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TyDavis315
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Originally posted by dredgar
You just played my Journeyman team and lost. We have a defense basically designed to stop the pass, with that being said in that game. Your WR that is stupid fast, you dont throw many deep balls too. While we have two star CBs, I watched your guy fire first step and start to get behind us a bunch but you targetted others. Part of that looks like some poor playcalling.


Same to you all as well though, hence the QB monkey brain aspect. How do you feel your offense did? And consider how good they already are, not the tier difference.

Personally, 60 awareness isn’t much so I’m waiting until I hit 70+ to really see, but the open man tends to get ignored. Everyone’s relatively fast except one guy, which may be messing us up as well. With 80 power and accuracy, I’m baffled that QB mechanics doesn’t tell him to pull it though. Especially with good blocking.
 
BoDiddley
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Originally posted by HayRow
Expand on "Lots of"


I would say every formation outside of 5WR was good recently. Right now 5wr has new life thanks to the targeting change(which was a good thing). But every other formation is bad now since they mostly depend on short/medium passes. The key as always was picking the right plays against the defense faced, which most people don't bother to do. If a team is spamming TE smother then target the WR. If the defense is using flats all game long then throw deep in 3WR/4WR, and so on. They were a ton of options, especially those teams that had any depth

This season passing is bad, and the QBs with decent numbers are propped up by big plays to speedy or cut/fake receivers.
 
TyDavis315
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Originally posted by Cybertron
Bullshit. Running got nerfed to hell. I cannot even run outside anymore. Fred Taylor use to get 5 YPC against very good competition, now he sucks. And Tebow is throwing all over the place. Passing got a big buff.


Fix your build! Runners are tearing ish up!

Outside running isn’t nerfed, most outside lines just aren’t agile enough to pull them off consistently. We’ve complained about the blocking costs though; that’s essentially the biggest deterrent in deciding what style to run.

It’s not as wild as it was before, but running is still very very solid. I feel like we’re seeing more star linemen on the offensive side because people are realizing you really do need them to be even relatively consistent.
Edited by TyDavis315 on Feb 21, 2023 11:47:49
 
agerm73
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I think there is a little bit of truth in what everyone is say. I see examples of running tearing it up for some teams and sucking for others. I totally agree with Hayrow, unfortunately not all passes were created equal. I still us almost all of the passing plays that I learned from OSIRIS, I have added a few, but most passes are ineffective.
 
HayRow
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Originally posted by BoDiddley
I would say every formation outside of 5WR was good recently. Right now 5wr has new life thanks to the targeting change(which was a good thing). But every other formation is bad now since they mostly depend on short/medium passes. The key as always was picking the right plays against the defense faced, which most people don't bother to do. If a team is spamming TE smother then target the WR. If the defense is using flats all game long then throw deep in 3WR/4WR, and so on. They were a ton of options, especially those teams that had any depth

This season passing is bad, and the QBs with decent numbers are propped up by big plays to speedy or cut/fake receivers.


I took a look at SS Rebels from 2 seasons ago, only 17 passing plays were used 10+ times all year, only 13 with 50%+ comp percent.

I said 10-15 and maybe it's 20, that's not good for a game that has hundreds of pass plays for only 20 (max) to be good play selections. I agree that picking a play that goes against the expected defense is key, but generally speaking you're still picking one of those 20 to use. Opening up the passing progression would expand that list from 20 to quite a bit more imo which would be good for passing w/out a mechanic change that could snowball somewhere else.
Edited by HayRow on Feb 21, 2023 12:28:40
 
dredgar
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Originally posted by TyDavis315
Same to you all as well though, hence the QB monkey brain aspect. How do you feel your offense did? And consider how good they already are, not the tier difference.

Personally, 60 awareness isn’t much so I’m waiting until I hit 70+ to really see, but the open man tends to get ignored. Everyone’s relatively fast except one guy, which may be messing us up as well. With 80 power and accuracy, I’m baffled that QB mechanics doesn’t tell him to pull it though. Especially with good blocking.


