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Xars
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Originally posted by Rob.
Test results:

Plays used in every formation:
Medium Outside Blitz "Strong Shift"
Short Outside Blitz "Man DE Flats"
Short Inside Run Blitz "Mike Inside Fire"
Medium Outside Run ZONE D "C2 DE Flats"

My first down settings were 100 medium and 100 outside run. Everything else was zero.
20 Man DE Flats
15 Strong Shift
Stopped counting after the first 35. So the theory of just putting 100 in medium and 100 in outside and forcing the medium outside play to get called doesn't work.

2nd and 5-10, I put 100 in the short box and left everything else at zero.
Man DE flats gets called every time. It is the only short play that isn't a zone or a blitz.

On 3rd and 2 or less, I put 100 in Medium and 100 in zone.
C2 DE Flats gets called every time.

3rd and 10-13, 100 short and 100 blitz.
Strong shift gets called every time.

So I was wrong. The distance setting does matter, and you can manipulate what gets called as long as you don't have any passing plays in there to screw things up.


This shows why it's so hard to run "exotic" defenses.
 
Absolut Zero
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I'm getting confused here, so going to break it down section by section.

Originally posted by Rob.
Test results:

Plays used in every formation:
Medium Outside Blitz "Strong Shift"
Short Outside Blitz "Man DE Flats"
Short Inside Run Blitz "Mike Inside Fire"
Medium Outside Run ZONE D "C2 DE Flats"


Small typo, Man DE Flats is Short Outside, it's not a blitz

Originally posted by Rob.
My first down settings were 100 medium and 100 outside run. Everything else was zero.
20 Man DE Flats
15 Strong Shift
Stopped counting after the first 35. So the theory of just putting 100 in medium and 100 in outside and forcing the medium outside play to get called doesn't work.


I would've thought Strong Shift would be called 100% of the time. Unless priority goes Inside/Outside gets checked first, and if it's a hit then the following plays are eligible:

Strong Shift, Man DE Flats, and C2 DE Flats

Pass distance is overridden by a successful run check, and it goes straight into Man vs Zone checks. Leaving these plays as eligible:

Strong Shift, Man DE Flats

It ignored Blitz vs Non-Blitz, and just did RNG with play frequency to get how the two plays above were called.

Originally posted by Rob.
2nd and 5-10, I put 100 in the short box and left everything else at zero.
Man DE flats gets called every time. It is the only short play that isn't a zone or a blitz.


Makes sense.

Originally posted by Rob.
On 3rd and 2 or less, I put 100 in Medium and 100 in zone.
C2 DE Flats gets called every time.


Makes sense.

Originally posted by Rob.
3rd and 10-13, 100 short and 100 blitz.
Strong shift gets called every time.


Don't you mean you put in 100 medium and 100 blitz? Because if it was 100 short and 100 blitz, and the Medium play was called everytime, then I'm very confused. If it was 100 Short and 100 Blitz, then I think Mike Inside Fire should've been called every time.

Originally posted by Rob.
So I was wrong. The distance setting does matter, and you can manipulate what gets called as long as you don't have any passing plays in there to screw things up.


Seems like distance only matters when it can't do the inside/outside run check. Or if a number like 50 was in there, and it failed the 50 roll.
 
Rob.
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Originally posted by Absolut Zero
Don't you mean you put in 100 medium and 100 blitz? Because if it was 100 short and 100 blitz, and the Medium play was called everytime, then I'm very confused. If it was 100 Short and 100 Blitz, then I think Mike Inside Fire should've been called every time.


Just double checked. It was indeed short and not medium.

I'll fix that typo with DE flats.

 
Absolut Zero
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Is it possible Strong Shift is incorrectly labeled (like most of the other new plays), and it's actually coded in as a "Short Outside Man Coverage Blitz"?

That's the only thing I can think of for why that happened.

P.S. To Corndog, love the concepts behind the new plays, they just aren't quite working like the name/description/playart suggests.
Edited by Absolut Zero on Mar 26, 2015 12:01:28
 
Rob.
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Originally posted by Absolut Zero
I would've thought Strong Shift would be called 100% of the time. Unless priority goes Inside/Outside gets checked first, and if it's a hit then the following plays are eligible:

Strong Shift, Man DE Flats, and C2 DE Flats

Pass distance is overridden by a successful run check, and it goes straight into Man vs Zone checks. Leaving these plays as eligible:

Strong Shift, Man DE Flats

It ignored Blitz vs Non-Blitz, and just did RNG with play frequency to get how the two plays above were called.



