Originally posted by killershrew
While I respect the work stobie has done and i like the tool the pricing model is delusional.
I got minecraft for some thing like $10 with every future update and I could just go back to using pen and paper here.
Im sorry stobie but at a price of like $20 i'd consider it, for $15 I'm in but $140? Thats more than office or photoshop elements. Respect the opinion but lets take that same logic you provided.
You paid 10$ to minecraft, a large corporation who has MILLIONS of users so the volume dictated the small price. GLB has only 1000 to make a large guess.
In GLB you have 26 players who lets say for argument sake are all 100 level players. And you own a team.
So that was 2600 flex just to buy the players, other wise 26$ and then 5$ to buy the team so initial cost of 31$, but to maintain each season you spend 52$ on boosts for players and 5$ on the team and that is if you don't even spend a dime on career or AP boosts. So in a career you spend 373$ for the players you have and team you own for 6 seasons. Granted this obviously doesn't correlate same value to the tool I provide but the value in the tool is the time savings, data provided and any other addon I do provide in the future would be beneficial.
Now, the point I am trying to make is you modeled the price of a tool that will save you hours each game cycle in game planning on a price of 50+$ spent to a one time 10$ cost.
If the tool doesn't seem worth it, I respect that and then ask what could be done to improve the tools worth.
The additional addons that I plan on adding are not going to be an all inclusive package with the scout tool. When I get a few tools in place I will have different levels of membership, where as what ever level I release today would be the premier level and any new levels would be lesser as they wouldn't include the scout tool.
I am sorry if I come across negatively on this just seems comparing to something that doesn't quite correlate did sit well
