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william78
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Originally posted by Galithor
Also, let's stop pretending the glb2 is real football. Its not. The design says its not. If I lift weights in real football, I'm going to be stronger for pass and run blocking. In glb2, my player can train in a way that he's only strong doing one or the other.

If I'm really elusive in real life, I could be nasty carrying a football or running a route. That's not the case in glb2.

Without fundamentally altering the skill system, the pass/run schism isn't ever going away. The game was flat out designed for it.


If I lift weights in real football, I'm going to be stronger for pass and run blocking. In glb2, my player can train in a way that he's only strong doing one or the other

Thats technically correct in terms of physical strength but also untrue.... As someone who used to write an annual draft guide, the skills are different even if the overall athletic talent is somewhat comparable.. exerting power while getting low, emplacing your hands and churning your legs (drive blocking) uses a different set of muscle groups and skills than backpedaling and using a hand punch or thrust to knock a pass rusher backwards.

Drive Blocking and dealing with power pass rushers are two different skills.
 
william78
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Originally posted by Galithor
Also, let's stop pretending the glb2 is real football. Its not. The design says its not. If I lift weights in real football, I'm going to be stronger for pass and run blocking. In glb2, my player can train in a way that he's only strong doing one or the other.

If I'm really elusive in real life, I could be nasty carrying a football or running a route. That's not the case in glb2.

Without fundamentally altering the skill system, the pass/run schism isn't ever going away. The game was flat out designed for it.


Also as far as the design:

Goal Line Blitz 2 is the sequel to the popular web-based American Football MMORPG. We've written a custom football simulation engine to provide you with the ultimate football experience on the web, and it's FREE to play!

Custom Football Simulation Engine..... seems to me that to at least a certain degree realism is a goal.... not sure where you get that realism isn't a goal.
 
Galithor
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It might be a goal, but it's not gonna happen with skills laid out the way they are currently. Anything done to try and encourage "balance" on offense without overhauling the skills is just a Bandaid.
 
CPatricoo68
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Originally posted by william78
Also as far as the design:

Goal Line Blitz 2 is the sequel to the popular web-based American Football MMORPG. We've written a custom football simulation engine to provide you with the ultimate football experience on the web, and it's FREE to play!

Custom Football Simulation Engine..... seems to me that to at least a certain degree realism is a goal.... not sure where you get that realism isn't a goal.



Oh ffs...

We all know Madden is a much more realistic simulation yet people mock the idea of playing real football being like madden.
 
william78
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Originally posted by Galithor
It might be a goal, but it's not gonna happen with skills laid out the way they are currently. Anything done to try and encourage "balance" on offense without overhauling the skills is just a Bandaid.


Maybe, I could be totally wrong on the goal. I happen to like the football aspects so it could very well be projection.

On the other hand this is a game so you want to run a pass only team, someone else wants to run only there should be a countervailing weight to doing so when your not forcing people to be honest. Even Georgia Tech (Home of the Triple Option) throws on occasion (they lead FBS in Yards per catch at one point this season actually).

I'm not suggesting it'll ever be a "perfect" football simulation, but hope the goal is in general more realism not simply changing the variables to encourage going all one way or the other.

I'm curious and ask the question honestly, would you want to play the game if all the teams you face where either all pass or all run? Especially at the top tiers?

I'm sure there are some who have no problem with that... not being hyperbolic but I know I'd get bored really fast.
 
Galithor
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It's not that I "wanted" to run a pass only team. It's that I realized early in Season 1 that an extremely built team was gonna be really powerful. The skills system dictates such.
 
bhall43
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Originally posted by william78
Also as far as the design:

Goal Line Blitz 2 is the sequel to the popular web-based American Football MMORPG. We've written a custom football simulation engine to provide you with the ultimate football experience on the web, and it's FREE to play!

Custom Football Simulation Engine..... seems to me that to at least a certain degree realism is a goal.... not sure where you get that realism isn't a goal.


