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Forum > Goal Line Blitz 2 > Is anyone resetting?
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Zagam
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Originally posted by HayRow
It would no doubt be a shot in the arm to the game. A ton of people would start up their own teams.


That might be what the game needs, i'd rather see 20 guys running their own teams, than 20 teams with 15 of them either having inactive owners, inactive players, or cpu teams.
 
Corndog
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Originally posted by JokersChaos
The biggest thing is that it's just too expensive to continously play this game. At what point did the devs decide that it was more about the money than the customers enjoyment?

This entire season I logged on mainly to check forums and didn't truly game plan 1 single game this season.


Around the time servers started costing money.
 
Corndog
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Originally posted by TxSteve
I've said it for many years - but this is a coordinator's game...where the players pay all the money (even owning a team is cheap). That is what stymies its growth in my opinion. If 15$ or 20$ a month could get you an entire team full of players and a team --- there would be potential for growth -- but as it is now it is just too expensive.


While I don't disagree about the misappropriated costs between players and owners, the whole idea of "cut costs to a third of what they are now!" doesn't really work when the costs of servers is about 60-70% of revenue, and server cost scales proportionately with the number of teams.

As for the awkward cost difference between players and owners, Bort has maintained a pretty staunch "people build players for teams, not the other way around" mentality. Which isn't entirely wrong...teams create demand for players, players don't create demand for teams. Our core users make players for teams, they don't make teams for players. Shifting the cost to owning a team, being a hundred dollars or so a month to maintain, would be a hard sell for people to buy into.

As for the whole monthly subscription idea, I'm not against it but the practicality of it is basically nil. Unless the game is completely restructured to run on a monthly cycle, a monthly subscription with the 48 day season is going to be pretty confusing. What happens if you don't renew your subscription on day 16? Do the team and players go CPU? What about seasons where you pay an extra month due to the way the dates fall? And remember, the whole "10 dollars a season for a full team!" idea just straight up isn't feasible, so you're not getting a discount out of it, which seems to be the main reason people want it.
Edited by Corndog on May 8, 2017 06:39:52
Edited by Corndog on May 8, 2017 06:38:22
 
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Why not have a season subscription instead of monthly subscription?
 
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I also believe you are thinking about it the wrong way. You say you can't make cost cuts due to cost of servers, etc..., but if you reduce the pricing, you will probably maintain more users. So instead of having (example) 100 users spending on average $50/month, you might have 1000 users spending $20/month on subscription.
Edited by Galactic Empire on May 8, 2017 06:57:56
 
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One more thing....I was curious yesterday so I googled MMORPG Football games to see what that competition is like. My thought was "there has to be other MMORPG Football games out there with 1000's of users". I'll just say that there is no game out there that even compares to this game. I was messing around on some of the other game sties (I won't say which ones) and they were terrible. The links were broken, couldn't do shit...couldn't even login. Plus, there were just not many other MMORPG football games out there.

My point is, this game has so much damn potential. The country LOVES football as much as the rest of the world loves soccer. There should be at minimal 10,000 active users on this game. I would think more like 100,000. I am shocked how little traffic is on this game.
Edited by Galactic Empire on May 8, 2017 07:03:37
 
Xars
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Originally posted by Corndog
While I don't disagree about the misappropriated costs between players and owners, the whole idea of "cut costs to a third of what they are now!" doesn't really work when the costs of servers is about 60-70% of revenue, and server cost scales proportionately with the number of teams.



This. Talk about this more.

Why is server cost so high? Why does server cost scale proportionately with the number of teams?

I'd like to think you could re-design your infrastructure so that this isn't the case.

Assume, for just a moment, that I have access to some of the smartest server & networking people in the world. Explain, in detail, exactly what you're doing and why and then why it can't be re-designed.

If you can fix this issue, you can fix the game.

 
ahale
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Originally posted by Xars
This. Talk about this more.

Why is server cost so high? Why does server cost scale proportionately with the number of teams?

I'd like to think you could re-design your infrastructure so that this isn't the case.

Assume, for just a moment, that I have access to some of the smartest server & networking people in the world. Explain, in detail, exactly what you're doing and why and then why it can't be re-designed.

If you can fix this issue, you can fix the game.



One word: Virtualization of the servers (If this isn't already being done)

Obviously we've got a solid foundation of guys/community that love this game and want to see it succeed and continue to do well.

I work a desk job in IT so i check this game often, I'm sure we've got some other IT guys that would help you all (me included) for free.
Edited by ahale on May 8, 2017 08:40:43
 
rackhound
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Ive never seen this game advertised anywhere not even on the internet.....That would probably make a huge difference. I heard about GLB1 from a guy on a dolphins forum if not for that I wouldn't have even known it existed.
 
