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scarletmbb
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Originally posted by Stray Doug
I've been looking through FAQs and posts and haven't been able to find a specific explanation of how the point cost works for special ability trees. Like, level 1 and 2 cost 1 point, level 3 and 4 cost 2 points... does it keep going up by +1 every two levels? Or is doubling every 2 levels? Or is not always every 2 levels that it changes? Also, what about the difference for the last skill in the tree... is that +1 compared to the first 4? Are the first 4 all identical in terms of costs?


Yeah, it's +1 for every 2 levels and the last skill is just +1 versus the first 4 which are indeed identical.
 
Dachpappe
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Sorry if asked before:

Will players that play in playoffs still get their XP for the game AND training?
And players that dont play in playoffs only get XP for training?

Thank you.
 
mistr
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Originally posted by Dachpappe
Sorry if asked before:

Will players that play in playoffs still get their XP for the game AND training?
And players that dont play in playoffs only get XP for training?

Thank you.


Players that play in the playoffs don't get XP from games, they still get training XP though. To answer the other question, yes.
 
Dachpappe
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ty
 
maz621
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why is this unstickied?
 
scarletmbb
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Updated equipment section.
 
Agent_Biong09
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plzz help i cannot boost my player i have 200FP!! i am a Hb!! how much FP needed in HB to boost?
 
Mschottey
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bump
 
scarletmbb
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Originally posted by biong09


plzz help i cannot boost my player i have 200FP!! i am a Hb!! how much FP needed in HB to boost?


300 pts. It's the amount you needed to create the guy
 
commando
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----------iii. Player Intensity – Every player has a setting for playing intensity. If the set intensity is on relaxed, you will have a decrease in attributes, but your energy will drop slower than normal. If the set intensity is on intense, you will have a boost in attributes, but your energy will drop quicker than normal. The bonus to your skills is as follows:
----------------1. Hard - 20% bonus to skills
----------------2. Normal - 10% bonus to skills
----------------3. Relaxed - 0% bonus to skills


is it just me...or does the description not fit the values given in the table? in the description it says "If the set intensity is on relaxed, you will have a decrease in attributes" yet in the table it says 0% bonus...not a negative bonus. should the table read more like hard = +10%, normal = 0%, and relaxed = -10%?
 
scarletmbb
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Yeah, I've seen it quoted both ways, so I kind of left it ambiguous, haha. Either way, the message is the same.
 
scarletmbb
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Update:

Added what the tie-breakers are (5(add).)
 
coach
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Another clarification question about play intensity...

Does "bonus to skills" actually mean "bonus to skills/attributes/abilities"? Or is it really just the "skills" that are affected?

I'm assuming it's the latter, but if not there may not be much benefit... depending on the position and build.
 
Bluestar45
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Last edited Jun 1, 2008 00:58:43
 
coach
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Originally posted by coach
Another clarification question about play intensity...

Does "bonus to skills" actually mean "bonus to skills/attributes/abilities"? Or is it really just the "skills" that are affected?

I'm assuming it's the latter, but if not there may not be much benefit... depending on the position and build.


Anyone?
 
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