Sorry - my flex is too depleted for it.
Forum > Suggestions > Both passing and rush defense needs a buff
USC_Trojans
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Originally posted by TxSteve
Sorry - my flex is too depleted for it.
I pmed liam he'll send you one whenever hes on as long as your open to scrims
Sorry - my flex is too depleted for it.
I pmed liam he'll send you one whenever hes on as long as your open to scrims
Galactic Empire
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Originally posted by TxSteve
I disagree. Or moreso - I think: we can't really know yet.
I think the root of the current issues is: people don't want to build to stop the run. You can easily build CB's to play like LB's -- but no one wants to (just like I built my WRs to play like TEs). People could easily build run stopping focused DE's...but people like sacks. Same with safeties and DT's.
What is the typical response? "but then I won't be able to stop the pass!!" -- this is a game of choices. Player build is important.
Is outside running overpowered? How will we know until some teams build run stopping CB's??? I don't see many CB's with more than 30 break block/hold ground/tackling/grip/power tackle....why not? Because people don't wanna. My WR's have blocking skills all in the 60-70 range. They destroy CB's -- just like they should if builds are going to matter in this game.
Same with power backs -- are they overpowered? Hard to say since so many people ignore tackling in this game...or just want to focus on one aspect of it. And people who focus on tackling have typically gone light on toughness/heart/conditioning.
Defense is DEFINITELY behind the 8 ball. They have to build to be OK at everything. Offenses can choose to be good at one thing. That is the game. Is the goal to get to a point where defenses can stop everything? May as well remove player builds then.
Is it possible there need to be tweaks? Sure. But what is the goal? Have CB's play like linebackers without requiring them to build that way? Have CB's be able to tackle really well without them having to spend points on tackling?
Is it possible that player positions should have had hard caps on some skills? Say a WR...based on the nature of WR's should have all blocking skills capped at 50 (or 40 or 30)? Sure that's possible (and something I pitched in GLB1). Just like maybe DE's and LB's should have speed hard capped at 40-50 or something -- but that's not how they decided to build this one.
If a pure run team blows out teams built to stop the run - then there are clearly problems (unless of course it is a case like I had with DD2.0 this morning where they are running engage 8 against sweep plays...and are already approaching zero morale in the 2nd qtr) , but that isn't happening. The teams we are beating aren't built to stop the run - and even then we're playing close games at times.
Earlier this season - beat Corning Cows (the #36 team in vet - so not a team any top teams 'fear') by 3 - they are currently 7-5. Why did they play us so close? My guess is their builds and game plan were better than the teams we've blown out.
Adams championship last season - I won 31-21 against another heavy, heavy running team (Nebraska).
The season before - Nebraska beat me 16-14 in the championship game.
Because we expect to face off in the playoffs - we've both been building to stop the run. As a result - we've played close games.
Anyway - those are my opinions. Yes - I'm most certainly biased as I've invested a lot of time in an all running team. I'm also very informed since I've likely watched more 'all running' matchups and performances than anyone else in the game (other than maddencoach).
You can bet your ass my CBs will be blowing up fools.
I disagree. Or moreso - I think: we can't really know yet.
I think the root of the current issues is: people don't want to build to stop the run. You can easily build CB's to play like LB's -- but no one wants to (just like I built my WRs to play like TEs). People could easily build run stopping focused DE's...but people like sacks. Same with safeties and DT's.
What is the typical response? "but then I won't be able to stop the pass!!" -- this is a game of choices. Player build is important.
Is outside running overpowered? How will we know until some teams build run stopping CB's??? I don't see many CB's with more than 30 break block/hold ground/tackling/grip/power tackle....why not? Because people don't wanna. My WR's have blocking skills all in the 60-70 range. They destroy CB's -- just like they should if builds are going to matter in this game.
Same with power backs -- are they overpowered? Hard to say since so many people ignore tackling in this game...or just want to focus on one aspect of it. And people who focus on tackling have typically gone light on toughness/heart/conditioning.
