User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > Era of the Pick
Page:
 
Link
 
I bet you just sim games until the results are to your liking, then you spam your complaints on the message boards. Amirite?
 
Raid
offline
Link
 
Originally posted by HayRow
http://glb2.warriorgeneral.com/game/game/470911

S*QB throws 4 INTs to CPU team, 2 in endzone, 1 in redzone...just silly

CPU throws it 45 times, no INT...word


I mean that's 4 INTs in 79 attempts

without looking it seems to me the gameplan might have been suboptimal in this one.
 
HayRow
offline
Link
 
Originally posted by Raid
I mean that's 4 INTs in 79 attempts

without looking it seems to me the gameplan might have been suboptimal in this one.


So a s* should throw a pick every 20 passes vs cpu? It's more about consistency, it's a game with no picks, then 3/4. Doesn't seem like the build matters a ton for the qb

Originally posted by Galactic Empire
I bet you just sim games until the results are to your liking, then you spam your complaints on the message boards. Amirite?


This doesn't even make sense
 
vipermaw82
offline
Link
 
Originally posted by HayRow
This doesn't even make sense


Maybe we were made a rex Grossman hype qb
 
TyDavis315
offline
Link
 
Originally posted by HayRow
This doesn't even make sense


S* QBs really aren't any better than regular QBs. Putting more points into skills is nice and all and three gold skills is cool (even though if it isn't Pump Fake or Quick Read it's not as important) but it all depends on your scheme and your scheme seems to be pretty bad.

You have this "I have a S* QB so I should be great and no one should be able to pick me off" mentality. Change up what our doing since it clearly isn't working out to your liking
 
bhall43
offline
Link
 
Originally posted by TyDavis315
S* QBs really aren't any better than regular QBs. Putting more points into skills is nice and all and three gold skills is cool (even though if it isn't Pump Fake or Quick Read it's not as important) but it all depends on your scheme and your scheme seems to be pretty bad.

You have this "I have a S* QB so I should be great and no one should be able to pick me off" mentality. Change up what our doing since it clearly isn't working out to your liking


You are so off the rail here it's just
 
TyDavis315
offline
Link
 
Originally posted by bhall43
You are so off the rail here it's just


If you think so, everyone's entitled to their own opinion
 
bhall43
offline
Link
 
Originally posted by TyDavis315
If you think so, everyone's entitled to their own opinion


I'm just saying. You shouldn't be teaching new users about QB's with that garbage.
 
TyDavis315
offline
Link
 
Originally posted by bhall43
I'm just saying. You shouldn't be teaching new users about QB's with that garbage.


Yeah sure. I hear you and I don't care, but so it goes
 
Raid
offline
Link
 
Originally posted by HayRow
So a s* should throw a pick every 20 passes vs cpu?


Not at all, just saying that once momentum rolls downhill it picks up speed, this wasn't 4 INTs in a normal amount of pass attempts it was in a game where the passing was being shut down while the team continued to double down on passing. Morale causes such bad things to happen.

I've not been a fan of the 'exponential bonus' since they announced that, not unless the offensive player was getting the same bonus. I'm just saying that the way you phrased your first comment made it sound like it was a direct comparison between one guy throwing 4 picks as a S* and a CPU throwing 0 when the situations for both players were extremely different.

I do think this all needs balancing, I just don't think sensationalism will help the case. Cold hard numbers over time will.
Edited by Raid on Jul 22, 2017 11:33:47
 
HayRow
offline
Link
 
Originally posted by TyDavis315
S* QBs really aren't any better than regular QBs. Putting more points into skills is nice and all and three gold skills is cool (even though if it isn't Pump Fake or Quick Read it's not as important) but it all depends on your scheme and your scheme seems to be pretty bad.

You have this "I have a S* QB so I should be great and no one should be able to pick me off" mentality. Change up what our doing since it clearly isn't working out to your liking


What a lost soul you are for builds if you believe that.

My scheme is bad? I have one joke of a loss (to an undefeated team I oc for), otherwise I think it's doing okay
 
TyDavis315
offline
Link
 
Originally posted by HayRow
What a lost soul you are for builds if you believe that.

My scheme is bad? I have one joke of a loss (to an undefeated team I oc for), otherwise I think it's doing okay


S* QBs are over hyped imo so it is what it is, I could care less about what you of all people think.

And you've played mediocre opponents so that doesn't speak much to me. At the end of the day, I'm not talking about wins and losses, I'm talking about player efficiency. Just because you put a S* QB on the field and surround him with S* receivers doesn't mean he should automatically play better than any other dot.

But I've noticed you prefer to go about things your way and not listen to others so it's your team, you have a right to complain if you want. Not sure that's the most productive way to spend your time but hey, do you.
 
TyDavis315
offline
Link
 
I used to have a very successful S* QB when deadman was first all pass, so I have nothing against them. However, when I had USC_Trojans in the reset staff we went normal QB and the production was still very high. It's from him that I learned that play calling plays a huge factor. I like S* QBs, but I just don't believe shelling out so much money for them when you can build a normal QB and get great production from them.
 
Raid
offline
Link
 
Originally posted by TyDavis315
I used to have a very successful S* QB when deadman was first all pass, so I have nothing against them. However, when I had USC_Trojans in the reset staff we went normal QB and the production was still very high. It's from him that I learned that play calling plays a huge factor. I like S* QBs, but I just don't believe shelling out so much money for them when you can build a normal QB and get great production from them.


fwiw I kinda agree that out of the places to have S* players QB seems to have a distinct lack of bang for your buck, but they can be and are a key part to a lot of offensive schemes that lean on the pass.
Edited by Raid on Jul 22, 2017 12:06:25
Edited by Raid on Jul 22, 2017 12:05:00
 
HayRow
offline
Link
 
Originally posted by TyDavis315
S* QBs are over hyped imo so it is what it is, I could care less about what you of all people think.

And you've played mediocre opponents so that doesn't speak much to me. At the end of the day, I'm not talking about wins and losses, I'm talking about player efficiency. Just because you put a S* QB on the field and surround him with S* receivers doesn't mean he should automatically play better than any other dot.

But I've noticed you prefer to go about things your way and not listen to others so it's your team, you have a right to complain if you want. Not sure that's the most productive way to spend your time but hey, do you.


His build should mean he plays better than other did. As owner of dmg I understand not wanting to talk about wins and losses...

I talk to and listen to plenty of agents through chat, just not agents that clearly don't know what they are talking about most of the time
 
Page:
 


You are not logged in. Please log in if you want to post a reply.