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Forum > Goal Line Blitz 2 > Best Offenses in the Game
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peeti
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Originally posted by Mezirah
Elusive backs are fine, they can get contained. Power backs look like marshawn lynch every time they touch the ball. But, they can be contained with decent builds and gameplanning. However, if a 100% rush team builds to brawl, no build or gameplanning keeps a defense from getting 3-4 bad tackles or broken tackles every run. I can buy a power back dragging guys 4-5 yards for extra yardage, but why do they need to run through 3-4 players every time they touch the ball in the 2nd half. Either keep defenses in the game vs gimmick run teams somehow with a leadership-like ability for morale recovery or something (the smallest morale drop causes bad tackles and it snowballs), or somehow buff grip or something so 6'4 250 lb linebackers dont just fall over at the very sight of a powerback due to low morale. Even getting dragged will help the rest of the team catch up. Do something.

And again I'll say make long passing less rewarding. And fix zone. Playing a zone cover team? Throw long. Look at CB2 in this play, lol. http://glb2.warriorgeneral.com/game/replay/142674/1847259


And defense vs passing teams is sth you can coach for? Come on man...

Originally posted by Galithor
It's at least as legit as me running a 100% passing team and calling for further nerfs


It was at least obvious fun
 
Parab00n
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Offense for the most part is not OP and can be held in check with the correct defense and good builds until you play someone that is running 5+ SSs. Increase the salary of SS players to reduce the amount that can play on a team and points should come down a bit or limit it to 1 SS player per position.
 
Galithor
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Originally posted by Parab00n
Offense for the most part is not OP and can be held in check with the correct defense and good builds until you play someone that is running 5+ SSs. Increase the salary of SS players to reduce the amount that can play on a team and points should come down a bit or limit it to 1 SS player per position.


There's probably a good bit of merit in altering the tier 2 and tier 3 S* pricing somewhat to favor defenders as cheaper and offensive players as a tad bit more expensive. Or something like that.

I'd assume that Bort and Corndog have metrics on what positions folks are favoring for S* creation. There's gotta be a way to encourage more CB/SS/FS/LB creation instead of QB/HB/WR/TE.
 
peeti
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Originally posted by Parab00n
Offense for the most part is not OP and can be held in check with the correct defense and good builds until you play someone that is running 5+ SSs. Increase the salary of SS players to reduce the amount that can play on a team and points should come down a bit or limit it to 1 SS player per position.


Do you want me to Look for old statements of you saying the complete opposite?^^ even non superstar Os put that Kind of yards together...besides, check Stunners that you comment isnt true. You also Once said a few days ago SSs<depth. LOL

Is that lobbying to buff One agent teams Again? I see...

I definitely disagree with you...because of exactly this. Encourage more agent Teams and you do that by the SSs you can have. No need to nerf
 
Mezirah
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Superstar tend to not have 100 in everything, they can just do it all. I do think there's a certain magical tandem in that of a qb, wr, wr, te combo though, because connecting often, at speed with high completion %, and the ability to run, as a threat nearly every play is a freakn' nightmare for the defense. We have a superstar in Mandy Ross at WR on MMA, and he's a playmaker. I can't imagine having 4 mandy ross's on our team and a QB throwing bombs accurately as possible.

Then again, some superstars are cranked, like our pass rush specialist DE Chris Yates has stupid high stats and pressures the hell outa passing teams. He had no sacks vs the Pelicans today, but he was spinning up into their cheerios every play and forcing early decisions. I still think the passing overload of superstars is the best way to go overall.
 
Galithor
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Originally posted by Mezirah
Superstar tend to not have 100 in everything, they can just do it all. I do think there's a certain magical tandem in that of a qb, wr, wr, te combo though, because connecting often, at speed with high completion %, and the ability to run, as a threat nearly every play is a freakn' nightmare for the defense. We have a superstar in Mandy Ross at WR on MMA, and he's a playmaker. I can't imagine having 4 mandy ross's on our team and a QB throwing bombs accurately as possible.

Then again, some superstars are cranked, like our pass rush specialist DE Chris Yates has stupid high stats and pressures the hell outa passing teams. He had no sacks vs the Pelicans today, but he was spinning up into their cheerios every play and forcing early decisions. I still think the passing overload of superstars is the best way to go overall.


There's certainly a point of critical mass to be achieved with the S*'s in the passing game. Maybe Air Raid didn't need a 4th S* target and could've gotten away with only 3. Perhaps that extra S* would've been better suited as a defensive S* and/or additional depth on defense? Adderfist might agree with that, but I wanted a lolnocares offense, so I added the 4th S* pass catcher.


If I'm doing Air Raid 2.0, here's what I'd do differently:

- No 2nd TE. Singleback Big is too risky with rattled. I still run it, because I think it's cool and AirMcMVP's backup TE on Air Raid has lolsprinting really high so he's fun to watch, but it's really not an efficient passing formation with the risk of rattled. Keeping your single TE fresh is best accomplished by mixing in some 4WR plays. The extra player this frees up should probably be used on defense, or maybe to address the below concern and allow for a 2nd recieving HB and also a KR of substance.

- You need 2 WR-built HBs. It's hard to rest a single HB. Shotgun 5WR sucks. There's no debate on this. There are no good plays from this formation against even a remotely adequate defensive coordinator capable of understanding 6 pass rushers will always mathematically defeat 5 blockers. WRs never get enough time to get anywhere terribly useful on a route. All that, and I'm not even accounting for the impact on WR energy. So, you really need 2 HBs. Some teams can force Air Raid to not throw it deep using 3 man rushes with 3 deep shells. Not every team has the builds to pull that off effectively, but some do. When that happens, having a set of HBs that can handle ~30 targets catching 70%+ of them instead of dropping a half dozen or more and catching <40% of them makes a huge, huge difference. Air Raid only has one receiving HB, and the build isn't totally perfect, but he makes a massive difference in protecting us against the half dozen or so teams we face that can field really good deep coverage defenses. Having the extra S* WR and the mostly receiving built HB is instrumental to allowing Clearout plays crush the 8 coverage/3 rushing type defenses.
Edited by Galithor on Jan 5, 2015 17:01:51
Edited by Galithor on Jan 5, 2015 16:59:21
 
Mezirah
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peeti
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not sure what that has to do with the OP^^
 
Mezirah
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The OP cannot be a more open. Also air raid offense is off topic? Lolwut.
 
peeti
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Air raid definitely...explaining a Strategy for a NEW Air Raid seems to be a different story. Then again...Every Post is a good post nowadays
 
Xars
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Originally posted by peeti
Air raid definitely...explaining a Strategy for a NEW Air Raid seems to be a different story. Then again...Every Post is a good post nowadays


Well the guy that runs the best Passing Offense in the game just laid out a strategy/build set that would make it better and it's not on-topic in a thread about the "Best Offenses in the Game"?

 
peeti
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Seems like you guys dont get my point I can live with that
 
DeeVee8
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Originally posted by peeti
Every Post is a good post nowadays


This...

Sort your life out mate.
 
TyDavis315
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Originally posted by Galithor


If I'm doing Air Raid 2.0


How about you don't do Air Raid 2.0 and you let Deadman Bloodland shake up rookie next season.


In all seriousness though, try not to make Air Raid 2.0 as awesome as Air Raid. Or you could not do Air Raid 2.0 until season 10. I would despise the thought of having to play them, or even being put in the same league as them. Even though I'm confident we could win... I'm just not confident that we could win within the next few seasons.

 
bhall43
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Still waiting for someone to build an offense around a superstar receiving backfield.

That would actually be interesting to me.
 
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