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Forum > Goal Line Blitz 2 > S29 Wishlist/Suggestions?
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Originally posted by Corndog
Intimidation isn't broke.


It needs buffed. Badly. Its effect on energy drain is pretty negligible for its cost. It needs to be cheaper.

I'm prob one of the only guys on here that tries to use it.. that's a sign its not doing what it should be if its a skill that's mostly ignored by the majority of the player base.
Edited by Myrik_Justiciar on Dec 9, 2017 13:02:22
 
rackhound
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Originally posted by Myrik_Justiciar
It needs buffed. Badly. Its effect on energy drain is pretty negligible for its cost. It needs to be cheaper.

I'm prob one of the only guys on here that tries to use it.. that's a sign its not doing what it should be if its a skill that's mostly ignored by the majority of the player base.


Ive added some to certain positions this time around. I don't remember the details but something happened a few seasons back that made people stop investing in intimidation.
 
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Originally posted by rackhound
Ive added some to certain positions this time around. I don't remember the details but something happened a few seasons back that made people stop investing in intimidation.


They nerfed it...
Edited by Galactic Empire on Dec 10, 2017 06:24:08
 
JokersChaos
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How high is your intimidation?
 
Bretto007
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Originally posted by vipermaw82
yes


But why? What's the backstory?
 
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Originally posted by JokersChaos
How high is your intimidation?


My blitzing LBs max out intimidation, mainly to demoralize the QB with gold trash talk. Others ~30 or so.
 
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Originally posted by Galactic Empire
They nerfed it...


Actually they nerfed trash talk.
 
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So are we getting any changes????
 
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Originally posted by Bretto007
But why? What's the backstory?


Im a galactic asshole?
 
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"General Sim Changes
- Blocking tech now has diminishing returns for each consecutive roll won
- Greatly increased balance losses in pass blocking interactions
- Increased push vectors created from Pash Rush Power
- Adjusted balance loss to have more of an effect on movement
- Intimidation and Toughness rolls adjusted to be more consistent with their cost
- Intimidation now causes nearby opponents to slowly lose morale
- Pursuit angles and avoidance vectors tweaked/improved
- Added a new player tactic, Pursuit Style: affects the angles a defender will try to take when chasing down for a tackle

Play Action
- Added logic for Play Action passes. I have only added 2 new plays for now so we can test it out, but will expand on them soon assuming there are no major issues:

http://glb2.warriorgeneral.com/images/tactics/offense_plays/528.gif Singleback PA Double Post
http://glb2.warriorgeneral.com/images/tactics/offense_plays/529.gif I Form PA Gut Shot

- Defenders may briefly "bite" on play action fakes, pulling them out of position or making them hesitate on coverage. Defenders in deep zones are less likely to bite, so leaving everyone on an island vs Play Action may be a bad idea.
- The quality of a play action fake is determined by a combination of rolls based on the QB's Leadership skill and the HB's Carry Awareness. Defenders resist the fake using Pursuit skill rolls.
- Play action fakes also become more effective the more a team has run inside recently, and less effective the more they have passed.
- Play action plays take a bit longer for the QB to get into his dropback motion, and involve some faked run blocking, so the QB could find himself under more pressure if nobody is fooled!"
 
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NO WAYYYYYYY, IM SO HA**, EXCITED
 
BoDiddley
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Really great changes!

Play action, Pathing fix, Intimidation buff, and balance tweaking all in one update is pretty damn huge.
 
dredgar
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i think the balance may have a major importance.
 
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We need one question answered by them, what was the default pathing? Balanced? It may make sense but what is the diference? If Balanced was the default i can only imagine what the agressive looks like.
 
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These pathing changes can make so many defense plays good now. If it works.
 
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