So the sloths offense is still kinda bad right now, Xars and I built this team as an experiment. So our O-Line wont hold up right now very well but we know that. If we dont hold up we cant use your speed to get deep throws. So for me watching the game and considering how I know my team is built. I was happy with our performance for the most part.

Sure we missed a few big throws we could have had. We have extremely high pocket awareness but sub par pass awareness. I think that will slowly become a bigger ordeal for QB is having Awareness all around higher to handle seeing players break open more
 
BoDiddley
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Originally posted by HayRow
I took a look at SS Rebels from 2 seasons ago, only 17 passing plays were used 10+ times all year, only 13 with 50%+ comp percent.

I said 10-15 and maybe it's 20, that's not good for a game that has hundreds of pass plays for only 20 (max) to be good play selections. I agree that picking a play that goes against the expected defense is key, but generally speaking you're still picking one of those 20 to use. Opening up the passing progression would expand that list from 20 to quite a bit more imo which would be good for passing w/out a mechanic change that could snowball somewhere else.


Rebels are a running team though, so one wouldn't expect more than 17 pass plays to get much use. Every team is different and lots of teams utilize different pass plays based on their system. Most Vet/Pro QBs were throwing 60%+ last season, and passing was fairly good.

The problem right now is that passing across the board is god awful. The phantom Int/PDs with defenders yards away are back, and routine good throws are easily defended. I do agree that allowing more progression control would be good, but it won't offest the problems with the deflection range increase.
 
HayRow
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Originally posted by BoDiddley
Rebels are a running team though, so one wouldn't expect more than 17 pass plays to get much use. Every team is different and lots of teams utilize different pass plays based on their system. Most Vet/Pro QBs were throwing 60%+ last season, and passing was fairly good.

The problem right now is that passing across the board is god awful. The phantom Int/PDs with defenders yards away are back, and routine good throws are easily defended. I do agree that allowing more progression control would be good, but it won't offest the problems with the deflection range increase.


I picked them because they looked pretty balanced, almost 300 years a game passing.

My qpr playbook/tactics just lead to almost 70% completion, guess I don't watch enough total to see a massive passing is broken deal. I also didn't see what it was like the last couple of seasons.
 
Cybertron
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Originally posted by HIGHerGROWTH
QB rushing is interesting to me; when the QB takes off, it’s like they are running with 80 carry awareness.


Tuck and Run Gold gives them +20
 
vipermaw82
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todays game in rookie shows you can CIT just fine between miami and GPK. They caught everything in traffic
 
dredgar
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Originally posted by BoDiddley
Rebels are a running team though, so one wouldn't expect more than 17 pass plays to get much use. Every team is different and lots of teams utilize different pass plays based on their system. Most Vet/Pro QBs were throwing 60%+ last season, and passing was fairly good.

The problem right now is that passing across the board is god awful. The phantom Int/PDs with defenders yards away are back, and routine good throws are easily defended. I do agree that allowing more progression control would be good, but it won't offest the problems with the deflection range increase.


Rebels are a true balanced offense for the most part. We hold almost exactly 50/50 on our playcalling.
 
HayRow
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Originally posted by dredgar
Rebels are a true balanced offense for the most part. We hold almost exactly 50/50 on our playcalling.


yeah that's why I picked them
 
SperrytheKid
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Almost averaging double digit drops per game at Pro. Super excited for Vet. Hopefully we won’t be as open & GLB2 will grant more catches
 
SperrytheKid
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Deadman is a two man operation

I’ve been around for a while, plus am on the discord. Ty does all the talking, but I do the reading lol. We spend hours at night complaining about passing on Madden, so I will say that most of the complaints are over ambitious

My record isn’t great yet, but i at least run the defense! I don’t want to just be considered as Ty’s extension lol (I watch the videos everyone makes as well ).

My builds are better btw. Taking it from the texts to the forums
 
Raid
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Originally posted by SperrytheKid
Almost averaging double digit drops per game at Pro. Super excited for Vet. Hopefully we won’t be as open & GLB2 will grant more catches


out of curiosity, do you have a high receiving awareness on your receivers?
 
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