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Cuivienen
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Originally posted by McLovinCowboys
Why don't they just increase the tackling roll? And make easier for blockers to spot/block blitzers LBs. But they choose to nerf pass, encouraging people to run even more.


What would indirectly help with poor awareness and pathing, which is a very tough coding problem, is actually making it so blockers can't vacuum guys into a block or block in the back. I.e., making blockers worse, not better.
 
Detroit Leos
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Originally posted by Xars
Did you run the some O as the last few scrims? How has that changed from the season games?


Pretty much the exact same. I have not tweaked anything. Player builds progressing has been the only change. I have made minor priority tweaks (during the season) and occasionally scramble tactics. Should be essentially the same though. No adjustments this offseason at all though. Playbook is a decent size so different plays are going to fire and it is built to be diverse.
Edited by Detroit Leos on Jul 6, 2016 10:52:33
Edited by Detroit Leos on Jul 6, 2016 10:51:56
 
Cuivienen
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Originally posted by Xars
Higher Quickness probably doesn't do much and is therefore a waste of a massive amount of SP.


Welcome to season 5.
 
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Originally posted by MadCow420
How about they address the wide open WR drops..


How about they address the triple coverage, leaping, getting the snot knocked out of them by 3 defenders catch?
 
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Originally posted by McLovinCowboys
http://glb2.warriorgeneral.com/game/replay/338320/4167299 three and out, third drive of the game, significant morale diference.


lol...yeah. I have invested 0 in heart on all of my players so you can use my games as a test scenario.
Edited by Galactic Empire on Jul 6, 2016 10:53:01
 
Cuivienen
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Originally posted by TxSteve
I would have guessed quickness might help with those hitches in HB step - but maybe it is footwork? or could be carry awareness?


That's the one thing quickness does do. Maintains current speed during directional changes and allows you to swing to a different angle faster.
 
TxSteve
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agree- but the play we were discussing included hiccups or stutters in the step - which reduce speed quite a bit...it wasn't a play where the HB smoothly rounds a corner - or a LB smoothly heads toward the sideline
 
Cuivienen
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Originally posted by Detroit Leos
Yeah, Morn had some great gains early. 3WR still exposes the heavy blitz with outside runs and passing as it should. Occasionally defenders do manage to run through blocking interactions (HBs do it all the time) graphically. No idea if players body size actually plays a role here. I am curious just how small players collision size is within the code. LB should clearly just pursue the play a bit deeper but it was a better result for you there haha. It is clear that my LBs need to crank on some more sprinting though.


We've known for a while that Wide Load is a useless SA. You do the math...
 
Cuivienen
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Originally posted by TxSteve
agree- but the play we were discussing included hiccups or stutters in the step - which reduce speed quite a bit...it wasn't a play where the HB smoothly rounds a corner - or a LB smoothly heads toward the sideline


Doesn't have to be smooth.

I did a lot of testing on some PUP FSs. If quickness wasn't high enough, he would stutter into the ball carrier towards the end of the pursuit as he couldn't adjust to slight changes in the optimal path fast enough.

The only thing that fixed it was quickness. I tried footwork and pursuit (which would be the equivalent of awareness in this scenario).

In other words, quickness is what makes it smooth.
 
TxSteve
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except we are talking about two replays of the same HB - one with stutters seemingly caused by a MLB who has broken free and entered the HB's awareness....and one replay with the same HB who has a clear field of vision and runs smoothly with no interruptions.

did you look at the replays? or just bored and trolling?
 
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Originally posted by Cuivienen
We've known for a while that Wide Load is a useless SA. You do the math...


Should be a great ability for blitzing lbs.
Edited by McLovinCowboys on Jul 6, 2016 11:08:35
 
Detroit Leos
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Originally posted by Xars
First play: http://glb2.warriorgeneral.com/game/replay/338357/4173641

Morn (4.27 40) outruns King Arthur Pendragon with 4.66 40.

but WTF was this: http://glb2.warriorgeneral.com/game/replay/338357/4173717

Cover M just runs right through other players.


On the season BSB used 5 different offensive PBs total and 7 different tactic sets. This does not include any minor tweaks made to the PBs or tactics throughout the season. They all have many similarities but may feature one area a bit more than others via priorities or tactical set ups.
 
BoDiddley
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I have to wonder why the effects of pressure were increased. It's had no impact on rushing, while hurting passing, and the broken tackle rate seems to be even worse with the morale drops on defenses. Just had a 70 power rusher break 30 tackles on 29 rushes.
 
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Originally posted by BoDiddley
I have to wonder why the effects of pressure were increased. It's had no impact on rushing, while hurting passing, and the broken tackle rate seems to be even worse with the morale drops on defenses. Just had a 70 power rusher break 30 tackles on 29 rushes.


Ooopps...

The ONLY thing that will stop OP outside rushing is pathing fixes.
Edited by Galactic Empire on Jul 6, 2016 11:22:46
 
BoDiddley
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Originally posted by Galactic Empire
Oooppss...

The ONLY thing that will stop OP outside rushing is pathing fixes.


Nah, there are ways to slow down outside rushing. I'm speaking more about a 70 power rushing barreling through defenders and breaking 30 tackles. All the pathing in the World won't do anything if the defenders are ran over.
Edited by BoDiddley on Jul 6, 2016 11:25:18
 
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