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PhireHawk
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Best stat in that game, Bounty, is I was 10/11 with 10 TD passes

We ran 100% running against them. We were up 21 zip before the offense even strolled onto the field.

There was very little the simulation could do to prevent the assbeating that took place, and there's 15 teams in the West and 1 lucky team in the East (BTB) that get to play these French lickers and will probably produce similar results.
 
Bountytaker
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Originally posted by Malachorn


That's just it.
You won't see that, but if you did then it would be comparable to the game you saw.
These were the worst players using the worst settings


Yes...the worst PROFESSIONAL players. No the worst players in the world. Why not just argue that a level 1 in this game is a nun from India, or a wallaby from Austrailia while you're at it.

A level 1 player in this game is a ROOKIE in the NFL. They've been "drafted" to play in a "professional" league.

I understand what you're doing, though. You're taking a false extreme, and then asking me to argue against it. But it's a false extreme. I won't fall for it. No, a team of diseased chimpanzees shouldn't beat the New England Patriots, even on a neutral field.

But your team was the Miami Dolphins, with their entire rookie class and some walk ons, vs. the Pats.

Stupid analogies FTW!



Originally posted by
To a point, but an owner should have a lot of say in the matter!
And this is NOT the NFL and should never be... this IS a game - one of the reasons I'm not for players always being trapped on teams.

Like it or not, you have to make concessions to the fact that this is a football GAME and to not realise that is to have no concept of reality.


Yes...I will make concessions. I concede that nothing should be done to prevent a team from choosing the strategy you chose, even if it would lead to an investigation, and firings, in real life. You want to start an entire team of level 1's, so be it. You want to punt on first down, fine with me. Neither is realistic...but, as you said, it's a game, so have fun with it.

I concede that there has to be SOME exremeness to a blowout score. The largest blowout I can recall in the NFL was 70-0, and its a RARE occurance. I'm willing to put the cap higher than that (77, 80, 84?), and accept that shutouts of that magnitude will occur more frequently here than in real life.

Now, can you concede that 200-0 is WAY outside the bounds of normalcy, and is the type of score (along with 197-0, 175-0, etc.) that makes the sim look silly?


Originally posted by
Level 1 CPUs destroying the best teams in football would send a STRONGER message that the sim is "broke" and, again, I REALLY don't want to see all those reports in Bugs.


Stop trying to rephrase my argument. Name one place where I advocated for a level 1 team to "destroy" the best team in the game? Name one place where I even advocated for the weaker team to eke out a win? Show me one place where I said the team that's getting blown out by 77 should catch up and tie the game?

I'm NOT advocating for the lvl 1 team to be equal, better, whatever, to the team killing it. ALL i'm saying is, when a lvl. 1 team gets its ASS handed to it by a A league squad, how bout we cap the amount of OWNAGE that happens, so it seems a bit more realistic?

Just stop trying to make it sound like I'm arguing extremes. My contention is much more subtle than that. Don't insult our collective intelligences.

 
Bountytaker
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Originally posted by Malachorn
Originally posted by Bountytaker

Sucky teams should suck.


According to you they should only suck for 77 points and then they should become football Gods.


More extreme.


Point out where I say they should become "football Gods". Go ahead. I'll give up right now if you can pull up a quote from yesterday where I say "level one's should be Football Gods".

Debating made up arguments is stupid. Stick to the facts, guy.


Using that game as an example, your team should have gotten killed. As any team of rookies would against seasoned pros. And, after giving up 77, 80, 84 points, the sim should have subtle ways to stop the massacre. An extra dropped pass. An extra false start. Using the whole play clock. Forcing backups. All things that slow down the farcical blowout, without turning anyone into Supermen.



Side note: What's with all the attempts to "categorize" the lvl. 1 teams? Middle school players, football gods, etc. They're just level ones? Can we call them that, or do we really have to try and quantify what Bort based level one CPU's on. "It'd be like the Giants playing a bunch of animated balloons"; "It'd be as if the 78 Steelers played the entire cast from Cats"; "Of course the 58 Colts would score 222 points on a bowl of moldy fruit".

Sheesh.

 
Bountytaker
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Originally posted by PhireHawk
Best stat in that game, Bounty, is I was 10/11 with 10 TD passes

We ran 100% running against them. We were up 21 zip before the offense even strolled onto the field.

There was very little the simulation could do to prevent the assbeating that took place, and there's 15 teams in the West and 1 lucky team in the East (BTB) that get to play these French lickers and will probably produce similar results.



You know what...that's fair enough. I'll concede that the 77-84 points I think the cap should be between might be a bit too low, because it would involve slowing down so many things.

Maybe 100.

