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Dpride59
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Originally posted by ICRockets
Heh...not for much longer, it sounds like....


Yeah because they are going to fix the sa's.....

How exactly do they fix snarl/trash talk/the glare??? Would love to hear this. Do you want a ff everytime a man with snarl hits a power back? Do you want trash talk to lower qb confidence? How much? How do you balance it for a 60/70/80 120 confidence qb? Do backs with 80 carry, 70 confidence fumble more often? I don't think fixing sa's is as easy as you think it is. Bort spent 14 seasons "balancing them" So I eagerly await the "fix these sa's list"...
 
Warlock
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Originally posted by David Stern
I gotta come clean, after warlock busted a 60yrd td against the jam, I told bort if he would nerf % stacks I would give hin1000 dollars, now we have it... I owned you warlock, you just got dunked on
booooooooooooooomshakalaka


No. MAK dunked on you and your "elite built" team and then hung up his cleats (which was extremely satisfying considering that you talked about how his build sucked)... this change does nothing to MAK or me personally (since I do not have any players with +% stacks), so you basically dunked after I left the building.
 
Ardiendo
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You know what bothers me about this? The users who have set their build with stacked AEQ playing a large role have to think hard again about what they are going to do in the future with their players and then wait for the game to possibly change again. I know the game is in a Beta phase but it is expensive and not only are games in a Beta phase almost always free to access people are paying a lot of money for something with 'mistakes'.

Not to worry though Bort will give me 100 free Christmas Flex with which I can level up a Guard one level

How about for every change that Bort makes he knocks 5% off the price of Flex? That's more incentive for him to get it right and is something players will benefit from.
 
Warlock
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Originally posted by David Stern
Yeah because they are going to fix the sa's.....

How exactly do they fix snarl/trash talk/the glare??? Would love to hear this. Do you want a ff everytime a man with snarl hits a power back? Do you want trash talk to lower qb confidence? How much? How do you balance it for a 60/70/80 120 confidence qb? Do backs with 80 carry, 70 confidence fumble more often? I don't think fixing sa's is as easy as you think it is. Bort spent 14 seasons "balancing them" So I eagerly await the "fix these sa's list"...


You have to re-balance attributes TBPH. Make QBs with 40 carrying fumble A LOT more often when sacked, so they cannot take confidence to 120. Make RBs with 50 confidence get sucked into morale spirals more often so they cannot build 120 speed/strength. ETC... Do that and you do not have to even nerf +% bonuses, as the variance between attributes in contested rolls, will not be so vast and the scaling of +% won't be so out of control. Make build choices mean something when it comes to attributes, otherwise this game will never have balance.
 
Maddoc
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Originally posted by David Stern
Originally posted by Deathblade

What's the best SA for an HB?


Trick question. They all suck. What's the best sa for a kicker?


First Step ldo
 
Dpride59
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Originally posted by Warlock
You have to re-balance attributes TBPH. Make QBs with 40 carrying fumble A LOT more often when sacked, so they cannot take confidence to 120. Make RBs with 50 confidence get sucked into morale spirals more often so they cannot build 120 speed/strength. ETC... Do that and you do not have to even nerf +% bonuses, as the variance between attributes in contested rolls, will not be so vast and the scaling of +% won't be so out of control. Make build choices mean something when it comes to attributes, otherwise this game will never have balance.


wrong wrong wrong. So what happens when you have a mr reliable qb who only passes on 1st and 2nd down, and goes with 36% quality stacked with 2 mentors so he is still at 100 conf. He also gets 15 hoac, so now he is at 130 confidence. Then he gets 10 hometown hero, hail mary, and only thrws 20 yard passes outta shotgun and he never gets pressured. Do you nerf the game to make the best 2-5 people in the game average? So it is unplayable for 99% of it??? Doesn't seem to smart. I just don't think you take into account the ability of the top 1% to adapt to the sim. That is the problem you're not seeing. This % nerf is actually good for the game, not because the best won't be stacking 3 pieces of % gear, but without it you had to have 3 pieces to be the best in another 2 seasons. Now there will be many different directions to go with aeq, there will be multiple ways...

Making build choices mean something doesn't mean what you think it means.
 
Warlock
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Originally posted by David Stern
wrong wrong wrong. So what happens when you have a mr reliable qb who only passes on 1st and 2nd down, and goes with 36% quality stacked with 2 mentors so he is still at 100 conf. He also gets 15 hoac, so now he is at 130 confidence. Then he gets 10 hometown hero, hail mary, and only thrws 20 yard passes outta shotgun and he never gets pressured. Do you nerf the game to make the best 2-5 people in the game average? So it is unplayable for 99% of it??? Doesn't seem to smart. I just don't think you take into account the ability of the top 1% to adapt to the sim. That is the problem you're not seeing. This % nerf is actually good for the game, not because the best won't be stacking 3 pieces of % gear, but without it you had to have 3 pieces to be the best in another 2 seasons. Now there will be many different directions to go with aeq, there will be multiple ways...

