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Forum > FAQ's, Player Guides and Game Help > This Defensive AI Strategy Is Unengaging. Unyielding. UnFun.
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I await the changes in GLB3
 
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Originally posted by Raid
Good lord, I get what you are saying, you are the one failing to read what I am saying.


That the other solutions are very much worse, selecting by distance alone would get you 5 CBs out there against a 2TE formation.


You guessed 50/50 pass run, so it chooses a short pass play - and it grabs 5 wide! oops, run up the gut, touchdown.


You're conflating, my friend. It's not distance alone. It's per formation much like how it's segregated now.

The problem I have is that per formation, distance tagged are overruled by pass/run calls in the tactics screen. Which is absurd.
 
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Originally posted by Mango Fandango
You're conflating, my friend. It's not distance alone. It's per formation much like how it's segregated now.

The problem I have is that per formation, distance tagged are overruled by pass/run calls in the tactics screen. Which is absurd.


Per formation, you had no short play.

there are no distances for run plays, they are directional. Do you want to add distances to run plays?

What constitutes a 'long' run defense? a medium one?
Edited by Raid on Dec 12, 2021 11:16:29
 
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Originally posted by Raid

What constitutes a 'long' run play?


See page 1 and my qualms about my long runs firing on 2nd and medium
 
Raid
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Originally posted by Mango Fandango
See page 1 and my qualms about my long runs firing on 2nd and medium


You're gonna have to be more specific, I skimmed page 1 and didn't see you talking about 'long run' tags

Frankly I've never seen them in the game so I don't know how you have distances for runs tagged in your book.
Edited by Raid on Dec 12, 2021 11:20:38
 
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Originally posted by Raid
Per formation, you had no short play.

I do but clearly didn't meet the punishing demands of the tactics screen. Human error that they weren't labeled short pass.

Originally posted by Raid
there are no distances for run plays, they are directional. Do you want to add distances to run plays?


Now we're talking. I can have the freedom to dial up something else safely.
 
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Originally posted by Mango Fandango
I get that, but what I don't get is this:

https://glb2.warriorgeneral.com/game/replay/829465/589960

How was this even called? 43 Sky Edge Blitz vs 3WR

It's 2nd/4 and I've set SEB to trigger on Long+Inside Runs. Long is set at 14+ yards.

Plays on 2nd/4 are 2nd/Short, so I dial up
100% Pass Short/ 80% Run/ 25% Blitz

Looking through the playbook, I have vs 3WR that match the settings:
43 Cover 2 Sink (Short P/R)

I also have
43 2 Gap Smash (Short/Inside)
52 Fire 2 Sink (Short/Pass)

That's 3 plays called at short yardage, with 2 set for the run.

So why oh why oh why is something set to LONG RUN firing?
There is no long play to call.

Or this...

https://glb2.warriorgeneral.com/game/replay/830463/804691

It's 1st and 10

Why is a short/run play called when it's specifically 100% medium pass/20 inside/30 outside/ 25 blitz
There is no Short play to call.

Not intuitive. Not easy to use. Awful awful awful.


Here you go buddy
 
Raid
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So you want the playbook to automatically read your mind and tag a play as pass short for you that you forgot, so that when you call a pass short in tactics, that play is used...


Some people use the same play against a pass long call and a pass short call, which one is the right one for the cpu to assume? it should have overridden your choice to tag that play differently?


Computers don't have intelligence to make that call for you, it's just that you have to tag the plays right. I tend to pick all my plays I want to use then tag them after, then check to see I have a tag for each play - or a pass/run play I like in there that can fill those gaps.
Edited by Raid on Dec 12, 2021 11:25:34
 
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It's not the computer I have issue with. It's the programming that allows human error to get punished heavily.

What started off as me not understanding the programme (like long run as per page 1) turned into a human error in page 5.

Reading short first as it's tagged short isn't mind-bogglingly difficult is it? It is for this programme, and it is the cause of punishing a n00b error.
 
Raid
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Originally posted by Mango Fandango
Here you go buddy


does nothing to describe what a 'long run' is and frankly it's weird you're asking why a 'long run' play was called.
 
Raid
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Originally posted by Mango Fandango
It's not the computer I have issue with. It's the programming that allows human error to get punished heavily.

What started off as me not understanding the programme (like long run as per page 1) turned into a human error in page 5.

Reading short first as it's tagged short isn't mind-bogglingly difficult is it? It is for this programme, and it is the cause of punishing a n00b error.


Again, what should be different? When you complain about something, you need to offer solutions or it's just pissing into the wind.


What should the computer do to obey you? What is the better solution?


It can't ask you every play like madden, it needs to have a 'logic gate' style solution since the plays are entered beforehand - so what would make it better?
 
Raid
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Originally posted by Raid
Per formation, you had no short play.


This is the problem, you are asking for an impossible solution of not punishing you for an error, but using other systems would punish people much worse.

If it chose by short first, it would do things like pull out a short 4-4 play against a 5WR set.
Edited by Raid on Dec 12, 2021 11:33:44
 
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Xars thought of an excellent solution for you:

https://glb2.warriorgeneral.com/game/forum/thread/5320029
Edited by Raid on Dec 12, 2021 11:40:28
 
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Originally posted by Raid
does nothing to describe what a 'long run' is and frankly it's weird you're asking why a 'long run' play was called.


I tagged it as Long and Inside Run, 2 completely mutually exclusive entities sitting next to each other staring at my face.

I did a n00bish thing assuming a long run. I've been through all this with Adderfist and agreed to either weed the play out or live with a 1/6 of firing. I chose the former.

See? I am learning haha! Just clearly any error is punished heavily because it's very n00b user-friendly
 
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Originally posted by Raid
Xars thought of an excellent solution for you:

https://glb2.warriorgeneral.com/game/forum/thread/5320029


It's a compromise and needs a tooltip to ensure that a short pass, med pass and a long pass MUST be included. And ensure that there is a Run play.

But the real deal-clincher is valuing distances first before pass/run.
 
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