User Pass
Home Sign Up Contact Log In
Forum > South Atlantic Pro League > Africa Conference > Round 2 Play-off Predictions
Page:
 
majech
offline
Link
 
Originally posted by randey
Its not so much diminished returns on running a play too many times, it aught to be approached that the defenses smartens up when a play is run repeatably. Preferably by a vision check for defensive players to key in on a play the more times it is run, the more the runs, the lower the standard of the vision check. It would be an incentive for defensive players to continue focusing on vision in the front seven, as well as help diminish the abuse of any one play. Also, if it is a 3rd and short, and you run the same play over and over, you may still get it if your team is better / mismatches, so it doesn't nuke an offense for running one play for what is deemed "too many uses."


Exactly correct. Don't penalize anything, as that is not realistic, just make the recognition for the defense get better based on certain criteria such as vision.
 
Shalubis
offline
Link
 
Originally posted by majech
Originally posted by randey

Its not so much diminished returns on running a play too many times, it aught to be approached that the defenses smartens up when a play is run repeatably. Preferably by a vision check for defensive players to key in on a play the more times it is run, the more the runs, the lower the standard of the vision check. It would be an incentive for defensive players to continue focusing on vision in the front seven, as well as help diminish the abuse of any one play. Also, if it is a 3rd and short, and you run the same play over and over, you may still get it if your team is better / mismatches, so it doesn't nuke an offense for running one play for what is deemed "too many uses."


Exactly correct. Don't penalize anything, as that is not realistic, just make the recognition for the defense get better based on certain criteria such as vision.


Wise one randey is.
 
Doc_Nilla
offline
Link
 
Originally posted by Lensar
It would suck to be penalized for repeatedly running a play just because circumstances happen to fall that way (say 3rd and 1).


Yeah, the current method of fixing things with a nerf would probably make it worse. What we need is more plays -- in particular, more plays that work. (And maybe it's the nerfed players that are the problem, not the plays themselves.)

Either way, what I'd like to see is every play work at full strength the first time it's used. Each time it's called after that, the defense would get maybe a 1-2% boost to vision for that play, up to a maximum of 15-20%. Let the defensive players recognize the play and get in position faster, nothing more. No bonuses to any other attributes. If they still can't stop the play while in position, too bad, that's how it goes sometimes.

Other changes could be defenses getting a smaller vision boost to all rushing or passing plays, depending on the tendency of the offense. However, getting burned by a pass out of a running formation, or a long run from a passing formation should reset something like that. Defense is on its heels for a bit, that type of thing.

There are plenty of other issues like the lack of blockers and defenders actually getting pushed around rather than getting pancaked, running backs going through the d-line dots like they're not there, that sort of thing. Bort needs to get it all addressed SOON(tm).

Edit: Fixed it's/its usage.
Last edited Apr 1, 2009 18:27:24
 
Doc_Nilla
offline
Link
 
Originally posted by Shalubis
Originally posted by majech

Originally posted by randey


Its not so much diminished returns on running a play too many times, it aught to be approached that the defenses smartens up when a play is run repeatably. Preferably by a vision check for defensive players to key in on a play the more times it is run, the more the runs, the lower the standard of the vision check. It would be an incentive for defensive players to continue focusing on vision in the front seven, as well as help diminish the abuse of any one play. Also, if it is a 3rd and short, and you run the same play over and over, you may still get it if your team is better / mismatches, so it doesn't nuke an offense for running one play for what is deemed "too many uses."


Exactly correct. Don't penalize anything, as that is not realistic, just make the recognition for the defense get better based on certain criteria such as vision.


Wise one randey is.


What they said.
 
Shalubis
offline
Link
 
I guess the basic thing is that each season is essentially a massive puzzle. Bort configures the puzzle and then 10,000's of players probe the puzzle. Chances are that Bort by himself isn't smart enough to keep the game balanced over the course of the season as the 10,000's probe every conceivable angle. Hell, apparently a supercomputer broke the game of chess such that it turns out chess - if you're smart enough - is just a complex game of tic-tac-toe with no winners. Think of all of us players as a living super computer breaking the GLB code. Its too easy, Bort is way outgunned.

Bort will need to find a way to keep the puzzle a moving target while simultaneously making it fair for everyone. The system will have to be built in such a way that it changes ever so slightly from play to play. Just coming in at the conference championship game and saying, "Tomorrow the SI Slam is disabled" is utter horseshit. Hell, Bort should get on a plane and head down to Silicon Valley. Someone around here can put some AI into the Sim pretty damn cheap IMO.
 
BigCheese
offline
Link
 
Originally posted by Shalubis
For some old-fashioned GLB excitement check out the 2nd half of this game: http://goallineblitz.com/game/game.pl?game_id=470465

Yeah - there's some I slam going on, but there's comebacks, a last minute clutch passing TD, last second defensive heroics, and a speed hb breaking one free in OT. What could season 9 look like? I hope more like this - with DeS winning, of course

GG guys. Very even game, you just got the ball first in the OT.

I'm a bit pissed how our last drive ended in the 4th though. With 40 seconds left we complete a pass to your 36 yd line. Somehow we cannot line up and spike the ball or run another play at all? It's a 53 yd FG from there which is makeable. We had a shot to win but it seems the sim took it away. Maybe our OC will chime in that it was a gameplanning error (I hope) otherwise it's another black mark in a very lengthy line against the f'd up game that is GLB.
 
