Originally posted by Galactic Empire He will have 0 receiving skills too.
Why? 100 speed? You can do that with tons of power/elusive running. 100 footwork/quickness? Won't help as much. Blocking maybe? The RB have so many brilliant SAs that work with power/elusive rushing
Bu t go for it I love seeing GE teams, for better or for worse.
The top skills will be quickness, sprint, carry awareness, lead block awareness, run block tech, snap reaction and conditioning. This is gonna be a crazy, dynamic offense.
Originally posted by Galactic Empire The top skills will be quickness, sprint, carry awareness, lead block awareness, run block tech, snap reaction and conditioning. This is gonna be a crazy, dynamic offense.
Or an offense that's just destined to fail. Crazy maybe. Dynamic? Willing to bet your offense wouldn't even finish top 10 in the tier.
Originally posted by jfbueno Or an offense that's just destined to fail. Crazy maybe. Dynamic? Willing to bet your offense wouldn't even finish top 10 in the tier.
Good luck guessing who is getting the ball. I will have like 6 or 7 different types of weapons.
Originally posted by Galactic Empire Dual threat S* QB, Power/Block S* WR, super dupper fast slot WR, Power HB (96 power running), etc...
The QB is going to be a jack of all trades master of none. In the GLB world that means mediocre at both and will get destroyed if he makes it to vet.
Power/Block S* WR is dynamic. I'll give you that. But not convinced it will work end game.
Super duper fast slot WR will get shut down just because he's only going to be targeted on specific plays from specific formations which the best DCs in GLB2 will have no problems containing.
96 power HB won't do much damage at vet level unless he's a S*. Defenses at end game are just too fast and good tacklers.
Originally posted by Galactic Empire Good luck guessing who is getting the ball. I will have like 6 different types of weapons.
No need to guess. The best plays in GLB tend to have 1 to 2 primary targets. Not going to be hard to guess which guys you're going to once a few games are under your belt and tendencies start to form.
I'll switch it up each game. Fast WR might play slot one game and then run screens from WR 2 position the next. I have TE screens set up for my super fast TE...all kinds of stuff I'm breaking out.
Actually my QB will have pretty solid passing skills. At least 70 in pass tech, pass accuracy, pass consistency and pass awareness....and 65 quickness/sprint and 55 footwork.
Originally posted by Galactic Empire I'll switch it up each game. Fast WR might play slot one game and then run screens from WR 2 position the next. I have TE screens set up for my super fast TE...all kinds of stuff I'm breaking out.
Better hope that super fast WR has really high balance also if he's gonna run screens. Only so much SP to go around for a regular WR. Ditto with the TE.
Originally posted by Galactic Empire Actually my QB will have pretty solid passing skills. At least 70 in pass tech, pass accuracy, pass consistency and pass awareness....and 65 quickness/sprint and 55 footwork.
Doubt that's going to cut it to be consistent in vet.
From experience with FSM, everything jfbueno is saying is important. GE, I'd stick with offensive concepts that are proven first before doing wild experiments. You've never really had a passing offense and you definitely haven't had one anywhere close to Vet level. Things are different in Vet. You start to realize how scarce SP is, how important cap boosters are, and how builds fail.
An actual dual threat QB? Wow, I applaud someone who tries. But...you've never had a good offense. I'd first work on a good offense before trying to create the next meta.
I think we, as a forum community, really need to work on our negativity. GE's by far the most eternally optimistic midrank owner in the game. Let's give him some sunshine.
GE, buddy, sounds like you have yourself a nice plan!