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Forum > Goal Line Blitz 2 > OLD GLB2Scout Tool : RIP March 20
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killershrew
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While I respect the work stobie has done and i like the tool the pricing model is delusional.

I got minecraft for some thing like $10 with every future update and I could just go back to using pen and paper here.

Im sorry stobie but at a price of like $20 i'd consider it, for $15 I'm in but $140? Thats more than office or photoshop elements.
Edited by killershrew on Nov 21, 2014 11:36:51
 
McGruffHawk
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Originally posted by Aeir
. . . but it's just too rich for my blood even at $100 for a lifetime.


If my wife found out I paid $100 for lifetime access to a game tool . . . she would make sure that lifetime was very short.
 
Detroit Leos
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Originally posted by McGruffHawk
If my wife found out I paid $100 for lifetime access to a game tool . . . she would make sure that lifetime was very short.


LMAO! I hear you there! My wife takes pleasure in reducing my lifespan. I am sure of it!
 
Time Trial
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Originally posted by Stobie
To your point, the content offered is at its bare minimum right now. Had to start somewhere, I only plan to add more modules/tools to compliment GLB2.


Stobie, I'll give you $100 to make me some MB scripts.
 
Stobie
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Originally posted by Time Trial
Stobie, I'll give you $100 to make me some MB scripts.


Considering its same platform, its not out of reach. PM me, but more so curious what would you want scripts for LOL
 
Aeir
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Actually, is it even legal to make money off someone else's copyrighted product? Unless there is consent from them anyways... I have no idea, I'm just wondering.
 
mrm708
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dont make him any MB scripts he unmercifully dominates the rankings in that game as it is!
 
Time Trial
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Originally posted by mrm708
dont make him any MB scripts he unmercifully dominates the rankings in that game as it is!


It wouldn't be any scouting scripts. Just stuff that makes the layouts easier to work with.

1) List layout for the brawlers on the homepage (similar to the details list layout in GLB1/2).
2) Sort/Filter functionality for the inventory.
3) Having the essence equip cost imposed over the image of the item, so that you don't have to click an item to see the cost.
4) Having the EQ upgrades available on the transfer page and the EQ store.

TBH, these are all things Bort should be adding to the game, but as I've never gotten a response for Corn or Bort on my proposed additions to the game, I'm willing to pay to have someone script them.

Edit:

Shit, if Bort PMed me and told me that he'd make the changes to the game for $100, I'd send him the money too.
Edited by Time Trial on Nov 21, 2014 12:29:29
 
Stobie
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Originally posted by killershrew
While I respect the work stobie has done and i like the tool the pricing model is delusional.

I got minecraft for some thing like $10 with every future update and I could just go back to using pen and paper here.

Im sorry stobie but at a price of like $20 i'd consider it, for $15 I'm in but $140? Thats more than office or photoshop elements.


Respect the opinion but lets take that same logic you provided.

You paid 10$ to minecraft, a large corporation who has MILLIONS of users so the volume dictated the small price. GLB has only 1000 to make a large guess.

In GLB you have 26 players who lets say for argument sake are all 100 level players. And you own a team.

So that was 2600 flex just to buy the players, other wise 26$ and then 5$ to buy the team so initial cost of 31$, but to maintain each season you spend 52$ on boosts for players and 5$ on the team and that is if you don't even spend a dime on career or AP boosts. So in a career you spend 373$ for the players you have and team you own for 6 seasons. Granted this obviously doesn't correlate same value to the tool I provide but the value in the tool is the time savings, data provided and any other addon I do provide in the future would be beneficial.

Now, the point I am trying to make is you modeled the price of a tool that will save you hours each game cycle in game planning on a price of 50+$ spent to a one time 10$ cost.

If the tool doesn't seem worth it, I respect that and then ask what could be done to improve the tools worth.

The additional addons that I plan on adding are not going to be an all inclusive package with the scout tool. When I get a few tools in place I will have different levels of membership, where as what ever level I release today would be the premier level and any new levels would be lesser as they wouldn't include the scout tool.

I am sorry if I come across negatively on this just seems comparing to something that doesn't quite correlate did sit well

 
Stobie
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Originally posted by Time Trial
It wouldn't be any scouting scripts. Just stuff that makes the layouts easier to work with.

1) List layout for the brawlers on the homepage (similar to the details list layout in GLB1/2).
2) Sort/Filter functionality for the inventory.
3) Having the essence equip cost imposed over the image of the item, so that you don't have to click an item to see the cost.
4) Having the EQ upgrades available on the transfer page and the EQ store.

TBH, these are all things Bort should be adding to the game, but as I've never gotten a response for Corn or Bort on my proposed additions to the game, I'm willing to pay to have someone script them.

Edit:

Shit, if Bort PMed me and told me that he'd make the changes to the game for $100, I'd send him the money too.


Ahhh your speaking of greasemonkey or any kind of DOM manipulator scripts then
 
Aeir
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Would almost be better off starting at a low-ish price, get people into it, then slowly raise the price as new features are added. Then if you find a time where user-base or profit is decreasing, back down the pricing structure to the point where profitability is at it's peak.

Just a though.
Edited by Aeir on Nov 21, 2014 14:06:35
Edited by Aeir on Nov 21, 2014 13:55:18
 
TxSteve
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Here is the way I'm looking at it.

A season is 32 games (if you make the championship). For guys who coordinate more than one team (lets say 2 or 3 teams) that game count goes up to 64 or 96.

Now, let's say only ~60% of your games really require true scouting (40% garbage league games -- and 60% scoutable league games and ladder). That would mean ~19, 38 or 57 scoutable games (depending on if you coordinate 1 or 2 or 3 (or more) teams).

I don't know about the rest of you guys, but I can spend a decent hour scouting a team with pen and paper...watching film, making notes, tracking tendencies, whatever. For me personally - Stobie's scout tool probably saves me about 45 minutes per game (sometimes more for a really important game). In addition - again for me - I also get better, more accurate info than I would doing it by hand.

So the way I look at it (which might be unusual):

Coordinating 1 team: 45 minutes saved x 19 scout worthy games = 14 hours and 15 minutes saved over a season.

Coordinating 2 teams: 45 minutes saved x 38 scout worthy games = 28 hours 30 minutes saved over a season.

Coordinating 3 teams: 45 minutes saved x 57 scout worthy games = 42 hours 45 minutes saved over a season.


I coordinate 1 team fully -- and I coordinate a second team in kind of a half assed way...but anyway - I look at it like this tool will save me over 28 hours of note taking and film watching over a season.

Maybe I'm a sucker...but $10.00 for 28 hours free is a bargain like no other. But that's just me and I understand why others would not want to pay for an external scouting tool.

To be honest I'm a little torn. I like Stobie and would love for all of his work to be appreciated - and for him to be compensated for his time investment....but at the same time - I'd prefer the competition stay in the stone age -- because no matter who you are -- game planning can get tedious and you'll eventually phone it in few times when your time gets tight.
 
mrm708
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45 minutes per game? jesus christ man
Edited by mrm708 on Nov 21, 2014 14:08:08
 
TxSteve
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How much time do you spend? Maybe I'm doing it wrong!
 
mrm708
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Most games I would say an average of 5-10 minutes.

If its a huge game like a #1 vs #2 on ladder or a playoff game, maybe 15-30.


To each his own, my old school scouting technique usually consists or watching the past 3-5 games the opponent has played against decent teams and clicking next play repeatedly until I get an idea of their playbook.

For a big game I might do a little closer scouting, e.g. trying to notice patters on different down and distances.
 
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