Originally posted by InRomoWeTrust
That implies that passing and rushing should be equal.
It means pass blocking linemen go the way of the dodo if it's not fixed. Much like TT, I'm already considering going with at least a hybrid skills build on the line with all run SAs for Air Raid v2.
You guys with the run blocking O-lines aren't suffering throwing passes demonstrably more than I do.
Queen City's got 11 hurries and 3 sacks on 252 pass attempts.
I've got 88 hurries and 21 sacks on 918 attempts.
I'm not seeing the advantage to my having bothered with pass blocking skills and SAs here. I'm better off with a useful ST return unit, and dive plays with a higher success rate.
That implies that passing and rushing should be equal.
It means pass blocking linemen go the way of the dodo if it's not fixed. Much like TT, I'm already considering going with at least a hybrid skills build on the line with all run SAs for Air Raid v2.
You guys with the run blocking O-lines aren't suffering throwing passes demonstrably more than I do.
Queen City's got 11 hurries and 3 sacks on 252 pass attempts.
I've got 88 hurries and 21 sacks on 918 attempts.
I'm not seeing the advantage to my having bothered with pass blocking skills and SAs here. I'm better off with a useful ST return unit, and dive plays with a higher success rate.




Mr. #2 on the ladder. 
