BMoreAbsurd
offline
Link
 
Originally posted by Shalubis
I guess the basic thing is that each season is essentially a massive puzzle. Bort configures the puzzle and then 10,000's of players probe the puzzle. Chances are that Bort by himself isn't smart enough to keep the game balanced over the course of the season as the 10,000's probe every conceivable angle. Hell, apparently a supercomputer broke the game of chess such that it turns out chess - if you're smart enough - is just a complex game of tic-tac-toe with no winners. Think of all of us players as a living super computer breaking the GLB code. Its too easy, Bort is way outgunned.

Bort will need to find a way to keep the puzzle a moving target while simultaneously making it fair for everyone. The system will have to be built in such a way that it changes ever so slightly from play to play. Just coming in at the conference championship game and saying, "Tomorrow the SI Slam is disabled" is utter horseshit. Hell, Bort should get on a plane and head down to Silicon Valley. Someone around here can put some AI into the Sim pretty damn cheap IMO.


Comment on the bolded: Yes it would be. Freezing the sim for 48 hours after saying so and giving teams a chance to put together a game plan would be fair though. (Not that either scenario is going to happen)

As for the rest...spot on. Sooner or later Bort will realize that, I think. Hopefully much sooner.


 
soapbox
offline
Link
 
Anyone who says super high vision will solve stuff... let me just tell you guys that this isn't true. And I dunno why I'm giving advice to opponents.

Edit: It would have before Bort decided that he doesn't like defense.
Last edited Apr 1, 2009 20:08:32
 
Shalubis
offline
Link
 
Originally posted by BMoreAbsurd
Originally posted by Shalubis

I guess the basic thing is that each season is essentially a massive puzzle. Bort configures the puzzle and then 10,000's of players probe the puzzle. Chances are that Bort by himself isn't smart enough to keep the game balanced over the course of the season as the 10,000's probe every conceivable angle. Hell, apparently a supercomputer broke the game of chess such that it turns out chess - if you're smart enough - is just a complex game of tic-tac-toe with no winners. Think of all of us players as a living super computer breaking the GLB code. Its too easy, Bort is way outgunned.

Bort will need to find a way to keep the puzzle a moving target while simultaneously making it fair for everyone. The system will have to be built in such a way that it changes ever so slightly from play to play. Just coming in at the conference championship game and saying, "Tomorrow the SI Slam is disabled" is utter horseshit. Hell, Bort should get on a plane and head down to Silicon Valley. Someone around here can put some AI into the Sim pretty damn cheap IMO.


Comment on the bolded: Yes it would be. Freezing the sim for 48 hours after saying so and giving teams a chance to put together a game plan would be fair though. (Not that either scenario is going to happen)

As for the rest...spot on. Sooner or later Bort will realize that, I think. Hopefully much sooner.




Good call - I was speaking hypothetically in that bolded part. To his credit Bort isn't aiming to do that, but there's been a lot of clamoring for him to do it.
 
randey
offline
Link
 
Originally posted by soapbox
Anyone who says super high vision will solve stuff... let me just tell you guys that this isn't true. And I dunno why I'm giving advice to opponents.

Edit: It would have before Bort decided that he doesn't like defense.


The vision wouldn't solve the problem per se in my plan. I'm only suggesting that a vision check be implemented that if passed would allow a player to anticipate the play before it completely unfolds, thus giving him the chance to make a play on the ball earlier than just reacting as it unfolds. This doesn't mean they automatically stop the play, just have a better position on the ball to make a big stop. Also, the vision check would only apply after a play is run "x" amount of times, and with each following time, the requirement of the vision check is lowered.

Thus high vision would actually account for something, and would help encourage players to diversify their builds.
 
Shalubis
offline
Link
 
It sounds like passing a vision check to engage something like the Super Vision SA.
 
Outlawz
offline
Link
 
Originally posted by BigCheese
Originally posted by Shalubis

For some old-fashioned GLB excitement check out the 2nd half of this game: http://goallineblitz.com/game/game.pl?game_id=470465

Yeah - there's some I slam going on, but there's comebacks, a last minute clutch passing TD, last second defensive heroics, and a speed hb breaking one free in OT. What could season 9 look like? I hope more like this - with DeS winning, of course

GG guys. Very even game, you just got the ball first in the OT.

I'm a bit pissed how our last drive ended in the 4th though. With 40 seconds left we complete a pass to your 36 yd line. Somehow we cannot line up and spike the ball or run another play at all? It's a 53 yd FG from there which is makeable. We had a shot to win but it seems the sim took it away. Maybe our OC will chime in that it was a gameplanning error (I hope) otherwise it's another black mark in a very lengthy line against the f'd up game that is GLB.


Yeah, Cheese I was a bit pissed at that myself. I even told Shalubis about that in my PM after the game. When we completed that pass with 40 seconds left I thought we were gonna steal it at the end with a FG ... instead we didn't even get another play off.
Still an EPIC game - just sux that we came up a little short.
Seriously one of the best games I've been a part of in GLB.
 
datongw
offline
Link
 
SI actually can be easily stopped if the HB running is not a PB. All Bort really needs to change is the PBs mysteriously moving through a pile of 8 dots for 4 yards each time. I have ran SI Slam with PBs and with good combo backs this season, the results are just not the same, mostly due to power back's ability to fall forward for 4 yards into the pile.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.