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bhall43
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Originally posted by Rob.
Unfortunately the changes didn't help much. Too many of the screens take too long to develop. Who cares if the QB feels less pressure if he can't even get a pass off. The QB needs the ability to get rid of the ball sooner if he gets pressured. He is always waiting for the HB or FB to get to the sweet spot and that takes too long.


This. Moving them back didn't help or hurt. It's just that the screen takes forever to take place. Maybe if the qb were to fall back some more before throwing? But that could be even more disastrous at the same time.
 
Raid
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Originally posted by Galactic Empire
Fix ur builds


he's not too far off, higher footwork really helped my QB to pull off screens more often... but the issue right now is how long they take to set up and the fact that the blockers who are moving aren't 'chip blocking' as they are supposed to. The line is supposed to give them a push off target before moving over to block for HB, combine that with the QBs inability to throw before the back has gotten to their position and set fully turned to the QB and the sack is way too prevalent. QB needs to be able to release the ball early and have HB make footwork/quickness checks to see if he can adjust to the ball as it's probably not going to be as on target. Might even tie in receiving awareness so scat backs can have something else to allow them to start adjustments earlier.

It's an issue, for sure.
 
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Maybe if the QB release was earlier, but the pass speed lower, so there is time for the offense to get in position, and less time to get sacked?
 
bhall43
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Honestly the HB and FB in routes all together need to be faster. It is the biggest hindrance from them being an effective part of the scat game that they don't move fast enough to get beyond the line of scrimmage and into passing position in order to be targeted as anything more than a last ditch check down. It's weird because it doesn't feel like the speed of the game differs much anywhere else from glb1 but the backs in route is incredibly noticeable.
 
Xars
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Added some Strong side FB Screens. 17 Sacks on 39 Screen plays.

It's going to be a long, long season.

http://glb2.warriorgeneral.com/game/game/440218


 
dbill
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Originally posted by bhall43
Honestly the HB and FB in routes all together need to be faster. It is the biggest hindrance from them being an effective part of the scat game that they don't move fast enough to get beyond the line of scrimmage and into passing position in order to be targeted as anything more than a last ditch check down. It's weird because it doesn't feel like the speed of the game differs much anywhere else from glb1 but the backs in route is incredibly noticeable.


Yup and then at times it looks like he wait to see if they are going to block so it's even worse. Don't even start the route until it's to late
 
Xars
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It's pretty clear that this season's changes:

1. Have significantly nerfed Power Rushing at lower tiers

2. Screens are a disaster against Blitzes - specifically the plays they are supposed to excel against. So far 54 sacks on 123 FB Screens per GLB2Scout.

My team has scored 3 points, total, in the last 3 games.
Edited by Xars on Apr 4, 2017 07:07:21
 
Xars
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http://glb2.warriorgeneral.com/game/game/441100

Another shutout against LogZilla's O. My Power Rushing FB can't do shit. Screens suck balls against the blitz.

All this against an Inactive owner with 25 CPU players.

3 points now in 4 games.

Are you embarrassed yet??? This is YOUR game. I'm a customer spending $$$ and FLEX and this is my experience. Just think if this wasn't me. If it wasnt someone who knew what "worked" but instead chose this path because of their own reasons.

We're 23 seasons into this. It's been over three years.

I'm going to continue this experiment all the way to Vet. So you can either deal with/ignore my posts where I bitch you out constantly or fix things appropriately.

Grats on finally figuring out how to stop Power Backs from dominating Vet. You only destroyed the game at lower levels to do it. You couldn't phase in Weight by tier like I suggested???



Edited by Xars on Apr 5, 2017 21:03:36
Edited by Xars on Apr 5, 2017 21:02:42
 
BoDiddley
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Originally posted by Xars
http://glb2.warriorgeneral.com/game/game/441100

Another shutout against LogZilla's O. My Power Rushing FB can't do shit. Screens suck balls against the blitz.

All this against an Inactive owner with 25 CPU players.

3 points now in 4 games.

Are you embarrassed yet??? This is YOUR game. I'm a customer spending $$$ and FLEX and this is my experience. Just think if this wasn't me. If it wasnt someone who knew what "worked" but instead chose this path because of their own reasons.

We're 23 seasons into this. It's been over three years.

I'm going to continue this experiment all the way to Vet. So you can either deal with/ignore my posts where I bitch you out constantly or fix things appropriately.

Grats on finally figuring out how to stop Power Backs from dominating Vet. You only destroyed the game at lower levels to do it. You couldn't phase in Weight by tier like I suggested???





Honestly Xars, looking at your FB he's not nerfed IMO. His rush avg is up, and his YACON jumped from 0.9 last season to 2.4 this season which is a nice improvement. He only had 36 broken tackles in 752 rushes last season, and already has 78 in just 235 rushes.

On the flipside, he has no speed, and your OL has no power, which for a FB running up the middle would be a big problem.

-Juice Jacobs led Soph in broken tackles last season at 128 in 986 rushes. #2 was Lawrence Phillips at 86 in 494 rushes. #3 was Wayne Gallman at..52 broken tackles. So your FB in just 8 games has more broken tackles than all but 2 of the RBs from Soph did all of last season.
Edited by BoDiddley on Apr 5, 2017 21:28:24
 
bhall43
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The fb screen was never good. Even in glb1 where screens were insanely good, only I form fb screen weak and strong I fb screen weak were any good.
 
Xars
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Originally posted by BoDiddley
Honestly Xars, looking at your FB he's not nerfed IMO. His rush avg is up, and his YACON jumped from 0.9 last season to 2.4 this season which is a nice improvement. He only had 36 broken tackles in 752 rushes last season, and already has 78 in just 235 rushes.

On the flipside, he has no speed, and your OL has no power, which for a FB running up the middle would be a big problem.

