Originally posted by Spastic_Cowboy
Ok, so let's forget about what anyone said previously. I'm talking about taking a running QB like Hittin as the starting point. You have to agree he's elite right? Could obviously be even better with more Quickness and tackle breaking, but his results speak for themselves.
If you start with that max Sprinting and Conditioning, you can strip down the Quickness/Elusive/etc to the bare minimum to still make the running work. That's basically where Hittin is now, though I'll probably need to trim Quickness even more for the Scrambler. We can disagree about where those bare minimums are, but I don't think it materially changes anything. That's really the point I was making. It doesn't make sense to draw a hard line and say it works here, but not slightly to the left of that line.
When you do that with a S*, you'll find plenty of extra SP to spend on passing. And given what Hittin can do with zero passing skill, I'm pretty sure even decent passing skill would be +EV.
Really I'm most interested in seeing how it works when I dial up a ~100% passing gameplan with that gold T&R. I'm sure good defenses can contain it, but certain matchups could be really dangerous, e.g. passing out of Trips when the QB rolls to the strong side.
Yeah, I think that's what you have to do. Max conditioning and sprinting, some carry grip and aware, and that is it for running skills. Maybe a bit of footwork and call that a passing skill. However, I can't get that build unless you do superstar, egotist and workhorse. Which is unfortunate, because dual threat would have helped.
Ok, so let's forget about what anyone said previously. I'm talking about taking a running QB like Hittin as the starting point. You have to agree he's elite right? Could obviously be even better with more Quickness and tackle breaking, but his results speak for themselves.
If you start with that max Sprinting and Conditioning, you can strip down the Quickness/Elusive/etc to the bare minimum to still make the running work. That's basically where Hittin is now, though I'll probably need to trim Quickness even more for the Scrambler. We can disagree about where those bare minimums are, but I don't think it materially changes anything. That's really the point I was making. It doesn't make sense to draw a hard line and say it works here, but not slightly to the left of that line.
When you do that with a S*, you'll find plenty of extra SP to spend on passing. And given what Hittin can do with zero passing skill, I'm pretty sure even decent passing skill would be +EV.
Really I'm most interested in seeing how it works when I dial up a ~100% passing gameplan with that gold T&R. I'm sure good defenses can contain it, but certain matchups could be really dangerous, e.g. passing out of Trips when the QB rolls to the strong side.
Yeah, I think that's what you have to do. Max conditioning and sprinting, some carry grip and aware, and that is it for running skills. Maybe a bit of footwork and call that a passing skill. However, I can't get that build unless you do superstar, egotist and workhorse. Which is unfortunate, because dual threat would have helped.






























