Originally posted by Bort
- Update for 1 kicker allowed per team
- Fixed an issue where OOP players playing QB could have a minor bonus to their base passing stats. This was not a common occurrence, but sometimes in pickup games non-QB players could be out of position and trigger this issue.
- Fixed a problem with facing angle calculations when deciding the chance of falling down after catching a pass (players should be much less likely to fall down when facing ball).
- Greatly reduced the chance of falling down when catching a screen pass, especially when facing the ball.
- Improved QB rollout logic so they can stop rolling out and go the other way if there are defenders in the way.
- Improved QB rollout avoidance math so they can have more freedom to move around and avoid defenders/blockers as they roll out
- Increased the base movement speed for QB when he rolls out of the pocket. The speed was previously the same as backpedaling speed, which made quicker QB's less mobile than they should be.
- Fixed a problem where an end of half timeout called before a field goal wouldn't run the clock down to 1 second before kicking. The issue was usually caused by certain too-low safe FG range settings.
- Added a fix that should apply to a long-standing rare knocked loose bug, where it should be a forced fumble insteadI'm too drunk to decifer all this but being a rQB enthusiast I emphatically approve.
And what? The knocked loose bug? How dare you Bort! That was sacred tradition that we held dear to our hearts! The game will never be the same without it!