Making build choices mean something doesn't mean what you think it means.


No. Once attributes are re-balanced, then you re-balance SAs and re-balance VAs to fit into the new system. To prevent the issue that you brought up. Attributes are the foundation of the house and there is no balance in that system... some attributes are so much more important than other attributes that it's not even funny. Until that changes, we're going to have problems balancing all the other development aspects that rest on top of the imbalanced foundation.

Currently, SAs/VAs are the failed attempt to balance attributes and as we see that hasn't been a great method of balancing the system. SAs/VAs should be the way to add customization to our players, not the way to take advantage of the imbalances in attributes.
Edited by Warlock on Feb 16, 2010 16:36:42
Edited by Warlock on Feb 16, 2010 16:34:57
 
Bukowski
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Originally posted by David Stern
Originally posted by Warlock

You have to re-balance attributes TBPH. Make QBs with 40 carrying fumble A LOT more often when sacked, so they cannot take confidence to 120. Make RBs with 50 confidence get sucked into morale spirals more often so they cannot build 120 speed/strength. ETC... Do that and you do not have to even nerf +% bonuses, as the variance between attributes in contested rolls, will not be so vast and the scaling of +% won't be so out of control. Make build choices mean something when it comes to attributes, otherwise this game will never have balance.


wrong wrong wrong.


 
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Originally posted by David Stern
Yeah because they are going to fix the sa's.....

How exactly do they fix snarl/trash talk/the glare??? Would love to hear this. Do you want a ff everytime a man with snarl hits a power back? Do you want trash talk to lower qb confidence? How much? How do you balance it for a 60/70/80 120 confidence qb? Do backs with 80 carry, 70 confidence fumble more often? I don't think fixing sa's is as easy as you think it is. Bort spent 14 seasons "balancing them" So I eagerly await the "fix these sa's list"...


Make them combos. If an SA sucks, make it so each level is of "glare" is +1 tackling, or +1% agility, or +0.5 speed, etc.

The original sucky function is still there, and something of value will be added as well. The balance could easily be defined the same way attribute VAs and builds are.
 
Dpride59
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Originally posted by James Buchanan
Make them combos. If an SA sucks, make it so each level is of "glare" is +1 tackling, or +1% agility, or +0.5 speed, etc.

The original sucky function is still there, and something of value will be added as well. The balance could easily be defined the same way attribute VAs and builds are.


You want sa's to be va's? Then why have it be trash talk, why not quick#2. That is the real issue, if he put a % to it, and made the glare Shed block #2, or 1% agility, we would be able to plan exactly around it, and what would be the point of a special ability if it was just a % modifier to agility?
 
Maddoc
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the Morale ones are probably the most difficult to balance, which is why all the testing and rebalancing is being done behind the scenes I assume.

Personally, I can't really think of any particularly great way to make them good but not unbalanced short of changing how Morale works entirely. (Higher Confidence gives you a bigger "pool" of morale, Morale reduction SAs do "morale damage" of sorts, and the effect it has on your performance are based off of how much % you have left, or something)

Under the current system, and I don't know if this is how it works entirely, but it seems like they work off a principal that they have to roll against the target's Confidence, and if they fail they just end up doing nothing. It seems like if they stay like that they'll either work too often, or not often enough, and it'll be almost impossible to find a good middle ground.
 
hdbildr
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I sure wish this would have been done a lot earlier! I wasted a lot of shopping tokens, that could have been saved to use for BT, which i could have used to temp boost and earn SPs. Now all I get is a reduction in what i used my training points on. I figure I lost tons of SPs i could have gotten from temp boosting instead of saving my BTs for leveling up AEQ that will now be pretty much worthless. Thanks a lot! i guess i will have to retire my players and start over with a different plan.
 
Maddoc
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Originally posted by hdbildr
I sure wish this would have been done a lot earlier! I wasted a lot of shopping tokens, that could have been saved to use for BT, which i could have used to temp boost and earn SPs. Now all I get is a reduction in what i used my training points on. I figure I lost tons of SPs i could have gotten from temp boosting instead of saving my BTs for leveling up AEQ that will now be pretty much worthless. Thanks a lot! i guess i will have to retire my players and start over with a different plan.


lrn2read imo
 
Cruzi
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So how many seasons now has it been since the first time an admin said "we're going to fix the SAs"?

I won't be holding my breath.
 
Maddoc
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Originally posted by Cruzi
So how many seasons now has it been since the first time an admin said "we're going to fix the SAs"?

I won't be holding my breath.


Pretty sure they've always just said that they're working as intended tbh
 
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