TxSteve
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Thanks for the reply corndog. I know this is something we've exchanged forum posts about probably 5 times over the last 5 years.

I can't offer any knowledge about computer stuff -- I'm an idiot there. But if server costs are such a high % -- does that mean you guys have been losing money the last couple years? Or have you been able to scale down server costs as user base declines?

If you're barely making a dime on this game -- then all of us would certainly understand that your attentions must be on other games. As a result - we would all probably also be more grateful for the updates and fixes that you are giving us.

My post isn't really meant to be "cut the price by 67%"

Subscription would be season based - not monthly based (which would mean the price would probably be higher).
Would likely have several different sub types:
- free: 1 free player / 1 pick up player / whatever
- pee wee subscription: 1 Tier 1 player / 2 tier 2 player / 3 tier 3 player
- JV subscription:
- Varsity subscription:
- College sub:
- Pro sub: team / 43 players / boosts / cap boosters / 1 free scrim per day / etc.

If a pro sub was 240-300 per year (30-40$ per season) that basically equates to buying an all-pro flex package every year which equals 50,000 flex points.

I haven't done the math -- but I don't think that is really a "67% discount" from how the game currently runs. It does dramatically change the cash outlay of the participant though.

You'd have the added gym membership style benefit that the sub auto-renews -- so you'd get people naturally continuing to pay on it for a couple of months even though they quit already.
 
TxSteve
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Originally posted by rackhound
Ive never seen this game advertised anywhere not even on the internet.....That would probably make a huge difference. I heard about GLB1 from a guy on a dolphins forum if not for that I wouldn't have even known it existed.


interesting point.

Makes me wonder --- why doesn't someone create their own adword campaign using their own referral code. Maybe you could have your ad up for 15 cents per click...and you'd be getting 50 flex for every 5 accounts that sign up. Could be a good investment and a fun project.
 
ahale
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Originally posted by TxSteve
interesting point.

Makes me wonder --- why doesn't someone create their own adword campaign using their own referral code. Maybe you could have your ad up for 15 cents per click...and you'd be getting 50 flex for every 5 accounts that sign up. Could be a good investment and a fun project.


I'd be careful with that, because that leads to a question about if the servers can handle the extra workload for a influx of users.
 
vipermaw82
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Originally posted by TxSteve
interesting point.

Makes me wonder --- why doesn't someone create their own adword campaign using their own referral code. Maybe you could have your ad up for 15 cents per click...and you'd be getting 50 flex for every 5 accounts that sign up. Could be a good investment and a fun project.


The issue with this is lets say you facebook market this (As you know i have a couple businesses i run), facebook runs bots to auto like or click ads you pay for and you blow through your ad money within a couple of days. I do see this as something that potentially good work if you use the criteria search of football and maybe games. I doubt any of us have enough twitter followers to make a dent i know ive brought in a dozen players that just gave up within a season.

I would like to see CD and Co. Use the community to help build the brand, but to some degree it feels like they are disengauged a lot of the time (not blaming if they are and i apologize if not just an opinion). We all want the game to grow as it would make it so much more fun than the same agents on 10 teams. But at the same time nobody wants to put in the time to help it grow if even the devs have semi given up on it which could be due to lack of funds.

Corn dog have you guys thought of decreasing the servers for the time being, Maybe have to change up league structure for less computer teams to be in the equation, I am willing to bet if you guys were able to come up with a subscrition that works for you and us, that all of the core users and some of the not core would be happy to reset over the 2 season span so we are running all together. Heck we will even structure the leagues for you to make it as close as possible in experience and talent.

All in all let us do the community work for you, just interact with us and help us understand what we can and can't do to help you and how you can help us get to this point. You really are sitting on something great here and its a matter of we can help you grow the game especially for those that have been on GLB2 since season one and we date back to GLB1. I may not pay much attention to the game but ive thrown out probably 1k per year just fielding teams that are semi competitive in faith of the game.

WE WANT TO HELP show us how we can all grow this together.
 
vipermaw82
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Originally posted by ahale
I'd be careful with that, because that leads to a question about if the servers can handle the extra workload for a influx of users.


this too. how fast can they increase the servers if the game takes off, overloading would destroy new users.
 
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Originally posted by rackhound
Ive never seen this game advertised anywhere not even on the internet.....That would probably make a huge difference. I heard about GLB1 from a guy on a dolphins forum if not for that I wouldn't have even known it existed.


THIS!!!
 
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