Defense is DEFINITELY behind the 8 ball. They have to build to be OK at everything. Offenses can choose to be good at one thing. That is the game. Is the goal to get to a point where defenses can stop everything? May as well remove player builds then.
Is it possible there need to be tweaks? Sure. But what is the goal? Have CB's play like linebackers without requiring them to build that way? Have CB's be able to tackle really well without them having to spend points on tackling?
Is it possible that player positions should have had hard caps on some skills? Say a WR...based on the nature of WR's should have all blocking skills capped at 50 (or 40 or 30)? Sure that's possible (and something I pitched in GLB1). Just like maybe DE's and LB's should have speed hard capped at 40-50 or something -- but that's not how they decided to build this one.
If a pure run team blows out teams built to stop the run - then there are clearly problems (unless of course it is a case like I had with DD2.0 this morning where they are running engage 8 against sweep plays...and are already approaching zero morale in the 2nd qtr) , but that isn't happening. The teams we are beating aren't built to stop the run - and even then we're playing close games at times.
Earlier this season - beat Corning Cows (the #36 team in vet - so not a team any top teams 'fear') by 3 - they are currently 7-5. Why did they play us so close? My guess is their builds and game plan were better than the teams we've blown out.
Adams championship last season - I won 31-21 against another heavy, heavy running team (Nebraska).
The season before - Nebraska beat me 16-14 in the championship game.
Because we expect to face off in the playoffs - we've both been building to stop the run. As a result - we've played close games.
Anyway - those are my opinions. Yes - I'm most certainly biased as I've invested a lot of time in an all running team. I'm also very informed since I've likely watched more 'all running' matchups and performances than anyone else in the game (other than maddencoach).
You can bet your ass my CBs will be blowing up fools.Edited by Galactic Empire on Sep 15, 2014 13:15:59
Galactic Empire
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Originally posted by USC_Trojans
Im gunna throw a massive wrench in your works by mentioning the front 7 for beast town is built heavy (were talking 90% of points) run stopping and yes it was man base because i screwed up tactics (wanted to test something) but we are talking the dts have unstoppable force and shed block, the des have shed block, all of liam's lbs have gold shed block and hell the safeties have shed block ( they need more break run block though). Its really hard to invest much more into the run without screwing over my pass defense and surprise, you ran all over them.
Creating a dominating run defense is more than "maxing out break run block". You need to setup each position different with specific skills that have a specific job and plan out a scheme.
My LBs skills are different than my CBs which are different than my DTs. 2 of my DEs are build different than my other 2 DEs.
Im gunna throw a massive wrench in your works by mentioning the front 7 for beast town is built heavy (were talking 90% of points) run stopping and yes it was man base because i screwed up tactics (wanted to test something) but we are talking the dts have unstoppable force and shed block, the des have shed block, all of liam's lbs have gold shed block and hell the safeties have shed block ( they need more break run block though). Its really hard to invest much more into the run without screwing over my pass defense and surprise, you ran all over them.
Creating a dominating run defense is more than "maxing out break run block". You need to setup each position different with specific skills that have a specific job and plan out a scheme.
My LBs skills are different than my CBs which are different than my DTs. 2 of my DEs are build different than my other 2 DEs.
Edited by Galactic Empire on Sep 15, 2014 13:22:20
Edited by Galactic Empire on Sep 15, 2014 13:20:30
Galactic Empire
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Originally posted by TDiddy8701
who is this galactic empire guy, and why does he think he has all the answers?
I don't have all the answers. The Dark Side of the Force (Zone Defense) has all the answers.
who is this galactic empire guy, and why does he think he has all the answers?
I don't have all the answers. The Dark Side of the Force (Zone Defense) has all the answers.
