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Forum > Goal Line Blitz 2 > Season 30 Wishlist, let's get it started early!
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bhall43
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Originally posted by Xars
Your post got down voted because it should have been.

Previously, Balance was bugged in that it was enhancing Balance Checks thus enabling 15 Balance Power HBs. That clearly had to be fixed.

I have no problem with having dots invest in Balance. And yes it will hurt investment in other areas for the Power HBs.

But, and here's the part your are not factoring in enough in my view:

They nerfed Power Rushing a lot of ways over the past 10 seasons. A LOT of those changes can now be scaled down or even eliminated.

You're acting like they don't ever fix anything. S30 is a month away.

Have some patience.



You are talking about one thing. Literally one thing in this sim. One thing that has been powerful for a long time in this sim. One thing which is fine if it gets toned down. Whatever. We are beyond this. And if you looked at just one sim beyond Garbage Truck you would be with us. But you are focused on this one thing. Which seems....non existent. We all know balance should help a power rusher. But we are beyond that point.
 
_OSIRIS_
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Originally posted by Galactic Empire
Skeletor is darting down the LOS until he tries to turn the corner then comes to a crawl. I'm guessing this is balance? He has 50 right now. How much damn balance does a HB need?

https://glb2.warriorgeneral.com/game/replay/523415/1725462


I can tell you 55 is still not enough.

https://glb2.warriorgeneral.com/game/replay/523233/1660051?player_id=278582

I would be careful though, if thy dial this stuff back some you could end up with a lot of balance you don't need.
 
bhall43
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I am less interested in the dial back to balance for a HB than I am in anything else on the field. Everyone is adding balance right now. If the idea is helping everyone else (and it MOOOOOOTHER fucking better be) than boost the idea at HB in the offseason.
 
Xars
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Originally posted by bhall43
You are talking about one thing. Literally one thing in this sim. One thing that has been powerful for a long time in this sim. One thing which is fine if it gets toned down. Whatever. We are beyond this. And if you looked at just one sim beyond Garbage Truck you would be with us. But you are focused on this one thing. Which seems....non existent. We all know balance should help a power rusher. But we are beyond that point.




No, I'm talking about how builds will change and the sim will too. Which is basically the point you make every season when they update the changelog.

So CBs are getting torched? Passing has been OP for ages. At times it was more OP than rushing and at times not. Now it's OP again.

I like that more builds are going to need Balance. It will slow down other things. I built LogZilla's OLine with 21 Balance because it was meaningless.

They just fixed the code. Give them a chance.

Not that they will, but all they have to do is raise the "base values" of a Players Balance to stop most of this. I'd prefer a more interesting solution, but there is always that.

 
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A HUGE problem for me is, why don't WRs and TEs need high balance (for passing)? CBs need a lot now but receivers are just fine, balance for route running needs to be adressed, i like the changes but at the moment is was such an incredible unbalanced change, its like CBs need to go from 0-40 balance for 60-80, receivers don't seem to need any.
 
PeepingKing
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All I see is two camps.

1. People who are losing their shit because they have to actually think about adapting their builds

2. People who realize they will have to adapt, but also realize change is good for the game

 
bhall43
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Originally posted by Xars


No, I'm talking about how builds will change and the sim will too. Which is basically the point you make every season when they update the changelog.

So CBs are getting torched? Passing has been OP for ages. At times it was more OP than rushing and at times not. Now it's OP again.

I like that more builds are going to need Balance. It will slow down other things. I built LogZilla's OLine with 21 Balance because it was meaningless.

They just fixed the code. Give them a chance.

Not that they will, but all they have to do is raise the "base values" of a Players Balance to stop most of this. I'd prefer a more interesting solution, but there is always that.



Passing isn't just OP, it is broke. Just like when all you had to do is run a fade or flag route to get a wide open pass.
 
Bretto007
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Originally posted by McLovinCowboys
A HUGE problem for me is, why don't WRs and TEs need high balance (for passing)? CBs need a lot now but receivers are just fine, balance for route running needs to be adressed, i like the changes but at the moment is was such an incredible unbalanced change, its like CBs need to go from 0-40 balance for 60-80, receivers don't seem to need any.


I've always put around 50 Balance to my TEs and WRs...thats just because I hated seeing them fall down right after making a catch.
 
