Originally posted by markm6770
This is the crux of our disagreement. In your world, a low speed CB would be competitive, because he would be only as slow as an NFL corner.
In my world, the low speed corner would play elsewhere where he could successfully compete for a job. He would not have the opportunity to get scorched by the world class athletes in World League and in the Pros. Perhaps he could provide for his family in regional pro?Yes of course he would be better off on a field without 160 WRs on it.
But thats not what happens. And there is no sign of that being what happens.
So we have to deal with the reality as it is, which is that piss poor builds compete against much better builds in each and every league from World League to Pee Wee.
And as the simulation is one of professional football, not sand lot ball or a nerf ball game at the girl scout camp, the game would be a better simulation if those piss poor builds were not as horrible by comparison to the better build as they are now.
Originally posted by
So you mean... "it's OK if he's a shit corner with substandard speed... with lucky roll he might make the play anyway." How does that make sense? Plenty of games are already being decided by shitty rolls and bad luck. You want to increase that? Do you honestly think that Off Topica should have a chance to beat Buda if you were to get a few lucky rolls? NO WAY would that be right.
"Any given Sunday" should ONLY apply when there is parity in the league. Otherwise, the game is blind luck based on coin flips. When that happens, people will stop game planning and stop caring. You played D&D. How much fun would it be playing a dungeon where the mobs were all ten levels lower than the party?
The GLB needs mobs that are better able to compete with the party.
Thats what I mean. Plain and simple. Because the opposite sucks and it makes the mobs quit and the game boring for the party.
If Bort keeps GMing like that, no one is going to go to his game sessions any more.
Originally posted by
Sorry, never saw that in the elite leagues coming up to the pros.
In World League, the highest total of rushing TDs is 29 and the highest total of receiving TDs is 23. A tad high, but definitely not "scoring at will."Did you see the link to someone's World League team that was beaten 100 to X several times this season? The link is above to whoever it was. Watch those games.
http://goallineblitz.com/game/team.pl?team_id=4948There are 60 minutes of play. 100 points is 14 scores or so. That is a score for the winning team every four minutes on average, including the time the other team is winding up to punt.
You may not think that is not "scoring at will" but it is.
Originally posted by
We need league contraction because the game needs new blood (advertising). This game has lasted a LONG time for a "simple" browser based game. There simply are not enough good agents/owners/coordinators to have 8 competitive leagues. We'd need 288 very good teams to make that model work.... and there just isn't enough talent to make that a reality.We need league contraction because we need new players?
Name one MMO that contracted its "servers" and then increased its player population.
Far more often, if not always, contraction is the first exit toward shuttering the game or it being run as a hobby by a fanatical player out of his mother's basement.
As for the idea specifically applied to GLB, we had all these leagues precisely because we used to have alot of players to fill them. Bort shuffled the teams by talent level, tiered the leagues, all the jive you all are asking for.
That did not keep people from leaving, because league contraction is not good enough. There are only 32 teams in World League and there are still 100 point wins in there.
http://goallineblitz.com/game/team.pl?team_id=4948You need to balance dot construction and player interactions (fumble chances etc) to achieve balance, not make 90% of the players not play in the top tier.
It is the ONLY real answer.