I only did 100 Medium and 100 Outside because there was a suggestion that it would force a medium outside play to get called, but I think it's basically the same as putting 50 in medium and 50 in outside. So basically a 50% chance of a medium play and a 50% chance of an outside play. When it chooses outside play, it sees that there is nothing in the zone and blitz so it picks DE flats. When it chooses medium it picks the only medium play that isn't a zone which is Strong Shift. This is just my theory, I want to test more.

 
Rob.
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Originally posted by Absolut Zero
Is it possible Strong Shift is incorrectly labeled (like most of the other new plays), and it's actually coded in as a "Short Outside Man Coverage Blitz"?

That's the only thing I can think of for why that happened.

P.S. To Corndog, love the concepts behind the new plays, they just aren't quite working like the name/description/playart suggests.


Found a flaw in my findings.

I was counting the 3rd and 10's as 10-13, but they really fell in the 5-10 category, which was medium. I just found a play that was 3rd and 12 and it called Mike Inside Fire.

Sorry for the confusion.
 
Absolut Zero
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Originally posted by Rob.
I only did 100 Medium and 100 Outside because there was a suggestion that it would force a medium outside play to get called, but I think it's basically the same as putting 50 in medium and 50 in outside. So basically a 50% chance of a medium play and a 50% chance of an outside play. When it chooses outside play, it sees that there is nothing in the zone and blitz so it picks DE flats. When it chooses medium it picks the only medium play that isn't a zone which is Strong Shift. This is just my theory, I want to test more.



I had one game in Sophomore season (Rob, you have access to my teams forum so just posting the link to myself whining about it), if memory serves 1st down tactics had 20 in short, 0 in medium, 0 in long, and then 0's everywhere else. The 20 short got rounded up to 100 and none of the medium pass/run plays got called.
http://glb2.warriorgeneral.com/game/forum/thread/5207210?page=1#48753170

My belief is that the values that don't add up to 100 across the pass distance columns get rounded up (or down if they're over 100). Unless you had 50 short and 50 medium, it would round the 50 medium up to 100 medium. I'm guessing the same is true of the inside/outside columns. I'm not totally sure about the run columns, but I am pretty sure that the pass columns should add up to 100 separate of the run columns.

My impression is that 25 short/25 medium/0 long and 0 inside/50 outside would be rounded to 50 short/50 medium and 100 outside. But for all I know the 0 inside/50 outside could stay at 0 inside/50 outside.
Edited by Absolut Zero on Mar 26, 2015 12:40:11
 
Rob.
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Originally posted by Absolut Zero
I had one game in Sophomore season (Rob, you have access to my teams forum so just posting the link to myself whining about it), if memory serves 1st down tactics had 20 in short, 0 in medium, 0 in long, and then 0's everywhere else. The 20 short got rounded up to 100 and none of the medium pass/run plays got called.
http://glb2.warriorgeneral.com/game/forum/thread/5207210?page=1#48753170

My belief is that the values that don't add up to 100 across the pass distance columns get rounded up (or down if they're over 100). Unless you had 50 short and 50 medium, it would round the 50 medium up to 100 medium. I'm guessing the same is true of the inside/outside columns. I'm not totally sure about the run columns, but I am pretty sure that the pass columns should add up to 100 separate of the run columns.

My impression is that 25 short/25 medium/0 long and 0 inside/50 outside would be rounded to 50 short/50 medium and 100 outside. But for all I know the 0 inside/50 outside could stay at 0 inside/50 outside.


I think the whole Pass Short, Medium, Long, Inside Run, Outside Run is all connected. I always make things add up to 100 because it makes the most sense to me. In a game last season I put 50 inside run and 50 medium pass for short yardage situations and I got both plays called.
 
Absolut Zero
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Originally posted by Rob.
I think the whole Pass Short, Medium, Long, Inside Run, Outside Run is all connected. I always make things add up to 100 because it makes the most sense to me. In a game last season I put 50 inside run and 50 medium pass for short yardage situations and I got both plays called.


Do you remember if you had an inside play in every formation?
 
Rob.
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Originally posted by Absolut Zero
Do you remember if you had an inside play in every formation?


Yes. For example against 2WR, it called middle overload three times and called 4-3 cover 2 man under twice. Small sample, but proof that it called both.
 
chronicbomb
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Feel like this is not a good thread for 3-4 and i should make one
 
Corndog
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TehKyou
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Holy Moley a sticky!
 
AirMcMVP
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Originally posted by TehKyou
Holy Moley a sticky!


Which means this thread will be overlooked from now until forever.
 
TehKyou
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Originally posted by AirMcMVP
Which means this thread will be overlooked from now until forever.


https://youtu.be/SBJl5BH4Ycg?t=23s
 
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