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Forum > FAQ's, Player Guides and Game Help > What are the useless skills/attributes per positions?
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MadCow420
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Originally posted by Galactic Empire
75 is crazy?


he isn't finished yet.. Besides using my cap boosts on stamina, run block tech is all im investing in. He will be 90 tech when im done
 
Oofty
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Originally posted by bhall43
That's not true many of us have went the full 100 pro/100 int route and seen nothing good from it.


Tossed like a ragdoll.

http://glb2.warriorgeneral.com/game/replay/334279/3519978?player_id=92252

And this one was mine, with only 45 PRP and 41 Intimidation--and note that I started out with both less energy and less morale than the OT:

http://glb2.warriorgeneral.com/game/replay/341871/323887?player_id=187419
Edited by Oofty on Jul 12, 2016 15:40:15
Edited by Oofty on Jul 12, 2016 15:38:49
Edited by Oofty on Jul 12, 2016 14:37:45
 
bhall43
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Originally posted by Oofty
Tossed like a ragdoll.

http://glb2.warriorgeneral.com/game/replay/334279/3519978?player_id=92252


That's a screen play. Nobody tossed anyone? The only thing Chameleon had going for him here was that he fired shed block when the receiver caught the ball and he turned into a run stop mode.

Originally posted by Oofty


And this one was mine, with only 45 PRP and 41 Intimidation--and note that I started out with both less energy and less morale than the OT:

http://glb2.warriorgeneral.com/game/replay/341871/323887?player_id=187419


Let's put this in perspective. how often does your DE throw that guy aside and what did it really do for the play itself that you showed? Meanwhile the guys with 90+ PRT and gold spin cycle are doing that routinely.
 
Oofty
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Originally posted by bhall43
Let's put this in perspective. how often does your DE throw that guy aside and what did it really do for the play itself that you showed? Meanwhile the guys with 90+ PRT and gold spin cycle are doing that routinely.


That's the whole point. I do have 95 PRT, 82 FW, and Spin Cycle. It doesn't go off on every tick, but just a little bit of PRP is enough to throw the OT off balance enough to generally ensure it does the next.

With these 13-15 PRP builds, one of three things happens every encounter:

1. You win and spin.
2. You win and don't spin--and the encounter starts again at almost exactly the same balance.
3. The OT wins, and if they've got even a small amount of PBP, you're unlikely to get to Spin Cycle.

Each tick affects the next. That's the problem with Max/Min builds. They might have more quick, extreme plays, but they're not all that consistent and are effectively taken out of too many plays if they don't win right away. An extra 5-6k points makes my DE relevant in more pass plays. What's worse, a lot of the builds that have 100 PRT often have like 30-50 consistency. Forget them on most third downs or in the red zone.

Pass Rush Power isn't just about throwing linemen. It's also helps set up spin by setting up more favorable rolls the next tick. Look, you could make a perhaps reasonable argument that if you don't win on the first tick against some teams, it's pointless anyway. That's an *entirely* different position, but one I wouldn't agree with.

While it might sometimes make sense for your team to have the niche min/max build on a regular dot, no S* build should ever go with 13-15 PRP. I promise you, having 100 PRT and 13 PRP is a lot less effective on a lot more plays than 99 PRT and 21 PRP. This is doubly true because far too many owners think they can get away with 40 balance on their linemen.
Edited by Oofty on Jul 12, 2016 19:31:27
Edited by Oofty on Jul 12, 2016 19:30:52
Edited by Oofty on Jul 12, 2016 17:41:16
Edited by Oofty on Jul 12, 2016 17:38:32
Edited by Oofty on Jul 12, 2016 17:22:20
 
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Interesting take.
Edited by Galactic Empire on Jul 12, 2016 18:51:21
 
bhall43
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Originally posted by Oofty
That's the whole point. I do have 95 PRT, 82 FW, and Spin Cycle. It doesn't go off on every tick, but just a little bit of PRP is enough to throw the OT off balance enough to generally ensure it does the next.

With these 13-15 PRP builds, one of three things happens every encounter:

1. You win and spin.
2. You win and don't spin--and the encounter starts again at almost exactly the same balance.
3. The OT wins, and if they've got even a small amount of PBP, you're unlikely to get to Spin Cycle.

Each tick affects the next. That's the problem with Max/Min builds. They might have more quick, extreme plays, but they're not all that consistent and are effectively taken out of too many plays if they don't win right away. An extra 5-6k points makes my DE relevant in more pass plays. What's worse, a lot of the builds that have 100 PRT often have like 30-50 consistency. Forget them on most third downs or in the red zone.

Pass Rush Power isn't just about throwing linemen. It's also helps set up spin by setting up more favorable rolls the next tick. Look, you could make a perhaps reasonable argument that if you don't win on the first tick against some teams, it's pointless anyway. That's an *entirely* different position, but one I wouldn't agree with.

While it might sometimes make sense for your team to have the niche min/max build on a regular dot, no S* build should ever go with 13-15 PRP. I promise you, having 100 PRT and 13 PRP is a lot less effective on a lot more plays than 99 PRT and 21 PRP. This is doubly true because far too many owners think they can get away with 40 balance on their linemen.


It isn't that what you are saying doesn't make sense, because it does. But it's not adding up in the game.

http://glb2.warriorgeneral.com/game/player/153998

Take duros DE for instance. Don't know if it's open to you. But he doesn't have any PRP and his de's did significantly better in our game against deluun than yours did against our online with zero pass blocking skill whatsoever.

http://glb2.warriorgeneral.com/game/game/341303
Edited by bhall43 on Jul 12, 2016 19:54:55
 
Oofty
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Originally posted by bhall43
It isn't that what you are saying doesn't make sense, because it does. But it's not adding up in the game.

http://glb2.warriorgeneral.com/game/player/153998

Take duros DE for instance. Don't know if it's open to you. But he doesn't have any PRP and his de's did significantly better in our game against deluun than yours did against our online with zero pass blocking skill whatsoever.

http://glb2.warriorgeneral.com/game/game/341303


Morale. This changelog made comparing players a lot more difficult outside of pickup games. It's playing a pretty huge role now, and ours was in the dumps from the 1st quarter on. It'll be a lot harder for players to put up decent numbers in losing games now.

PRP should be considered all else equal--which can't be done when your player's morale was in the 30s when the OT's was consistently in the high 80s and low 90s.
 
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