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Forum > Goal Line Blitz 2 > Bort, Please Fix RBs
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E-A-G-L-E-S
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Originally posted by NiborRis
Now you're just being obstinate.
#2 ladder team, lots of agents, O-line spread across several agents:
http://glb2.warriorgeneral.com/game/roster/152

#3, one man team: http://glb2.warriorgeneral.com/game/roster/198
#4, lots of agents, 4 agents own o-line: http://glb2.warriorgeneral.com/game/roster/146
#5, lots of agents, 5 agents own o-line: http://glb2.warriorgeneral.com/game/roster/183

It is clearly possible to win without one or two agents owning the whole team, or even the whole o-line.

do teams that talk to their coordinator about their builds do better than teams who have players who just build randomly? Yes, I'm sure, and they should. But you don't have to own it all yourself, so stop claiming you do.


I'm not saying you have to do that to be successful. And for a (once again) "casual" game, all of this coordination requires a lot of time. My fear is the long term. Will this eventually become GLB Franchise Mode
 
NiborRis
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Went to see how your team did today, every game in your league simmed already but yours.
Guess it went to OT.
 
Time Trial
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Originally posted by NiborRis
Now you're just being obstinate.
#2 ladder team, lots of agents, O-line spread across several agents:
http://glb2.warriorgeneral.com/game/roster/152

#3, one man team: http://glb2.warriorgeneral.com/game/roster/198
#4, lots of agents, 4 agents own o-line: http://glb2.warriorgeneral.com/game/roster/146
#5, lots of agents, 5 agents own o-line: http://glb2.warriorgeneral.com/game/roster/183

It is clearly possible to win without one or two agents owning the whole team, or even the whole o-line.

do teams that talk to their coordinator about their builds do better than teams who have players who just build randomly? Yes, I'm sure, and they should. But you don't have to own it all yourself, so stop claiming you do.


Also I'm running a one-man team and I've got two losses. I hope not to get any more, but in this sim you never can tell which way the game will go. There are games (exact same AIs loaded, same teams playing) where the game will end 3-0 and games that will end up 21-17. A stalled drive here, a broken tackle there, and suddenly you've got a whole new ball game.

If my Showboat defence starts nailing morale early, the O on the other side is going to struggle. If they score quickly out of the gates, my team may not have the heart to stick in it.
 
Corndog
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Originally posted by bhall43
Get that Bort monkey coding better pass defenses and won't be a problem come vet league.


I'm sure we will be expanding on the play list before that point.

I was thinking of coding a backend interface for myself so I could edit the plays without hitting up the database. The issue is that it would only work for man coverage plays, because the images either wouldn't match up for zone tweaks or wouldn't exist for new plays. That's why none of my test plays made it into the live version, because there was no play art and I'm as artistically gifted as a goldfish with two left hands.
 
Time Trial
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Originally posted by bhall43
my team has been doin pretty well despite not really talking over builds. with more than just a couple guys. Hell I am not even sure some of them are spending skill points they have been receiving.


And I still am running a default GLB2 playbook and default GLB2 defence tactics.
 
NiborRis
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Originally posted by E-A-G-L-E-S
I'm not saying you have to do that to be successful. And for a (once again) "casual" game, all of this coordination requires a lot of time. My fear is the long term. Will this eventually become GLB Franchise Mode


That's exactly what you said:

Originally posted by E-A-G-L-E-S
Seems like the only way to win in GLB2 is just to build a team yourself/with a couple of friends and build that entire team around one scheme.


And it's not any more true in GLB2 than it was in GLB1 - and there's plenty of successful teams in GLB1 that have lots of agents and pick up dots down the road (okay, it used to be, haven't looked at GLB1 in 13+ seasons...) If team coordination is valuable, then owning it all yourself will always be an advantage in that regard, but it's not going to take over the game.

So, don't worry too much about it. It's not happening now, and first season is when dots change the fastest, so that's when the most time will be spent. But you can change the direction of a build to some degree later in the build anyway, or shore up weaknesses that you didn't plan for on day 1, so it's much more forgiving than GLB1 in that regard, so having a team pre-planned at day 0 isn't required at all.
 
bhall43
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Originally posted by Corndog
I'm sure we will be expanding on the play list before that point.

I was thinking of coding a backend interface for myself so I could edit the plays without hitting up the database. The issue is that it would only work for man coverage plays, because the images either wouldn't match up for zone tweaks or wouldn't exist for new plays. That's why none of my test plays made it into the live version, because there was no play art and I'm as artistically gifted as a goldfish with two left hands.


Oh dang your plays didn't make it in? I haven't even dove into the DAI yet but your plays were the best part about defense on the server.

But first and foremost it would really just help tweaking the man coverage on the existing plays to work out logically. So that would be a big step in the right direction. Further down the line when Superstars reach the league prior to Vet the plays will probably need expanding or DC's will be pulling their hair out trying to stop some of the Barry Allen's of the world.
 
bhall43
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On the bright side there isn't a large list of tactics to set in order to make sure your team is coordinated well giving 1 man teams a huge boost in coordination....yet.
 
Corndog
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Originally posted by bhall43
But first and foremost it would really just help tweaking the man coverage on the existing plays to work out logically. So that would be a big step in the right direction. Further down the line when Superstars reach the league prior to Vet the plays will probably need expanding or DC's will be pulling their hair out trying to stop some of the Barry Allen's of the world.


The only thing that really made Barry Allen so strong was the lack of good zone defenses. Mine, and later on Bort's once he redid most of them really put a hurting on his 5 yard slants.
 
bhall43
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Originally posted by Corndog
The only thing that really made Barry Allen so strong was the lack of good zone defenses. Mine, and later on Bort's once he redid most of them really put a hurting on his 5 yard slants.


What made Barry so good was his speed and his ability to cut. He left most defenders in the dirt often times whether it was on a streak or off a slant.
 
bhall43
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And I have a feeling if I was to have put together game to game gameplans with him it would have been even more disgusting than using one single set of plays over and over game after game with him.
 
Corndog
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Originally posted by bhall43
What made Barry so good was his speed and his ability to cut. He left most defenders in the dirt often times whether it was on a streak or off a slant.


But with zones, when he makes those cuts he is just running into another defender rather than leaving the other one in the dirt. With the streaks it still generally took him 20-30 yards to leave defenders sitting if it was man coverage.

He was tough to deal with, but far from impossible.
Edited by Corndog on Dec 19, 2013 16:48:27
 
bhall43
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Ya he wasn't impossible to deal with. Tho I had terrible scat backs on the server. So shutting him and my RTE down often led to not really a whole lot from the scats.
Edited by bhall43 on Dec 19, 2013 17:06:33
 
foshizzel17
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who the hell is this Barry Allen guy you are talking about?
 
bhall43
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TT's Superstar Vet WR on the test server.
 
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