Originally posted by Bort
Here they are as listed in the hover-overs:
Precipitation:
Heavy snow: large penalties to sprinting, consistency, accuracy, and awareness.
Light snow: penalties to sprinting and consistency.
Heavy rain: large penalties to grip, balance, accuracy, and awareness.
Light rain: penalties to grip and balance.
Clear/cloudy skies: no penalties to skills.
Temperature:
Cold temperatures cause more morale loss.
Hot temperatures cause more energy loss.
Mild temperature: no penalties.
Wind:
Stronger winds make longer throws and kicks more difficult. (There's a scaling penalty to accuracy skills and the modified ball physics can affect max distances and flight paths)
I just had the thought: You did put some code in so these aren't mutually exclusive, right?
Because if Temperature and Precipitation are random separately, you're going to get a Hot day with Heavy Snow.
Just saying.
Here they are as listed in the hover-overs:
Precipitation:
Heavy snow: large penalties to sprinting, consistency, accuracy, and awareness.
Light snow: penalties to sprinting and consistency.
Heavy rain: large penalties to grip, balance, accuracy, and awareness.
Light rain: penalties to grip and balance.
Clear/cloudy skies: no penalties to skills.
Temperature:
Cold temperatures cause more morale loss.
Hot temperatures cause more energy loss.
Mild temperature: no penalties.
Wind:
Stronger winds make longer throws and kicks more difficult. (There's a scaling penalty to accuracy skills and the modified ball physics can affect max distances and flight paths)
I just had the thought: You did put some code in so these aren't mutually exclusive, right?
Because if Temperature and Precipitation are random separately, you're going to get a Hot day with Heavy Snow.

Just saying.





























