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Staz
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Originally posted by PP
I'm about 1/4th of the way through reviewing my last test game (time crunch), but am trying to address this, also. Too many PDs are getting caught on my tests, IMO


Perhaps the ability for the sim to distinguish between a swatted ball and merely a tip, and change the pbp to reflect these changes. A 'deflection' can be anything that alters the course of the pass, no matter how small. Obviously, the goal is to swat the ball away from the receiver, but sometimes the defender can only get a finger on the ball, and just tips it, altering the course of the pass slightly and disrupting the quality of the pass.


Also, I'm not sure how this is coded, but is there a vision check for a player to adjust to a deflected ball. Having a pass coming toward you and catching it is simple enough, but having a pass get deflected causes you to have to locate the ball, adjust to it and attempt to catch it. Might reduce some of these deflections for catches if you severely reduce the pass quality and force a vision check on tipped/deflected passes.

The Swat Ball SA should increase the chances of getting your mitts on the ball and increase the changes of actually swatting the ball, not just tipping it. Tips are easy to adjust to compared to swats.
 
Tigerbait0307
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Originally posted by PP
I'm about 1/4th of the way through reviewing my last test game (time crunch), but am trying to address this, also. Too many PDs are getting caught on my tests, IMO


Can you also keep an eye on Dlimen and blitzers swatting balls. I think it is way to high this season. I will go back trough a couple of my games to get a number.
 
Tigerbait0307
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Originally posted by Tigerbait0307
First let me say Great Job guys. Its appreciated.


Now for my question. Is there anyway to fix the HB and FB blocking paths on QB running plays. The QB runs toward the sideline while the HB and FB turn up field when they get outside the Tackle. Why doesn't the QB either follow his blockers up the field or the HB and FB swing outside more before they head up field?

These are just a couple plays but it happens all the time. I can find more if you would like.
http://goallineblitz.com/game/replay.pl?game_id=983048&pbp_id=12223535

http://goallineblitz.com/game/replay.pl?game_id=983048&pbp_id=12224526




I noticed DeathBlade is doing some testing on elusive pathing and I form pathing. I know its a long shot but can someone fix these QB run plays. All I'm asking is to fix the FB and RB pathing. PLEASE PLEASE PLEASE.

I have taken a long time building a dual threat QB but in the Pros he can't run as effective without fixing these plays. I am sure I'm not the only one that would like to see these plays fixed.
 
Iron Maiden
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Originally posted by Staz
Originally posted by PP

I'm about 1/4th of the way through reviewing my last test game (time crunch), but am trying to address this, also. Too many PDs are getting caught on my tests, IMO


Perhaps the ability for the sim to distinguish between a swatted ball and merely a tip, and change the pbp to reflect these changes. A 'deflection' can be anything that alters the course of the pass, no matter how small. Obviously, the goal is to swat the ball away from the receiver, but sometimes the defender can only get a finger on the ball, and just tips it, altering the course of the pass slightly and disrupting the quality of the pass.


Also, I'm not sure how this is coded, but is there a vision check for a player to adjust to a deflected ball. Having a pass coming toward you and catching it is simple enough, but having a pass get deflected causes you to have to locate the ball, adjust to it and attempt to catch it. Might reduce some of these deflections for catches if you severely reduce the pass quality and force a vision check on tipped/deflected passes.


Sometimes I see the CB gets a VERY high PD roll, SENDS the ball 180 degree from its original direction, and......into the hands of the WR O_o. It's rare, but it happens. Which leads me to think the there might lack a modifier with the sim to do a vision check when the CB can alter the direction of the ball (either tipping it or swatting it down) and tip/swat it away from the WR.
 
timthorn
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Originally posted by Tigerbait0307
Can you also keep an eye on Dlimen and blitzers swatting balls. I think it is way to high this season. I will go back trough a couple of my games to get a number.


These are from your last two opponents"
http://goallineblitz.com/game/replay.pl?game_id=918721&pbp_id=14596533
- DT is in the QB's face.
http://goallineblitz.com/game/replay.pl?game_id=918721&pbp_id=14597417
- Debatable, but plausable
http://goallineblitz.com/game/replay.pl?game_id=918746&pbp_id=13659231
- The D has 9 attacking the LOS, a PD here due to one being unblocked is believable. Of course how Defenders just his the OLine and bounced off like water hitting a cliff is a different story
http://goallineblitz.com/game/replay.pl?game_id=918746&pbp_id=13657731
- This is the only one I would question.

I like what Staz mentioned about having some way to distinguish the difference between a tipped and swatted down pass. This will really help w/ understanding how a double or tripled ocvered WR comes down w/ a deflected pass.
 