Edited by Galactic Empire on Sep 15, 2014 13:24:27
Originally posted by USC_Trojans
I pmed liam he'll send you one whenever hes on as long as your open to scrims
ya - still open - and have the default in
I pmed liam he'll send you one whenever hes on as long as your open to scrims
ya - still open - and have the default in
Time Trial
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Originally posted by Parab00n
RUn defense is very broken right now. You put guys in Man coverage and they'll spend the majority of the play backpedaling until the RB gets right on top of them. Outside run blocking is way too overpowered, Power RBs are too over powered, etc, etc. There is a reason that rushing teams fill the top of each tier. LBs and Secondary players need ot have cheaper SPs across the board. To stop outside rushing teams you have to pump up a lot of areas that you just cant afford.
What I would like to see happen is kind of like maxing intimidation on punters... no matter what you do, even with cap boosters, your intimidation skill is going to max out at 55.
It should be the same for WRs. There is no reason why a WR should be able to have caps anywhere close to where O-line take theirs. Instead of unmaking the sim, just lower the WRs ability to block by making the skills caps much lower.
RUn defense is very broken right now. You put guys in Man coverage and they'll spend the majority of the play backpedaling until the RB gets right on top of them. Outside run blocking is way too overpowered, Power RBs are too over powered, etc, etc. There is a reason that rushing teams fill the top of each tier. LBs and Secondary players need ot have cheaper SPs across the board. To stop outside rushing teams you have to pump up a lot of areas that you just cant afford.
What I would like to see happen is kind of like maxing intimidation on punters... no matter what you do, even with cap boosters, your intimidation skill is going to max out at 55.
It should be the same for WRs. There is no reason why a WR should be able to have caps anywhere close to where O-line take theirs. Instead of unmaking the sim, just lower the WRs ability to block by making the skills caps much lower.
Galactic Empire
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Originally posted by TxSteve
Galactic Empire is my multi.
I'M GALACTIC EMPIRE...
(I wish - his trolling skills are high)
https://www.youtube.com/watch?v=Iyr74Rs6BWU
Galactic Empire is my multi.
I'M GALACTIC EMPIRE...
(I wish - his trolling skills are high)
https://www.youtube.com/watch?v=Iyr74Rs6BWU
Edited by Galactic Empire on Sep 15, 2014 13:37:03
USC_Trojans
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Originally posted by Galactic Empire
Creating a dominating run defense is more than "maxing out break run block". You need to setup each position different with specific skills that have a specific job and plan out a scheme.
My LBs skills are different than my CBs which are different than my DTs. 2 of my DEs are build different than my other 2 DEs.
i never said they only have break run block. Trust me i know how to build players. They have high pursuit, high tackle tech, moderate grip and power tackling (improving each game) ect. Not trying to sound rude but between me Tdiddy and paraboon we have 15 seasons of exp (5 each) well over a 1000 games coached and probably close to 100 dots. If we are all saying that we feel that there needs to be tweaks in certain areas then we are probably onto something you havent seen yet in your limited experience that you will see as you play and coach more games.
Creating a dominating run defense is more than "maxing out break run block". You need to setup each position different with specific skills that have a specific job and plan out a scheme.
My LBs skills are different than my CBs which are different than my DTs. 2 of my DEs are build different than my other 2 DEs.
i never said they only have break run block. Trust me i know how to build players. They have high pursuit, high tackle tech, moderate grip and power tackling (improving each game) ect. Not trying to sound rude but between me Tdiddy and paraboon we have 15 seasons of exp (5 each) well over a 1000 games coached and probably close to 100 dots. If we are all saying that we feel that there needs to be tweaks in certain areas then we are probably onto something you havent seen yet in your limited experience that you will see as you play and coach more games.
Galithor
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Originally posted by Galactic Empire
You can bet your ass my CBs will be blowing up fools.
I've got 5 CBs on Rhode Island Falcons with 60 Power Tackling and Gold Monster Hit.
It's a complete and total waste of effort. They've combined for 1 forced fumble so far this season.
You can bet your ass my CBs will be blowing up fools.
