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Team Nucleus
Draft Man
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Originally posted by Gambler75
Perhaps it's a subtle way of punishing teams who game the system. If you're in a shit league, and your effective level is fairly high ... the game says OH HELL NO and adjusts the CPUs through the roof.


I like that concept.Prob will gear more teams to compete instead of winning loltrophies.
I have 2 of those and not to fond of them
 
NorDoor
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If the the scrubs on our team knew how to build like me,we'd have a higher effective level.pffft
http://goallineblitz.com/game/player.pl?player_id=3164052
Edited by NorDoor on Nov 1, 2012 00:20:05
 
Team Nucleus
Draft Man
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Originally posted by NorDoor
The the scrubs on this team knew how to build like me we'd have a higher effective level.pffft
http://goallineblitz.com/game/player.pl?player_id=3164052


Nice player
 
juggernaut56
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Originally posted by NorDoor
If the the scrubs on our team knew how to build like me,we'd have a higher effective level.pffft
http://goallineblitz.com/game/player.pl?player_id=3164052


i was building my dot like you... fat and slow. eff level
 
dahman32
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Originally posted by juggernaut56
i was building my dot like you... fat and slow. eff level


Hey, you can't say he misses many tackles... not fast enough to get to them to miss them

Ok, that's mine for today
 
Novus
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Originally posted by Gambler75
Speed
Average Speed 29.46

Speed
Average Speed 27.63

So the CPU WR was moving a decent tick faster overall ... than an Elite #1 HB speedster on an undefeated squad?

You're suggesting that's normal from what you've seen?


Sample-size: 1 play for each dot.

Also, average speed can be affected by quite a few things over the course of the play. Specifically, the human-HB had to move slowly for the first few ticks of the play as he awaited the pitch from the QB, while the CPU WR had nothing to wait for and was able to start accelerating all-out. That could explain the difference in average speed right there.

That's why I looked at max speed instead, since both dots had a chance to hit their top speed on their respective plays. And their max speed was exactly the same, hardly indicative of CPU dots being wildly out-of-control.

Again, though... sample-size: 1 play for each dot.

-=-=-=-=-

I suppose I COULD do a play-by-play analysis of every play this season from both that human-HB and that CPU-WR, looking for game-to-game anomalies and such... or I can pull back, look at the big picture, and notice that the only human teams that ever seem to lose to CPU teams are terribad human teams who are so terribad that they can't even make the playoffs in Competitive.

If you think there's something buggy with the CPU dot attribute-scaling, go compile some data and open a Bug Ticket.

But in the meantime, unless a bunch of CPU teams suddenly go on a rampage in the playoffs this season and win some Elite gold trophies or something, I'm simply not going to worry about this.

Problem: terribad human teams are losing to CPU teams.
Solution: terribad human teams need to gameplan better and/or build better dots.
 
Novus
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Might as well address this example too...

Originally posted by Gambler75
Robin Lester on an earlier game:
http://goallineblitz.com/game/replay.pl?game_id=2183104&pbp_id=4450487

Average Speed 19.55/19.66(sma5)
Maximum Speed 29.26/28.33(sma5)
Point of Max 8 ticks
Average Acceleration 2.12
Max Acceleration 4.27
Point of Max Accel 2 ticks

I'm just saying, it looks like they got outta whack adjusted.


Maximum speed is indeed lower for the CPU-WR here. However, the human opponent here has an average level of 47, compared to the other human opponent which had an average level of 56. And if I recall correctly, CPU dots scale their attributes up and down game-to-game depending on the level of the opposing team. So, when a CPU team plays a 56-average human team and then plays a 47-average human team, the CPU dots are going to be quite a bit slower against the 47-average human team. Quite literally "working as intended."

So, why did the 56-team lose and the 47-team win? Could be RNG... upsets happen, and sometimes the superior team just gets some bad luck. Could be the 56-team has a terrible gameplan. Could be that the 47-team has an awesome gameplan but no clue how to build dots. Hell, maybe the 47-team specifically scouted the CPU team and gameplanned to steal an easy win, while the 56-team said, "Meh, whatever, it's just a CPU team."

I still don't see a reason to panic and declare that CPU teams are overpowered and need to be nerfed.
 
dahman32
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http://www.imagebam.com/image/1dc8f2218097802
 
NorDoor
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Originally posted by juggernaut56
i was building my dot like you... fat and slow. eff level

You forgot sexy and a 1%'er

 
dahman32
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Originally posted by NorDoor

You forgot sexy and a 1%'er



http://www.youtube.com/watch?v=K4n59uSM-qE
 
superpunk
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Originally posted by Novus
Maximum speed is indeed lower for the CPU-WR here. However, the human opponent here has an average level of 47, compared to the other human opponent which had an average level of 56. And if I recall correctly, CPU dots scale their attributes up and down game-to-game depending on the level of the opposing team. So, when a CPU team plays a 56-average human team and then plays a 47-average human team, the CPU dots are going to be quite a bit slower against the 47-average human team. Quite literally "working as intended."

So, why did the 56-team lose and the 47-team win? Could be RNG... upsets happen, and sometimes the superior team just gets some bad luck. Could be the 56-team has a terrible gameplan. Could be that the 47-team has an awesome gameplan but no clue how to build dots. Hell, maybe the 47-team specifically scouted the CPU team and gameplanned to steal an easy win, while the 56-team said, "Meh, whatever, it's just a CPU team."

I still don't see a reason to panic and declare that CPU teams are overpowered and need to be nerfed.


Could just be that you're full of it.
 
whodey08
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Originally posted by superpunk
Could just be that you're full of it.


No he's not actually. I have never lost 1 single game to a CPU team because I still make sure our AI is set up and good play calls are set up. The owner of the human team who lost flat out said he has not watched a single snap all season and he uses an old AI that doesn't fire most of the time because he doesn't tag.

7 other teams had no problems beating that CPU team.

 
superpunk
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Originally posted by whodey08
No he's not actually. I have never lost 1 single game to a CPU team because I still make sure our AI is set up and good play calls are set up. The owner of the human team who lost flat out said he has not watched a single snap all season and he uses an old AI that doesn't fire most of the time because he doesn't tag.

7 other teams had no problems beating that CPU team.



glad you and 7 other losers gameplan for CPU teams bro but some people don't have time for that between chasing tail and getting jacked.
 
whodey08
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Originally posted by superpunk
glad you and 7 other losers gameplan for CPU teams bro but some people don't have time for that between chasing tail and getting jacked.


That's fine. But then you can't complain when you lose. That's the point trying to be made here. Glad you added so much to this discussion.
Edited by whodey08 on Nov 1, 2012 11:04:25
 
superpunk
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somehow we beat the 8 teams who gameplanned to beat the CPUs without gameplanning to beat 8 teams who gameplanned to beat the CPUs

explain that Mr. Scientist
 
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