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Forum > Goal Line Blitz 2 > S18 Changelog & Discussion
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TxSteve
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Also - what if you got knowledge experience from SCRIMS as well? Would create a massive flex dump as you would run 'practice' scrims against other teams where you specifically have them power level your players against ZEB, strong I counter, TE crosses, etc.

I wish they had included that!
 
Xars
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Originally posted by TxSteve


It will be interesting - I guess we will find that out on day one.


Actually, we probably won't really find out till Vet.
 
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Originally posted by TxSteve
Also -

I've always believed (confidently) based on my own observations - skills can exceed 100 (with SA boost etc).

I assume that will be somewhat confirmed here. Let's say gold rank against trips counter gives +20 man awareness


Verbiage on the my play knowledge:
When your player plays in league or ladder games, he will earn experience towards recognition of the plays the opponent uses.

As his knowledge of each play levels up to bronze, silver and gold ranks, he will gain increasing bonuses toward his awareness and other abilities vs those plays.
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Will there be speed bonuses?
Tackling bonuses?
route running?
elusive or power running bonuses?

It will be interesting - I guess we will find that out on day one.


My guess is bonuses to non-physical skills.

 
TxSteve
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Originally posted by Xars
Actually, we probably won't really find out till Vet.


I get the sense (could be wrong) that the knowledge tab will tell us what bonuses are -- and may even treat it like SA's where you hover over and it tells you what the silver bonus is -- I'm probably wrong though
 
Absolut Zero
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Originally posted by Xars
Actually, we probably won't really find out till Vet.


This is my assumption. Except for maybe ZEB or Engage 8 rookie defensive spam, I'm guessing no skills hit the Bronze level yet by the start of Sophomore.
 
Cuivienen
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Originally posted by Xars
Pinned Deep SA at Gold: Punt velocity increased by 10%. (Think it was 5% before.)


It was 10% before iirc. I think proc rate went up.
 
DeeVee8
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I just woke up guys, long night. So...no changes as usual?
 
Cuivienen
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Originally posted by Galactic Empire
Not really. I don't see many players taking the Brick Wall SA. It is very specific and only good vs power runners (useless vs speed HBs and the pass). I would say maybe 1 or 2 players on the defense would have this SA. Power Running will be slightly reduced in production but still be good.


Originally posted by Galactic Empire
It isn't OP because it is so specific.


Because you are the authority on what works in this game...
 
Cuivienen
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Originally posted by Absolut Zero
Defenders better tighten those buttcheeks. I love the idea of play knowledge, but dear God is this rough on defenses. So few quality defensive plays. There are VERY few blitzes that aren't awful.

GE's zone D will now drift closer to normal as man defenses get slightly worse from overuse.

We really need more defensive plays added, or fixing the broken ones, or something.


The bonuses might be different on different sides of the ball. I really hope the offense sees smaller buffs.
 
Absolut Zero
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Any powerbacks have Stiff Arm? Curious how that combats Brick Wall.
 
bhall43
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Seems better than death grip and lots of teams were utilizing that sa quite a bit.
 
Cuivienen
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Originally posted by temujin83
I can't imagine it will effect STs at all because it says specifically vs a particular play


Punt return is a particular play.
 
BoDiddley
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Originally posted by Absolut Zero
Any powerbacks have Stiff Arm? Curious how that combats Brick Wall.


I would guess Freight Train would be the SA to hamper Brick Wall.
 
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Originally posted by Cuivienen
Because you are the authority on what works in this game...


Pretty much.
 
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Originally posted by Absolut Zero
Any powerbacks have Stiff Arm? Curious how that combats Brick Wall.


Ivan Dragon will gold stiff arm....but not for a while.
 
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