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bhall43
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I did chuckle at the first replay of a "nice lead pass" that was defended.
 
Absolut Zero
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Higher pass power seems better for hitches/hooks/outs/things of that nature where the WR is only open for a bit before the corner can adjust. Low power and those routes will get eaten up as corners have more than enough time to recover.

There are other pros and cons for higher passing power vs lower passing power. There isn't a perfect pass power range.
 
bhall43
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I don't believe they are dropping more balls with higher pass power. At least that isn't showing from Stoners QB who I know for sure has low pass power. It isn't even exactly showing in completion %.
 
Galithor
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Originally posted by Absolut Zero
Higher pass power seems better for hitches/hooks/outs/things of that nature where the WR is only open for a bit before the corner can adjust. Low power and those routes will get eaten up as corners have more than enough time to recover.

There are other pros and cons for higher passing power vs lower passing power. There isn't a perfect pass power range.


There's plenty of IN or OUT routes that'd I'd have preferred my QB lead them into the open area of the field the WR just cut toward with a softer throw giving them more time to clear the cut. The bullet is nice when you need to squeeze it in before a downstream defender can come into play. There's not always a downstream defender though. I used to run ALOT of clearout routes where I'd have one shallow receiver just toasting a single coverage CB underneath while the rest of my fast WRs were running everyone else out of the play. The QB throws those passes too early and too hard though. The CB will only get further out of position as my fast WR is dusting them following the cut, but the QB is going to bullet it immediately after the cut while the CB is still technically capable of impacting the play, or at the very least able to make a quick tackle if the throw isn't perfect and the WR has to delay or stop to catch. Point is, the QB ought to be able to choose what type of throw to make in that situation, not be locked into the bullet.

Hitches and Hooks I'll grant you, but they're not really any better with a hard throw. CBs in general have handled the hook type routes much better since the changes made back in Season 3 or 4 to combat the corner threat abuse. They jump those passes enough to make them low efficieny routes either way.
Edited by Galithor on Feb 27, 2015 09:15:11
 
DeeVee8
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So Gal, you're saying he has a chance?

http://glb2.warriorgeneral.com/game/player/97698

I'm gonna leave his PP right where it is...
 
Galithor
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Originally posted by DeeVee8
So Gal, you're saying he has a chance?

http://glb2.warriorgeneral.com/game/player/97698

I'm gonna leave his PP right where it is...


I wouldn't go any higher until you're compelled to do so. What were they saying the Assassins QB has, like 38 or something? Probably too much
Edited by Galithor on Feb 27, 2015 09:21:26
 
Absolut Zero
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Originally posted by Galithor
Hitches and Hooks I'll grant you, but they're not really any better with a hard throw. CBs in general have handled the hook type routes much better since the changes made back in Season 3 or 4 to combat the corner threat abuse. They jump those passes enough to make them low efficieny routes either way.


This is just my belief, I don't have hard evidence, but hitches/hooks are helped by footwork on the receiver. I wonder how many teams run these routes without receivers (or enough passing power) built to execute them well.
 
Parab00n
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Originally posted by Galithor
I wouldn't go any higher until you're compelled to do so. What were they saying the Assassins QB has, like 38 or something? Probably too much


He has higher than 38, not for sure where they rumor started at. He had higher than that when his build was open a couple seasons ago.
 
Galithor
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Originally posted by Absolut Zero
This is just my belief, I don't have hard evidence, but hitches/hooks are helped by footwork on the receiver. I wonder how many teams run these routes without receivers (or enough passing power) built to execute them well.


meh, you can try it, or look up stobies data on it I'd guess. The best hook route plays IMO aren't being run for the hook routes in them specifically though. There's other good routes in them that the QB generally prefers to target.

And the hitch routes that don't even go 5 yards down field are total garbage. Either a deflection or interception, or at best a 2-3 yard completion. If you're lucky, it's a bad throw and it's a -1 or -2 yard completion. Bonus points if you use it up against a CB built for run stuffing with showboat.
 
bhall43
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Originally posted by Galithor
I wouldn't go any higher until you're compelled to do so. What were they saying the Assassins QB has, like 38 or something? Probably too much


You are better off looking towards Adderfist's QB on Stoners in this argument.
 
Galithor
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Anyhow, I've finished my rant. It's an old topic. The issues with passing power have been debated before. Today's sim just really lit a fire under my ass about it again. I'm back off to my hole to continue working on fixing Air Raid. We looked better on defense today and had a plan other than "toss in some old outdated Adderfist or Galithor playbook". ytwins did a nice job on his first day TyDavis is going to get some looks with the defense as well down the road.
 
bhall43
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Originally posted by Galithor
meh, you can try it, or look up stobies data on it I'd guess. The best hook route plays IMO aren't being run for the hook routes in them specifically though. There's other good routes in them that the QB generally prefers to target.

And the hitch routes that don't even go 5 yards down field are total garbage. Either a deflection or interception, or at best a 2-3 yard completion. If you're lucky, it's a bad throw and it's a -1 or -2 yard completion. Bonus points if you use it up against a CB built for run stuffing with showboat.


Problem with a lot of the hooks routes is you won't even get 5 yards. You will get like 2-3 because of their comeback, absolutely not worth it. You also are setting yourself up for a fumble or KL heavily with those routes.
 
Galithor
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Originally posted by bhall43
You are better off looking towards Adderfist's QB on Stoners in this argument.


Regardless of whether low power is better or not ultimately, that's not really the issue. The issue is that higher power definitely should be better than lower power, and QBs ought to have the ability to adjust throws according to the situation of the route they're targetting. Increasing passing power should increase QB options for throws, not just change the throws to a different dynamic altogether.

Perhaps that's beyond the sim's capability. Based on GLB1 though, I assume it's a thing that can be done on GLB2.
Edited by Galithor on Feb 27, 2015 09:44:13
 
Galithor
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Originally posted by bhall43
Problem with a lot of the hooks routes is you won't even get 5 yards. You will get like 2-3 because of their comeback, absolutely not worth it. You also are setting yourself up for a fumble or KL heavily with those routes.


yup.
 
bhall43
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Originally posted by Galithor
Regardless of whether low power is better or not ultimately, that's not really the issue. The issue is that higher power definitely should be better than lower power, and QBs ought to have the ability to adjust throws according to the situation of the route they're targetting. Increasing passing power should increase QB options for throws, not just change the throws to a different dynamic altogether.

Perhaps that's beyond the sim's capability. Based on GLB1 though, I assume it's a thing that can be done on GLB2.


I am just saying you keep bringing up a QB that really isn't that low on power as an example. Adders is a perfect example of low pass power being ridiculous.
 
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