I've got 5 CBs on Rhode Island Falcons with 60 Power Tackling and Gold Monster Hit.
It's a complete and total waste of effort. They've combined for 1 forced fumble so far this season.
Edited by Galithor on Sep 15, 2014 14:10:07
Edited by Galithor on Sep 15, 2014 14:09:55
Edited by Galithor on Sep 15, 2014 14:08:21
Parab00n
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Originally posted by TxSteve
I disagree. Or moreso - I think: we can't really know yet.
I think the root of the current issues is: people don't want to build to stop the run. You can easily build CB's to play like LB's -- but no one wants to (just like I built my WRs to play like TEs). People could easily build run stopping focused DE's...but people like sacks. Same with safeties and DT's.
What is the typical response? "but then I won't be able to stop the pass!!" -- this is a game of choices. Player build is important.
Is outside running overpowered? How will we know until some teams build run stopping CB's??? I don't see many CB's with more than 30 break block/hold ground/tackling/grip/power tackle....why not? Because people don't wanna. My WR's have blocking skills all in the 60-70 range. They destroy CB's -- just like they should if builds are going to matter in this game.
Same with power backs -- are they overpowered? Hard to say since so many people ignore tackling in this game...or just want to focus on one aspect of it. And people who focus on tackling have typically gone light on toughness/heart/conditioning.
Defense is DEFINITELY behind the 8 ball. They have to build to be OK at everything. Offenses can choose to be good at one thing. That is the game. Is the goal to get to a point where defenses can stop everything? May as well remove player builds then.
Is it possible there need to be tweaks? Sure. But what is the goal? Have CB's play like linebackers without requiring them to build that way? Have CB's be able to tackle really well without them having to spend points on tackling?
Is it possible that player positions should have had hard caps on some skills? Say a WR...based on the nature of WR's should have all blocking skills capped at 50 (or 40 or 30)? Sure that's possible (and something I pitched in GLB1). Just like maybe DE's and LB's should have speed hard capped at 40-50 or something -- but that's not how they decided to build this one.
If a pure run team blows out teams built to stop the run - then there are clearly problems (unless of course it is a case like I had with DD2.0 this morning where they are running engage 8 against sweep plays...and are already approaching zero morale in the 2nd qtr) , but that isn't happening. The teams we are beating aren't built to stop the run - and even then we're playing close games at times.
Earlier this season - beat Corning Cows (the #36 team in vet - so not a team any top teams 'fear') by 3 - they are currently 7-5. Why did they play us so close? My guess is their builds and game plan were better than the teams we've blown out.
Adams championship last season - I won 31-21 against another heavy, heavy running team (Nebraska).
The season before - Nebraska beat me 16-14 in the championship game.
Because we expect to face off in the playoffs - we've both been building to stop the run. As a result - we've played close games.
Anyway - those are my opinions. Yes - I'm most certainly biased as I've invested a lot of time in an all running team. I'm also very informed since I've likely watched more 'all running' matchups and performances than anyone else in the game (other than maddencoach).
There are too many areas that defense has to bump up compared to offense. For example:
LBs - Speed, Agility, Balance, Tach Tech, Power Tack, Grip, HG, BRB, Man Aware (to see the running play), Pursuit, COnditioning, Toughness/Heart
Power RB - Power Running, Speed, Conditioning, Balance, Toughness
OL - Power Blocking, Blocking Tech, Lead Block Aware, - Minor points in other areas to be effective
I disagree. Or moreso - I think: we can't really know yet.
I think the root of the current issues is: people don't want to build to stop the run. You can easily build CB's to play like LB's -- but no one wants to (just like I built my WRs to play like TEs). People could easily build run stopping focused DE's...but people like sacks. Same with safeties and DT's.
What is the typical response? "but then I won't be able to stop the pass!!" -- this is a game of choices. Player build is important.
