Originally posted by USC_Trojans
Honestly trips counter isnt what's broken. It's the fact that the teams using it are taking advantage of the fact you basically have to sell out vs the pass unless you want to get torched by te post and wr post all game. The defenses that work against these plays are super vulnerable to trips counter. Not to mention rush defenses are much weaker outside of a handful of teams, MeM made that pretty clear this season. Though I say the state of pass defense forcing people to run these plays has a pretty big part as well.
So what defense isn't vulnerable to trips counter?
For Vet, minimum 5 plays, the following six different plays allow less than 5 YPC against Trips Counter
Dime 2 Inside DB Fire - essentially unusable against any balanced team because it leaves WRs open http://glb2.warriorgeneral.com/game/replay/215391/1304457
Nickel 3-3-5 Under Sam Mike Blitz - also essentially unusable against any pass at the Vet level. I rely on this one a lot in Rookie/Soph.
5-2 Fire 2 Sink - I don't think I need to explain why 99% of teams can't run this against balanced teams in 3WR
Nickel C1 TE Smother - this play may be worth investigating. Only 10 play calls in Vet thus far.
3-4 C1 WR Smother - puts a LB on WR3. So this is disaster.
21 of the 32 plays called 5 or more times vs Trips HB Counter allowed 8+ YPC against Trips Counter.
Honestly trips counter isnt what's broken. It's the fact that the teams using it are taking advantage of the fact you basically have to sell out vs the pass unless you want to get torched by te post and wr post all game. The defenses that work against these plays are super vulnerable to trips counter. Not to mention rush defenses are much weaker outside of a handful of teams, MeM made that pretty clear this season. Though I say the state of pass defense forcing people to run these plays has a pretty big part as well.
So what defense isn't vulnerable to trips counter?
For Vet, minimum 5 plays, the following six different plays allow less than 5 YPC against Trips Counter
Dime 2 Inside DB Fire - essentially unusable against any balanced team because it leaves WRs open http://glb2.warriorgeneral.com/game/replay/215391/1304457
Nickel 3-3-5 Under Sam Mike Blitz - also essentially unusable against any pass at the Vet level. I rely on this one a lot in Rookie/Soph.
5-2 Fire 2 Sink - I don't think I need to explain why 99% of teams can't run this against balanced teams in 3WR
Nickel C1 TE Smother - this play may be worth investigating. Only 10 play calls in Vet thus far.
3-4 C1 WR Smother - puts a LB on WR3. So this is disaster.
21 of the 32 plays called 5 or more times vs Trips HB Counter allowed 8+ YPC against Trips Counter.






























