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Xars
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Originally posted by Bort
Here they are as listed in the hover-overs:

Precipitation:
Heavy snow: large penalties to sprinting, consistency, accuracy, and awareness.
Light snow: penalties to sprinting and consistency.
Heavy rain: large penalties to grip, balance, accuracy, and awareness.
Light rain: penalties to grip and balance.
Clear/cloudy skies: no penalties to skills.

Temperature:
Cold temperatures cause more morale loss.
Hot temperatures cause more energy loss.
Mild temperature: no penalties.

Wind:
Stronger winds make longer throws and kicks more difficult. (There's a scaling penalty to accuracy skills and the modified ball physics can affect max distances and flight paths)


I just had the thought: You did put some code in so these aren't mutually exclusive, right?

Because if Temperature and Precipitation are random separately, you're going to get a Hot day with Heavy Snow.

Just saying.

 
Duro
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hey man if you haven't been in shorts sweating on a 30 degree sunny day you haven't lived a cold weather climate life!
 
Cuivienen
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Originally posted by Xars
I just had the thought: You did put some code in so these aren't mutually exclusive, right?

Because if Temperature and Precipitation are random separately, you're going to get a Hot day with Heavy Snow.

Just saying.



I am assuming that precipitation is either zero, light or heavy, and that temperature dictates whether it is rain or snow. So basically snow penalties stack on top of morale penalties always. Would actually be nice if rain would have a cooling effect like it does in real life, so precipitation can moderate/eliminate energy penalties.

But I wouldn't put it past the devs either...
 
agginpil
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Originally posted by Cuivienen
I am assuming that precipitation is either zero, light or heavy, and that temperature dictates whether it is rain or snow. So basically snow penalties stack on top of morale penalties always. Would actually be nice if rain would have a cooling effect like it does in real life, so precipitation can moderate/eliminate energy penalties.

But I wouldn't put it past the devs either...


I just hope my Running backs don't "Slip" right out of bounds instead of turning back up field...
 
dlcurt
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I like the changes and hope it "fixes" some of the issues people keep complaining about. All I know, it will suck to play against teams built for causing fumbles (yes D'Haran, I'm talking to you) on heavy rain days.
 
Cuivienen
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lol, except we cause like zero fumbles because lolstriptech.
 
Absolut Zero
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Has energy been decreasing within a play for anyone? Only ran 1 scrim and I could see energy changes after each play, but during, everyone had max.
 
Rob.
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Originally posted by Absolut Zero
Has energy been decreasing within a play for anyone? Only ran 1 scrim and I could see energy changes after each play, but during, everyone had max.


Yeah it's doing the same for me.

http://glb2.warriorgeneral.com/game/forum/thread/5256969
 
MileHighShoes
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Originally posted by Absolut Zero
Has energy been decreasing within a play for anyone? Only ran 1 scrim and I could see energy changes after each play, but during, everyone had max.


I see the same thing.
Players also seem to be moving a lot faster, I think it's possible that the lack of energy decrease during the plays we see in the game is actually whats happening in game. Could be an issue with the weather coding, since games right now are all in Heat, where there would be the change to the way energy decreases.
 
Cuivienen
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Lol, it only took two years, but bad beat down is finally fixed.
 
Xars
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Originally posted by Cuivienen
Lol, it only took two years, but bad beat down is finally fixed.


- Fixed a bug where energy didn't get passed on per frame properly, which made energy bars not go down during a replay. (Fix applies to new games only)
- Fixed missing "Beat Down" string when signature abilities are enabled on replays


Oh C'Mon Bort.... now you're acting like someone who gives a damn.....

I think the Facebook access could really increase the agents playing this game. (with this level of attention!)

Edited by Xars on Mar 23, 2016 17:57:34
Edited by Xars on Mar 23, 2016 17:56:16
 
doobas

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Originally posted by Cuivienen
Lol, it only took two years, but bad beat down is finally fixed.


I'll miss it

doobas™
 
WarHammer2015
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Originally posted by Xars
I just had the thought: You did put some code in so these aren't mutually exclusive, right?

Because if Temperature and Precipitation are random separately, you're going to get a Hot day with Heavy Snow.

Just saying.



Climate change!!!
 
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Originally posted by Xars


I think the Facebook access could really increase the agents playing this game. (with this level of attention!)



Yep
 
Team Nucleus
Draft Man
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Facebook will be a BIG help as long as WE the customers/team owners/players do our job to share the GLB links and do our part to spread the word...you want a better game with more teams and players...well here's your chance
 
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