Is outside running overpowered? How will we know until some teams build run stopping CB's??? I don't see many CB's with more than 30 break block/hold ground/tackling/grip/power tackle....why not? Because people don't wanna. My WR's have blocking skills all in the 60-70 range. They destroy CB's -- just like they should if builds are going to matter in this game.
Same with power backs -- are they overpowered? Hard to say since so many people ignore tackling in this game...or just want to focus on one aspect of it. And people who focus on tackling have typically gone light on toughness/heart/conditioning.
Defense is DEFINITELY behind the 8 ball. They have to build to be OK at everything. Offenses can choose to be good at one thing. That is the game. Is the goal to get to a point where defenses can stop everything? May as well remove player builds then.
Is it possible there need to be tweaks? Sure. But what is the goal? Have CB's play like linebackers without requiring them to build that way? Have CB's be able to tackle really well without them having to spend points on tackling?
Is it possible that player positions should have had hard caps on some skills? Say a WR...based on the nature of WR's should have all blocking skills capped at 50 (or 40 or 30)? Sure that's possible (and something I pitched in GLB1). Just like maybe DE's and LB's should have speed hard capped at 40-50 or something -- but that's not how they decided to build this one.
If a pure run team blows out teams built to stop the run - then there are clearly problems (unless of course it is a case like I had with DD2.0 this morning where they are running engage 8 against sweep plays...and are already approaching zero morale in the 2nd qtr) , but that isn't happening. The teams we are beating aren't built to stop the run - and even then we're playing close games at times.
Earlier this season - beat Corning Cows (the #36 team in vet - so not a team any top teams 'fear') by 3 - they are currently 7-5. Why did they play us so close? My guess is their builds and game plan were better than the teams we've blown out.
Adams championship last season - I won 31-21 against another heavy, heavy running team (Nebraska).
The season before - Nebraska beat me 16-14 in the championship game.
Because we expect to face off in the playoffs - we've both been building to stop the run. As a result - we've played close games.
Anyway - those are my opinions. Yes - I'm most certainly biased as I've invested a lot of time in an all running team. I'm also very informed since I've likely watched more 'all running' matchups and performances than anyone else in the game (other than maddencoach).
There are too many areas that defense has to bump up compared to offense. For example:
LBs - Speed, Agility, Balance, Tach Tech, Power Tack, Grip, HG, BRB, Man Aware (to see the running play), Pursuit, COnditioning, Toughness/Heart
Power RB - Power Running, Speed, Conditioning, Balance, Toughness
OL - Power Blocking, Blocking Tech, Lead Block Aware, - Minor points in other areas to be effective
Galactic Empire
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Originally posted by Galithor
I've got 5 CBs on Rhode Island Falcons with 60 Power Tackling and Gold Monster Hit.
It's a complete and total waste of effort. They've combined for 1 forced fumble so far this season.
I'm not getting Gold Monster Hit and maxing out Power Tackling for the forced fumbles.
I've got 5 CBs on Rhode Island Falcons with 60 Power Tackling and Gold Monster Hit.
It's a complete and total waste of effort. They've combined for 1 forced fumble so far this season.
I'm not getting Gold Monster Hit and maxing out Power Tackling for the forced fumbles.

Galithor
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Originally posted by Galactic Empire
I'm not getting Gold Monster Hit and maxing out Power Tackling for the forced fumbles.
Well, I do get sticks, and I assume my KL ratio is higher than normal. But if the KLs are higher, it's not like they've made the CBs demonstrably better on the target/rec allowed ratio. That's going to be a difficult thing for you to judge too with zones since a zone defender doesn't get credited with targets or receptions allowed.
I'm not getting Gold Monster Hit and maxing out Power Tackling for the forced fumbles.
Well, I do get sticks, and I assume my KL ratio is higher than normal. But if the KLs are higher, it's not like they've made the CBs demonstrably better on the target/rec allowed ratio. That's going to be a difficult thing for you to judge too with zones since a zone defender doesn't get credited with targets or receptions allowed.
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