Iron Maiden
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Originally posted by Iron Maiden
Originally posted by Staz

Originally posted by PP


I'm about 1/4th of the way through reviewing my last test game (time crunch), but am trying to address this, also. Too many PDs are getting caught on my tests, IMO


Perhaps the ability for the sim to distinguish between a swatted ball and merely a tip, and change the pbp to reflect these changes. A 'deflection' can be anything that alters the course of the pass, no matter how small. Obviously, the goal is to swat the ball away from the receiver, but sometimes the defender can only get a finger on the ball, and just tips it, altering the course of the pass slightly and disrupting the quality of the pass.


Also, I'm not sure how this is coded, but is there a vision check for a player to adjust to a deflected ball. Having a pass coming toward you and catching it is simple enough, but having a pass get deflected causes you to have to locate the ball, adjust to it and attempt to catch it. Might reduce some of these deflections for catches if you severely reduce the pass quality and force a vision check on tipped/deflected passes.


Sometimes I see the CB gets a VERY high PD roll, SENDS the ball 180 degree from its original direction, and......into the hands of the WR o_O. It's rare, but it happens. Which leads me to think the there might lack a modifier with the sim to do a vision check when the CB can alter the direction of the ball (either tipping it or swatting it down) and tip/swat it away from the WR.


Has this been addressed? Any updates?
 
PP
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nope....Bort hasn't been on for a little while, but I did repeat the suggestion about increasing PDs in the test summary I posted yesterday there and here in the tinkering with zones thread.
 
Longhornfan1024
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Originally posted by Iron Maiden
Sometimes I see the CB gets a VERY high PD roll, SENDS the ball 180 degree from its original direction, and......into the hands of the WR o_O. It's rare, but it happens. Which leads me to think the there might lack a modifier with the sim to do a vision check when the CB can alter the direction of the ball (either tipping it or swatting it down) and tip/swat it away from the WR.


I assume you are talking about plays like this? http://goallineblitz.com/game/replay.pl?game_id=983354&pbp_id=14835657

For reference, YMII has 10 SB, 15 SDC, 54 strength, and 65 jumping, so he should have a pretty damn high PD score.
 
Staz
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Originally posted by Longhornfan1024
I assume you are talking about plays like this? http://goallineblitz.com/game/replay.pl?game_id=983354&pbp_id=14835657

For reference, YMII has 10 SB, 15 SDC, 54 strength, and 65 jumping, so he should have a pretty damn high PD score.


180 degrees is completely opposite way
 
Iron Maiden
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Originally posted by Longhornfan1024
Originally posted by Iron Maiden

Sometimes I see the CB gets a VERY high PD roll, SENDS the ball 180 degree from its original direction, and......into the hands of the WR o_O. It's rare, but it happens. Which leads me to think the there might lack a modifier with the sim to do a vision check when the CB can alter the direction of the ball (either tipping it or swatting it down) and tip/swat it away from the WR.


I assume you are talking about plays like this? http://goallineblitz.com/game/replay.pl?game_id=983354&pbp_id=14835657

For reference, YMII has 10 SB, 15 SDC, 54 strength, and 65 jumping, so he should have a pretty damn high PD score.


That's tipping the ball.

What I am saying is that the even if the CB scores an ungodly high PD roll, the direct of the PD'd ball is still quite random IMO.
 
Longhornfan1024
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Originally posted by Iron Maiden
That's tipping the ball.

What I am saying is that the even if the CB scores an ungodly high PD roll, the direct of the PD'd ball is still quite random IMO.


Can you link to an example? I'm trying to figure out how you can tell if they score a high PD roll.
 
foofighter24
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I was also wondering how he knew how high the roll was.
 
bhall43
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Originally posted by Iron Maiden
Sometimes I see the CB gets a VERY high PD roll, SENDS the ball 180 degree from its original direction, and......into the hands of the WR o_O. It's rare, but it happens. Which leads me to think the there might lack a modifier with the sim to do a vision check when the CB can alter the direction of the ball (either tipping it or swatting it down) and tip/swat it away from the WR.


this is an extremely rare case...

http://goallineblitz.com/game/replay.pl?game_id=899938&pbp_id=542098
 
Deathblade
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Originally posted by foofighter24
I was also wondering how he knew how high the roll was.


Pretty simple really.

High winning PD roll = large impact on ball

Low winning PD roll = minimal
 
Tigerbait0307
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Originally posted by bhall43
this is an extremely rare case...

http://goallineblitz.com/game/replay.pl?game_id=899938&pbp_id=542098


Wow! I have never seen that before.
 
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