-Juice Jacobs led Soph in broken tackles last season at 128 in 986 rushes. #2 was Lawrence Phillips at 86 in 494 rushes. #3 was Wayne Gallman at..52 broken tackles. So your FB in just 8 games has more broken tackles than all but 2 of the RBs from Soph did all of last season.


Just because you're being honest doesn't mean you're correct. Sorry.

Yes, his broken tackles are up. But that's because I have had to put an insane amount of SP into Power Rushing to compensate for the Weight nerf. Power Rushing is directly tied to the Bench Press numbers. To get past Weight - which is the same at Rookie through Vet - I've had to put everything into Power Rushing. Weight has no effect on an Elusive HB from Rookie to Vet. Weight has a tremendous effect on Power HBs at Rookie and lessening at Vet, but only due to a higher Power Rushing skill value. This point can't be stressed enough.

Which is why his Sprinting is so drastically low. I can't balance Sprinting and Power Rushing - like a Soph build should be done - with limited SPs and the Weight effect.

Understanding this requires you putting your Economist hat on and realizing that "there's no such thing as a free lunch". The Opportunity cost I've faced is insane.

So yeah, I'm watching the games and in the end gameplay is the main driver, not stats.

That said, a 3.8 rushing average in Soph is well below the norm for a S* HB, yes? Also, Outside Rushing is 55% of my play calls and on GLB2Scout my average over 131 attempts is 3.6 YPC.

Also, on his broken tackles, remember that because I am losing games I am facing worse and worse competition via Ladder games (and still getting shutout). He's not facing elite player builds.

There is no way to call that normal. None.
Edited by Xars on Apr 6, 2017 06:36:53
Edited by Xars on Apr 6, 2017 06:33:12
Edited by Xars on Apr 6, 2017 06:32:58
Edited by Xars on Apr 6, 2017 06:31:52
Edited by Xars on Apr 6, 2017 06:30:34
 
JokersChaos
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Originally posted by Xars
Just because you're being honest doesn't mean you're correct. Sorry.

Yes, his broken tackles are up. But that's because I have had to put an insane amount of SP into Power Rushing to compensate for the Weight nerf. Power Rushing is directly tied to the Bench Press numbers. To get past Weight - which is the same at Rookie through Vet - I've had to put everything into Power Rushing. Weight has no effect on an Elusive HB from Rookie to Vet. Weight has a tremendous effect on Power HBs at Rookie and lessening at Vet, but only due to a higher Power Rushing skill value. This point can't be stressed enough.

Which is why his Sprinting is so drastically low. I can't balance Sprinting and Power Rushing - like a Soph build should be done - with limited SPs and the Weight effect.

Understanding this requires you putting your Economist hat on and realizing that "there's no such thing as a free lunch". The Opportunity cost I've faced is insane.

So yeah, I'm watching the games and in the end gameplay is the main driver, not stats.

That said, a 3.8 rushing average in Soph is well below the norm for a S* HB, yes? Also, Outside Rushing is 55% of my play calls and on GLB2Scout my average over 131 attempts is 3.6 YPC.

Also, on his broken tackles, remember that because I am losing games I am facing worse and worse competition via Ladder games (and still getting shutout). He's not facing elite player builds.

There is no way to call that normal. None.


I understand what you are meaning behind the post, but at the same time can't expect a pure power with no speed player to do much. Take his speed to say 30-35 and I think you start seeing a big difference. Take it to 50 and massive difference with still keeping all your power.
 
jakedood
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Originally posted by Xars
Just because you're being honest doesn't mean you're correct. Sorry.

Yes, his broken tackles are up. But that's because I have had to put an insane amount of SP into Power Rushing to compensate for the Weight nerf. Power Rushing is directly tied to the Bench Press numbers. To get past Weight - which is the same at Rookie through Vet - I've had to put everything into Power Rushing. Weight has no effect on an Elusive HB from Rookie to Vet. Weight has a tremendous effect on Power HBs at Rookie and lessening at Vet, but only due to a higher Power Rushing skill value. This point can't be stressed enough.

Which is why his Sprinting is so drastically low. I can't balance Sprinting and Power Rushing - like a Soph build should be done - with limited SPs and the Weight effect.

Understanding this requires you putting your Economist hat on and realizing that "there's no such thing as a free lunch". The Opportunity cost I've faced is insane.

So yeah, I'm watching the games and in the end gameplay is the main driver, not stats.

That said, a 3.8 rushing average in Soph is well below the norm for a S* HB, yes? Also, Outside Rushing is 55% of my play calls and on GLB2Scout my average over 131 attempts is 3.6 YPC.

Also, on his broken tackles, remember that because I am losing games I am facing worse and worse competition via Ladder games (and still getting shutout). He's not facing elite player builds.

There is no way to call that normal. None.


Yes but if he was faster, wouldnt he be much more useful in getting higher ypc? Whereas currently he cant break free from anyone for a stat boosting long run
 
bhall43
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Originally posted by Xars


Also, on his broken tackles, remember that because I am losing games I am facing worse and worse competition via Ladder games (and still getting shutout). He's not facing elite player builds.

There is no way to call that normal. None.


4 of your 6 losses are to some of the best teams in the tier.
 
bhall43
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also we are talking about FB runs here. Not HB runs. So comparing this to a Superstar HB seems like you are super reaching imo.

I can get behind the thought that the sacks are a bit ridiculous on screens. But ranting about how underpowered FB running is at over 3 ypc is just like...are you fucking kidding me?

You don't even gameplan, like, at all. You just expect that your guy just dominates every game and we should all just applaud that.
Edited by bhall43 on Apr 6, 2017 09:26:54
Edited by bhall43 on Apr 6, 2017 09:25:32
 
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