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Forum > Pro Leagues > What can be seperating the top of the WL from the bottom?
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cowtesticles2001
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you can get cliff notes but can't ensure you have a ball spike in the O AI?
 
Pariah
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Originally posted by Catch22
Someone cliffnotes this thread for me? Looks like there was some good stuff but I don't have time to read all 7 pages.

I don't ever see AEQ being team owned, you'd pretty much have five of everything if that was the case and that removes pretty much all the randomness of the AEQ system.


Here are the main points made I believe:

Originally posted by kurieg
Normal EQ = Team owned
AEQ = Player owned
Team Owned EQ needs an upkeep cost.
Team owned EQ senses the player's level and adjusts to make sure they aren't getting too big a bonus (no +9 Speed gear on a L30)


Originally posted by w_alloy
One problem with having teams own EQ is that older teams would have a huge advantage, even more than they do now. For an old team money would start to become worthless after not too long. There are also some kinks to be worked out, like how exactly the transition would work. And when a team gets a younger player would they need to buy all new gear or would it be backwards compatible?

Probably worth looking into though.


Originally posted by crazy454
well maybe when equipped and the player leaves the team it gets recycled and say it has + 6 speed the player leaves, the piece loses +2 speed or something and you have to pay to upgrade it again or something.


Originally posted by Deathblade
EQ maintenance costs ldo


Originally posted by MC_Hammer
My suggestion would be for the team to own regular EQ. When a player retires with say level 64 EQ it could be given back to the team for any incoming player (since the team's money payed for it already). However, if the player that gets the EQ next is only level 55 he would suffer a -2 on each piece until he reached the next upgrade level of 56 where he would only get a +1, then another +1 at 64. These last 2 upgrades would not need to be paid for by the player as they would basically be treated as unlockables when they hit the proper upgrade level.

On the other hand, I have another idea where the agent themselves would keep the EQ (or possibly even AEQ, but with limited AEQ slots) when their player retires and re-use it on a new player being built using the same unlocking method described above (so a level 13 player wouldn't have a +8 piece rather than their normal+2), possibly even going as far as it only being usable on a player of the same position.


Originally posted by MC_Hammer
possibly even have the recycled EQ only last for an additional 3 seasons (attributable to regular wear and tear over several seasons) if someone gets hung up too much over the original plan.


Yeah, my AEQ idea has plenty of holes - but the team owned EQ idea is a solid one.
Edited by Pariah on Jan 15, 2010 23:18:54
 
kurieg
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Originally posted by cowtesticles2001
you can get cliff notes but can't ensure you have a ball spike in the O AI?


Oh, there's going to be some ball spiking here soon, don't worry.
 
cowtesticles2001
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....good use of punctuation....
 
kurieg
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Originally posted by cowtesticles2001
....good use of punctuation....


 
cowtesticles2001
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Bonn should be thrown out of the WL...they threw their 2nd round playoff match

investigation pending...
 
kurieg
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Originally posted by cowtesticles2001
Bonn should be thrown out of the WL...they threw their 2nd round playoff match

investigation pending...


In the spirit of fair dotball competition, we accept Bort deciding to replace Lincoln with Bonn in the Zeta CCG.
 
cowtesticles2001
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Originally posted by kurieg
In the spirit of fair dotball competition, we accept Bort deciding to replace Lincoln with Bonn in the Zeta CCG.


....http://goallineblitz.com/game/player.pl?player_id=1137998
 
crazy454
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Something else that would be pretty neat but I am not sure how it would work

Proven builders could build positions and basically save snap shots of the build every 3-5 levels. We could label the Dots i.e. Speed Rusher, then the younger players and new sign ups can have some templates to follow. I know that makes things a little cookie cutter but if many people would volunteer to build these "stages players" then maybe the community can take a lot out of it.

These players of course would not be in game dots just examples how types of builds. Kind of like the dots we see on the test server but with the ability to view them.
 
KingDan23
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The last thing we need is everybody building the same dots. -1 to build templates.
 
crazy454
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Originally posted by Kingdan23
The last thing we need is everybody building the same dots. -1 to build templates.


yeah I just hate to see so many shitty dots out there epidemic. Basically a new users experience in GLB and the ability to learn the game might be hampered by signing a contract from a shitty owner who knows nothing.
 
KingDan23
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Yeah but if every dot was built to a high standard, what would be the point in the different leagues. Everything from uncapped to WL would just be great dots, at least with some crap dots they get filtered down the system.

New players should just read the guides/wiki, it's not that hard to grasp the concept of slow building.
 
crazy454
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I Originally posted by Kingdan23
Yeah but if every dot was built to a high standard, what would be the point in the different leagues. Everything from uncapped to WL would just be great dots, at least with some crap dots they get filtered down the system.

New players should just read the guides/wiki, it's not that hard to grasp the concept of slow building.


I am wondering maybe if the different methods of building should be explained somewhere better.

Slow build=late career success

Build without caps in mind= early career success

I just hate to see people go in blind and waste money, even though the flex pt refund in generous.

....

Also even with instruction I see people fail in building top notch dots. To really punch through and build really good dots you have to know what you are doing.

Maybe even a template of 4 snap shots through a players progression, level 16, 32, 48, 64? It would be much harder to key into exactly how to build with less info.



Edited by crazy454 on Jan 16, 2010 08:09:34
 
Bladnach
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Originally posted by crazy454
I am wondering maybe if the different methods of building should be explained somewhere better.

Slow build=late career success

Build without caps in mind= early career success

I just hate to see people go in blind and waste money, even though the flex pt refund in generous.

....

Also even with instruction I see people fail in building top notch dots. To really punch through and build really good dots you have to know what you are doing.

Maybe even a template of 4 snap shots through a players progression, level 16, 32, 48, 64? It would be much harder to key into exactly how to build with less info.





Well, it's difficult now to start season 14 with a bunch of lvl 1s and make WL. It almost seems better to create with friends and recruits a team that is not slow built as severe to help rip through the caps quickly. Then in season 16 start with good slowbuilds on a farm team or backing up your main guys. That way when you reach AAA and your normal or semi-slow built guys are plateauing and not good enough to help get you over the top, you'll have your new slowbuilds to come in and finish the job and win AAA and Pro

I dunno. Seems like there is a place for those semi-slow builds (stopping at the 48,60 caps) in GLB as something good owners will use to help get them through A, AA, and AAA
 
Air18
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Originally posted by crazy454
I am wondering maybe if the different methods of building should be explained somewhere better.

Slow build=late career success

Build without caps in mind= early career success

I just hate to see people go in blind and waste money, even though the flex pt refund in generous.

....

Also even with instruction I see people fail in building top notch dots. To really punch through and build really good dots you have to know what you are doing.

Maybe even a template of 4 snap shots through a players progression, level 16, 32, 48, 64? It would be much harder to key into exactly how to build with less info.





I honestly think the biggest problem is not having the instructions constantly in front of you. Over the course of a dots career ( over a year), people tend to forget what they want to/should do with their players. Have you ever logged on one night, looked at your dot, decided where you wanted to go with your next level up, but 10 days later when you finally level, you have no clue what you wanted to do? I know that's explained terribly, but even I find that happens with me. People need step-by-step instructions saved into a word document that they can pull up whenever they need to invest SP's/ change up training.

However, I think that if 'epic step by step dot building instructions' were released, it would make it to easy. I say let people who put in the effort to learn how this game works be rewarded with having great players - because, in all honesty, it really isn't that hard to pull up a few threads and read.
 
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