Defense is fine. Some teams leave a lot of gaping holes and any OC with a pulse will jump all over it. Some defenses leave nothing at all and all you can do is play percentages and hope for the best.
Forum > Goal Line Blitz 2 > S49 Ladder GG/Discussion
Myrik_Justiciar
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I still think some defensive skills are overpriced and could use at least a slight reduction in cost...like Coverage Tech, Intimidation, etc. DL is right, it takes using stars to get enough points to spread around the various skills to make a guy decent.
Bretto007
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What amount of reception awareness would have equaled the WR at least making an attempt to catch the ball? He's at 50 right now.
https://glb2.warriorgeneral.com/game/replay/749903/1351193?player_id=322195
https://glb2.warriorgeneral.com/game/replay/749903/1351321?player_id=322195
https://glb2.warriorgeneral.com/game/replay/749903/1351193?player_id=322195
https://glb2.warriorgeneral.com/game/replay/749903/1351321?player_id=322195
_OSIRIS_
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Strong safety is the one player I think needs a small boost. Specialist can be effective pretty much everywhere else. I guess it all keeps builds from being cookie cutter across the board.
o The Boss x
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Originally posted by dredgar
Now skills that we have all tested and have no worth in investing in are strip technique and coverage technique.
I know I'm in the minority but I still invest a lot in cov tech... mainly bc man CBs usually have some extra points to go around since int usually isn't worth much investment.
Brett I think the problem on those replays are the throws. 50 rec awr is plenty imo, but who knows how much rec awr actually helps w the catch roll after the catch attempt.
Now skills that we have all tested and have no worth in investing in are strip technique and coverage technique.
I know I'm in the minority but I still invest a lot in cov tech... mainly bc man CBs usually have some extra points to go around since int usually isn't worth much investment.
Brett I think the problem on those replays are the throws. 50 rec awr is plenty imo, but who knows how much rec awr actually helps w the catch roll after the catch attempt.
vipermaw82
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Originally posted by o The Boss x
I know I'm in the minority but I still invest a lot in cov tech... mainly bc man CBs usually have some extra points to go around since int usually isn't worth much investment.
Brett I think the problem on those replays are the throws. 50 rec awr is plenty imo, but who knows how much rec awr actually helps w the catch roll after the catch attempt.
When I run man defense I always thought this was a must after getting smoked but the elusive receivers years ago. Not sure if cov tech does anything but it does make me feel better.
I know I'm in the minority but I still invest a lot in cov tech... mainly bc man CBs usually have some extra points to go around since int usually isn't worth much investment.
Brett I think the problem on those replays are the throws. 50 rec awr is plenty imo, but who knows how much rec awr actually helps w the catch roll after the catch attempt.
When I run man defense I always thought this was a must after getting smoked but the elusive receivers years ago. Not sure if cov tech does anything but it does make me feel better.
darkwingaa
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Cov Tech reduces the impact of route elusiveness/head fake, so its effectiveness depends on how much the WR has invested into route elusiveness.
BoDiddley
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Originally posted by darkwingaa
Cov Tech reduces the impact of route elusiveness/head fake, so its effectiveness depends on how much the WR has invested into route elusiveness.
Since GLB2 is built around rolls, I would imagine high Cov Tech is very effective, especially in a league where few invest in elusiveness.
Cov Tech reduces the impact of route elusiveness/head fake, so its effectiveness depends on how much the WR has invested into route elusiveness.
Since GLB2 is built around rolls, I would imagine high Cov Tech is very effective, especially in a league where few invest in elusiveness.
atlbruce
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Originally posted by BoDiddley
Since GLB2 is built around rolls, I would imagine high Cov Tech is very effective, especially in a league where few invest in elusiveness.
Actually, I think it's the other way around. If few WRs have Route Tech/Route Elusiveness, then Cover Tech would rarely be needed, and thus wasted points.
Since GLB2 is built around rolls, I would imagine high Cov Tech is very effective, especially in a league where few invest in elusiveness.
Actually, I think it's the other way around. If few WRs have Route Tech/Route Elusiveness, then Cover Tech would rarely be needed, and thus wasted points.
BoDiddley
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Originally posted by atlbruce
Actually, I think it's the other way around. If few WRs have Route Tech/Route Elusiveness, then Cover Tech would rarely be needed, and thus wasted points.
GLB2 rolls seem to have a base though. So even builds with no investment, can win a roll. if you also don't invest yourself, then it's a 1 for 1 situation. The separation receivers get has no real stat, but seems evident in games.
Actually, I think it's the other way around. If few WRs have Route Tech/Route Elusiveness, then Cover Tech would rarely be needed, and thus wasted points.
GLB2 rolls seem to have a base though. So even builds with no investment, can win a roll. if you also don't invest yourself, then it's a 1 for 1 situation. The separation receivers get has no real stat, but seems evident in games.
TyDavis315
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Myrik I just watched our Rampage game against Lexington. Whatever you’re doing over there, it’s demonic 😂

Myrik_Justiciar
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Originally posted by TyDavis315
Myrik I just watched our Rampage game against Lexington. Whatever you’re doing over there, it’s demonic 😂
Didn't we lose that game?
I know we tend to experiment more on the Lex team.
Myrik I just watched our Rampage game against Lexington. Whatever you’re doing over there, it’s demonic 😂
Didn't we lose that game?
I know we tend to experiment more on the Lex team.
TyDavis315
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Originally posted by Myrik_Justiciar
Didn't we lose that game?
I know we tend to experiment more on the Lex team.
Yeah at the final second, but there’s absolutely no reason for all your teams to be so deadly
Didn't we lose that game?
I know we tend to experiment more on the Lex team.
Yeah at the final second, but there’s absolutely no reason for all your teams to be so deadly
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