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Originally posted by Bretto007
I've always put around 50 Balance to my TEs and WRs...thats just because I hated seeing them fall down right after making a catch.


Yeah but this has nothing to do with the problem, as you said yourself, you like so they don't fall after catch, receivers can still have 0 balance and their route running is still intact, they don't need balance to run like a human being, CBs need now a lot.
 
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Originally posted by PeepingKing
All I see is two camps.

1. People who are losing their shit because they have to actually think about adapting their builds

2. People who realize they will have to adapt, but also realize change is good for the game



and the 3. Who realize that the changes were good for the most part and are going to adapt ther builds, but also knows that some things were overtuned and needs fixing cause some parts of the game broke.
 
_OSIRIS_
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Originally posted by McLovinCowboys
and the 3. Who realize that the changes were good for the most part and are going to adapt ther builds, but also knows that some things were overtuned and needs fixing cause some parts of the game broke.


This. Some people just don't get it.
 
BoDiddley
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Originally posted by McLovinCowboys
Yeah but this has nothing to do with the problem, as you said yourself, you like so they don't fall after catch, receivers can still have 0 balance and their route running is still intact, they don't need balance to run like a human being, CBs need now a lot.


Balance impacts every position on the field. Only reason people aren't noticing it on WRs is because the CB will just cover them. When a CB is off-balance though, the WR blows by them and is open. Looking at previous seasons, balance seems to have always been a factor, though a small one. Once it was buffed, it threw certain on-field situations out of wack, like a CB turning around slowly, or HB staggering out of the backfield and falling over.
 
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Originally posted by BoDiddley
Balance impacts every position on the field. Only reason people aren't noticing it on WRs is because the CB will just cover them. When a CB is off-balance though, the WR blows by them and is open. Looking at previous seasons, balance seems to have always been a factor, though a small one. Once it was buffed, it threw certain on-field situations out of wack, like a CB turning around slowly, or HB staggering out of the backfield and falling over.


What you mean exactly? I didn't get your point, are you seeing WRs fall off balance while in route? Or run with less speed and make slow cuts, or just straight up fall down? (and i'm talking about the balance part of the sim in route running, and if its affected at all).

I know balance now affects all positions, last season it was completelly useless on almost every position or simply not worth leveling it.

All i'm saying is that the changes seems to heavily favor pass (what we already know) because CBs got deeply affected by it (specially in coverage pre reception), while receivers have not (route running pre rec).
 
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I think its obvious if the changes are here to stay, then perhaps CB/S need other skills made a bit cheaper to make up for it.

Also, the off balance slow down needs adjusted a bit as well.
 
Sov.
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Originally posted by PeepingKing
All I see is two camps.

1. People who are losing their shit because they have to actually think about adapting their builds

2. People who realize they will have to adapt, but also realize change is good for the game



Originally posted by McLovinCowboys
and the 3. Who realize that the changes were good for the most part and are going to adapt ther builds, but also knows that some things were overtuned and needs fixing cause some parts of the game broke.


and 4. trolls who are new to the game and have no clue what they are talking about but feel the need to throw their 2 cents in to try and get a reaction

personally, i noted 2 major issues that were off after the initial offseason changes and BOTH of those issues were addressed in the latest changes and fixed properly, so some of us know what we are talking about and are posting to help bring light to the issues so that they can be fixed for the better of the game, unlike you and your dumb troll posts you dork.

Originally posted by bhall43
I used to love my CB. Was probably one of my favorite players to watch. Now he is the most garbage thing on the field...

https://glb2.warriorgeneral.com/game/replay/514687/1708127
https://glb2.warriorgeneral.com/game/replay/514687/1708327
https://glb2.warriorgeneral.com/game/replay/514687/1709447
https://glb2.warriorgeneral.com/game/replay/514687/1710199


only current issue wrong with the sim is the balance changes. they were overtuned with the last adjustment, too many defensive players falling down or turning around in slow circles while offensive players sprint right by. we've tested a few PUPs with higher balance and the issues are still present even with 50-70 balance.

before xars chimes in with "50 balance is only 50% of max!" first research the fact that there are WRs and TEs running around with 20-30 balance and having no issues run blocking or staying upright after making sharp cuts at full sprint while HBs and CBs and most defensive players are falling on their face without any contact, sometimes barely after the snap of the play. justify that


 
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