So
 
Malachorn
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Originally posted by Bountytaker
You know what...that's fair enough. I'll concede that the 77-84 points I think the cap should be between might be a bit too low, because it would involve slowing down so many things.

Maybe 100.

So


How about 200?
*rolls eyes*
 
Malachorn
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Originally posted by Bountytaker
A level 1 player in this game is a ROOKIE in the NFL. They've been "drafted" to play in a "professional" league.


This is my new LB, jackass:


Strength: 11 Blocking: 10
Speed: 10 Tackling: 11
Agility: 12 Throwing: 9
Jumping: 10 Catching: 10
Stamina: 13 Carrying: 8
Vision: 13 Kicking: 8
Confidence: 16 Punting: 8

That is NOT a Pro rookie
Last edited Aug 3, 2008 07:23:01
 
Malachorn
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Originally posted by Bountytaker
I just don't get why they don't program a "dead man's switch", so to speak. When a team is down 77-0 in the second half, turn on a special program that doesn't allow the score to go any higher.



And there is NOTHING "subtle" that could be done to the sim to prevent VASTLY superior players (say a 90 speed WR on a 18 speed CB) to stop scoring on the kind of bad that was assembled in French Lick.
 
IHasUsername
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2nd string high school LB imo ;o
 
Malachorn
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Originally posted by Bountytaker
The "switch" acts as a mercy rule. In effect, if you're down 77-0, you've lost. The sim will not allow you to come back. It'll play out the rest of the game, allowing teams to move the ball, but it won't let the team with 77 score anymore, and it won't let the team that's behind, win. So, no goofy "let them get ahead by 11 touchdowns, then we'll take them" problems.


The team with great players scores a bunch fast.

This level 1 team that was just rolled now doesn't let them score?
You speak of "subtle changes?"

Seriously, you still don't have a clue?
You make NO sense.
 
Malachorn
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Originally posted by IHasUsername
2nd string high school LB imo ;o


On a terrible high school team.
 
Bountytaker
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Originally posted by Malachorn
Originally posted by Bountytaker

I just don't get why they don't program a "dead man's switch", so to speak. When a team is down 77-0 in the second half, turn on a special program that doesn't allow the score to go any higher.



And there is NOTHING "subtle" that could be done to the sim to prevent VASTLY superior players (say a 90 speed WR on a 18 speed CB) to stop scoring on the kind of bad that was assembled in French Lick.



Penalties, drops, forced subs, and full use of the game clock, just to list a few that I named. None of which involve making the losing team "football gods".


Still waiting for you to publish that quote where I suggest making them football gods. Feel free to get it out there at any time.
 
Bountytaker
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Originally posted by Malachorn
Originally posted by Bountytaker

A level 1 player in this game is a ROOKIE in the NFL. They've been "drafted" to play in a "professional" league.


This is my new LB, jackass:


Strength: 11 Blocking: 10
Speed: 10 Tackling: 11
Agility: 12 Throwing: 9
Jumping: 10 Catching: 10
Stamina: 13 Carrying: 8
Vision: 13 Kicking: 8
Confidence: 16 Punting: 8

That is NOT a Pro rookie


No, it's a high schooler...wait, wait, I think Bort said those were the middle school stats. No, hold on, I'm pretty sure he said they represent the stats for a Buddist Monk. Although, I distinctly remember on the forums someone showing how that low vision is a dead giveaway that level 1's are really baby fruit bats. I know his strength is higher than that of melted cheddar cheese, so we know that didn't get out on the field.


Man...if only Bort hadn't picked so many random archtypes to base these stats on, we might actually know what he intended with the whole lvl1-100 thing.

 
Malachorn
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Originally posted by Bountytaker
Penalties, drops, forced subs, and full use of the game clock, just to list a few that I named. None of which involve making the losing team "football gods".


Still waiting for you to publish that quote where I suggest making them football gods. Feel free to get it out there at any time.



Your 'switch' is supposed to make the team impossible to score on.
I'd call a team that is impossible to get points off of a team that has reached "god-status"
 
Malachorn
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Originally posted by Bountytaker
Man...if only Bort hadn't picked so many random archtypes to base these stats on, we might actually know what he intended with the whole lvl1-100 thing.



WHAT IS THERE TO KNOW ABOUT THIS?

Strength: 11 Blocking: 10
Speed: 10 Tackling: 11
Agility: 12 Throwing: 9
Jumping: 10 Catching: 10
Stamina: 13 Carrying: 8
Vision: 13 Kicking: 8
Confidence: 16 Punting: 8
 
Malachorn
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However, I do love the idea of the game implementing the penalty of "too many points for the offense. 20 yards and loss of down."
 
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