People were up in arms for several seasons about making the scoring in glb1 realistic. Bort made that happen and it was easily the worst seasons of the glb1 era. Realism honestly isn't all that fun in a video game. People don't like their players being pawns: that doesn't get people spending money believe it or not.
 
peeti
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Originally posted by Parab00n
Nope, got my 100% blitz dialed up for you tomorrow, I found out the OP play this season already.


was interested to see what you meant. Left disappointed
 
Parab00n
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Originally posted by peeti
was interested to see what you meant. Left disappointed


It was a joke, you blitz any good passing team and you are going to get hammered.
 
william78
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Originally posted by bhall43
People were up in arms for several seasons about making the scoring in glb1 realistic. Bort made that happen and it was easily the worst seasons of the glb1 era. Realism honestly isn't all that fun in a video game. People don't like their players being pawns: that doesn't get people spending money believe it or not.


That's true to a high degree, its one of the reasons I applauded the smaller roster sizes in GLB2.

On the other hand, I don't think making the QB (who in any game isn't a pawn) react more realistically to pressure or giving the DBs more intelligent style play is a bad thing.

What applies in general does not necessarily apply in specificity. There are already a ton HB's who routinely go into "beast mode" even more so than great NFL players. WR's taking a screen pass and converting it to 80 yard scores doesn't happen every day in the real game. --- Those things are fine as you correctly not its a game.

On the other hand, not having intelligent play interaction so that it causes teams to favor being either all run or all pass isn't a great idea imho. As I also pointed out I realize I'm probably in the minority on the amount of realism I want; but I don't believe I'm in the minority on wanting more diversity and more balanced teams to have an equal chance to fair well in the game.
 
jhiggseiu14
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Originally posted by william78
That's true to a high degree, its one of the reasons I applauded the smaller roster sizes in GLB2.

On the other hand, I don't think making the QB (who in any game isn't a pawn) react more realistically to pressure or giving the DBs more intelligent style play is a bad thing.

What applies in general does not necessarily apply in specificity. There are already a ton HB's who routinely go into "beast mode" even more so than great NFL players. WR's taking a screen pass and converting it to 80 yard scores doesn't happen every day in the real game. --- Those things are fine as you correctly not its a game.

On the other hand, not having intelligent play interaction so that it causes teams to favor being either all run or all pass isn't a great idea imho. As I also pointed out I realize I'm probably in the minority on the amount of realism I want; but I don't believe I'm in the minority on wanting more diversity and more balanced teams to have an equal chance to fair well in the game.


indeed
 
Detroit Leos
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I think as far as passing is concerned they attacked multiple areas at once instead of gradually making changes and seeing how they play out. I do still believe with proper builds and play calling that a 60% completion rate is still within reach though. Time will tell but I do not think the changes made have overly crippled anybody except the OLine as the tech cost bump seems a bit steep IMO. I still believe that offenses can remain efficient just might not be at the levels that we are used to. Defenses were in need of some love and they got some. It may not have been what everybody envisioned but I am hopeful that if other changes are needed or if adjustments to recent changes are needed that they will be done in the future. Might take a while but hopefully before long we have a diverse environment where offenses and defenses may excel. I do hope that balanced teams are still able to make some noise this season but also have my concerns.
 
william78
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Originally posted by Detroit Leos
I think as far as passing is concerned they attacked multiple areas at once instead of gradually making changes and seeing how they play out. I do still believe with proper builds and play calling that a 60% completion rate is still within reach though. Time will tell but I do not think the changes made have overly crippled anybody except the OLine as the tech cost bump seems a bit steep IMO. I still believe that offenses can remain efficient just might not be at the levels that we are used to. Defenses were in need of some love and they got some. It may not have been what everybody envisioned but I am hopeful that if other changes are needed or if adjustments to recent changes are needed that they will be done in the future. Might take a while but hopefully before long we have a diverse environment where offenses and defenses may excel. I do hope that balanced teams are still able to make some noise this season but also have my concerns.


I share all your hopes. Though have some concerns, some of yours included.

I think more could have been accomplished (and less needing to be undone) with changing CB play depth and providing the AI some buffing against mono-directional teams. CB's who are getting beaten deep start backing off WRs and giving them more cushion. Getting beat short and they start creeping towards the line. If a team is in a "must pass" situation DE's and OLB's are teeing off for the pass rush. Likewise a team looking at a Georgia Tech triple option thinks run consistently rather than the pass. QBs who get hit even after releasing the ball get rattled.
...More challenging to code no doubt but would have paid dividends in gameplay beyond all measure.
 
peeti
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OK...So after all. This thread is a perfect example of exxeggerating whiners.

laughing about every single agent in this thread that at least helped Cleanex to sell some tissues
 
bhall43
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Your whine thread is still on the first page of Main.
 
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