carrying awareness should be 90+ in the end
Forum > FAQ's, Player Guides and Game Help > HB builds
Raid
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That's actually one area I'm not 100% sold on, it's important to get it as high as elusive running but going over that number seems to have limited returns in my experience - though I've not yet done testing on it specifically and just have compared builds with various levels of it on an anecdotal level.
Galactic Empire
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Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
Say hello to the new, invincible breed of backs

Edited by Galactic Empire on Nov 1, 2017 10:32:42
Edited by Galactic Empire on Nov 1, 2017 10:31:57
Originally posted by Galactic Empire
Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
Except for those rare occasions where he will be tackled head on or from behind. I swear GE, you're the boy who cried meta.
Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
Except for those rare occasions where he will be tackled head on or from behind. I swear GE, you're the boy who cried meta.jfbueno
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Originally posted by Galactic Empire
Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
76 power running...He’s going to get annihilated by top tier vet safeties and LBs.
Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
76 power running...He’s going to get annihilated by top tier vet safeties and LBs.
Galactic Empire
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Originally posted by jfbueno
76 power running...He’s going to get annihilated by top tier vet safeties and LBs.
Not with Gold Stiff Arm/Freight Train + 94 awareness
76 power running...He’s going to get annihilated by top tier vet safeties and LBs.
Not with Gold Stiff Arm/Freight Train + 94 awareness
BoDiddley
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Originally posted by Galactic Empire
Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
83 quick is pretty useless with only 85 sprint and 0 elusive running. Skeletor won't be able to outrun anyone, or break tackles. At the vert least, drop Quick down to 60 and try to push his sprint to 100
Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
83 quick is pretty useless with only 85 sprint and 0 elusive running. Skeletor won't be able to outrun anyone, or break tackles. At the vert least, drop Quick down to 60 and try to push his sprint to 100
bhall43
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Originally posted by Galactic Empire
Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
its so cute when you ruin builds.
Skeletor is investing 0 into elusive running. His strength will be finding the holes (94 awareness) hitting them fast (83 quick) getting a load of steam through the secondary (85 sprint) stiff arming any fool that gets in his path (76 Power running + Gold Freight Train/Stiff Arm) and taking it to the house (99 conditioning).
Say hello to the new, invincible breed of backs
its so cute when you ruin builds.
Galactic Empire
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Originally posted by BoDiddley
83 quick is pretty useless with only 85 sprint and 0 elusive running. Skeletor won't be able to outrun anyone, or break tackles. At the vert least, drop Quick down to 60 and try to push his sprint to 100
I think quickness is the most underrated skill on a HB. It allows him to hit the whole hard and fast and get into the secondary quickly
83 quick is pretty useless with only 85 sprint and 0 elusive running. Skeletor won't be able to outrun anyone, or break tackles. At the vert least, drop Quick down to 60 and try to push his sprint to 100
I think quickness is the most underrated skill on a HB. It allows him to hit the whole hard and fast and get into the secondary quickly

Galactic Empire
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Originally posted by bhall43
its so cute when you ruin builds.
Laugh it up now, GLB scum. The Galactic Empire shall get the last laugh...MMMHAHAHAHAHAHA!
its so cute when you ruin builds.
Laugh it up now, GLB scum. The Galactic Empire shall get the last laugh...MMMHAHAHAHAHAHA!

jfbueno
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Originally posted by Galactic Empire
I think quickness is the most underrated skill on a HB. It allows him to hit the whole hard and fast and get into the secondary quickly
What good is quickness without any elusiveness? Stiff Arm only goes so far. It can leave you vulnerable to fumbles and with low power running you won’t be triggering freight train enough at the vet level to do any damage. But hey, if you haven’t built a top tier HB in 28 seasons maybe 29th time is the charm.
I think quickness is the most underrated skill on a HB. It allows him to hit the whole hard and fast and get into the secondary quickly
What good is quickness without any elusiveness? Stiff Arm only goes so far. It can leave you vulnerable to fumbles and with low power running you won’t be triggering freight train enough at the vet level to do any damage. But hey, if you haven’t built a top tier HB in 28 seasons maybe 29th time is the charm.
Edited by jfbueno on Nov 1, 2017 11:52:33
jfbueno
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I mean we’re only trying to help here but seems like you always beat to your own drum so you do you and see where it takes you.
JokersChaos
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How much Intimidation are you pushing, to be able to achieve success with Freight Train?
Galactic Empire
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Originally posted by JokersChaos
How much Intimidation are you pushing, to be able to achieve success with Freight Train?
Could only get the cap to 48. I'm hoping carry awareness will help it fire too. The goal is to get up to max speed quickly through the correct path/holes and stiff arm and/or use freight train to knock off defenders and maintain speed.
One cut and go type of back. I ran a scrim after I got my carry awareness up to 75 and had some very nice runs.
http://glb2.warriorgeneral.com/game/replay/504019/544795
http://glb2.warriorgeneral.com/game/replay/500775/588674
How much Intimidation are you pushing, to be able to achieve success with Freight Train?
Could only get the cap to 48. I'm hoping carry awareness will help it fire too. The goal is to get up to max speed quickly through the correct path/holes and stiff arm and/or use freight train to knock off defenders and maintain speed.
One cut and go type of back. I ran a scrim after I got my carry awareness up to 75 and had some very nice runs.
http://glb2.warriorgeneral.com/game/replay/504019/544795
http://glb2.warriorgeneral.com/game/replay/500775/588674
Edited by Galactic Empire on Nov 1, 2017 13:06:17
Edited by Galactic Empire on Nov 1, 2017 13:05:37
Edited by Galactic Empire on Nov 1, 2017 13:05:23
Detroit Leos
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Originally posted by Galactic Empire
Could only get the cap to 48. I'm hoping carry awareness will help it fire too. The goal is to get up to max speed quickly through the correct path/holes and stiff arm and/or use freight train to knock off defenders and maintain speed.
One cut and go type of back. I ran a scrim after I got my carry awareness up to 75 and had some very nice runs.
http://glb2.warriorgeneral.com/game/replay/504019/544795
http://glb2.warriorgeneral.com/game/replay/500775/588674
First replay shown there has more to do with your ROT picking up two quick cakes and getting a body on the safety. Second replay looked pretty nice with a quick slipped tackle then change of direction to outrun the nearby defenders.
Could only get the cap to 48. I'm hoping carry awareness will help it fire too. The goal is to get up to max speed quickly through the correct path/holes and stiff arm and/or use freight train to knock off defenders and maintain speed.
One cut and go type of back. I ran a scrim after I got my carry awareness up to 75 and had some very nice runs.
http://glb2.warriorgeneral.com/game/replay/504019/544795
http://glb2.warriorgeneral.com/game/replay/500775/588674
First replay shown there has more to do with your ROT picking up two quick cakes and getting a body on the safety. Second replay looked pretty nice with a quick slipped tackle then change of direction to outrun the nearby defenders.
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