Originally posted by Corndog
That's also not factoring in other variables, though.
Having 5 guys in coverage is going to produce a lot fewer INTs than having 8 guys in coverage. Inversely, blitzing 6 guys is also going to cause more hurries than blitzing 3.
Corn, I think hurries need to be more penalizing that it currently is. 17.8 hurries is equivalent to only 1 KL. According to the stat we have from S5,
Originally posted by Sean1995
Exactly.
QB throws one more 'fell incomplete' pass when he is hurried 74.9 times than when he isn't 74.9 times.
QB throws one more interception when he is hurried 2525 times than when he isn't 2525 times.
QB throws one more batted away pass when he is hurried 61.6 times than when he isn't 61.6 times.
QB throws one more dropped pass when he is hurried 147.9 times than when he isn't 147.9 times.
LOL I can continue on. If anyone have any clue on how many interceptions NFL QBs throw (or even just bad throws) because they are under pressure, they should all agree this needs be changed.Originally posted by Sean1995
And on top of that, worse teams with worse QBs are hurried way more, resulting in a bad throw not because of hurry but the QB passing abilities/low morale/WR catching abilities.
^ which might be the reason why hurried passing stat look worse than non-hurried passing stat. Also,
Originally posted by TxSteve
(LOL real NFL live football below)
NFL stat discussions call it "pressure" rather than hurries
I guess these are 2011 or 2012 stats.
Accuracy% - no pressure: 74.3%.....with pressure: 61%
Comp % - no pressure: 64.7.....with pressure: 46.9%
Yards per attempt - no: 7.4.....with 5.9
depth of target - no: 8.3...with 8.8 (not sure I know what this one means)
INT Rate: no pressure: 2.0%.....with pressure: 3.8%
throwaway .9 to 9.2 (which doesn't matter here)
NFL passer rating: 93.1 to 59.8
Here is the real NFL stat you might want to take a look at.