Originally posted by TxSteve
I don't think that fix helps Stobie -- by making the player cost more - all you are doing is punishing EVEN MORE in a circumstance like this.
If fantasy is popular enough (I know fantasy wasn't the prime reason for the spas change here) - then it becomes a target for trolling (benching players / intentionally screwing with the lineup of others / etc) -- and as soon as trolling is a regular occurrence - fantasy game will simply die out
In a normal week this fix wouldn't have changed a thing tbh.
This week was very unique, there were no players worth more than 6 or 7000 meaning there was no cap on the season so why not everyone go for the #1 QB by far with little penalty. My question is why did 21 out of 23 people go for the same person? That is more of a concern of mine than what really happened. The fact that people felt safe enough to spend the money on that QB en mass means there was no risk/reward for choosing another QB.
Please don't think I am just letting this go. Its on full blast that I am not happy about this, but at the same point, it is not the first time he has done this (switching QB's) its a tactic on his part and I can't blame him for thinking of it. It is insider information, and there is no way I can protect against that. But what I can do is in weird weeks like this where there essentially is no cap, is to try and make there a cap.
Long story short with this change the player that would have cost 7000 which was the best player this last week, will now cost 10,000 and all players are adjusted accordingly. This forces you to make the decisions based off the best available player costing 10,000. IMO that was a bug in my code, and I have fixed that. I will adjust going forward in unforeseeable events, but until they come up, I will not pretend to solve them.
PER THE QB ISSUE THIS WEEK
I will be setting all players that picked the benched QB to the same QB as Spas. That way I adjust for this week and react to any future issues when they come up.