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Forum > Goal Line Blitz 2 > Journeyman Top 15 Ladder Matches
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bhall43
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Originally posted by Time Trial
The first gen builds will almost always be worse. Most people weren't inspect element building, half of the players still weren't dropping attributes below 5, trait selection wasn't as refined, lack of S*s, and a lot of poor SA choices means that the player pool selection from the first season isn't going to be as good as the future seasons.


By far the biggest mistake a lot of people made was buying into the Slow Built/Early Bloomer craze. Either they gimped their caps for an average build or gimped their SP to be spread for high looking caps. Any of the players that took neither of these traits have either looked good to me or have the possibility of turning themselves around still.
 
Rom_Fox
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Originally posted by pottsman
Pages 1-3 of this thread "journeyman teams can't possibly compete with pro teams and the ladder is terrible"

Pages 4-5: Wow...turns out the top journeyman teams actually ARE as good as pros. It's almost like the ladder works...




some of us expressed the idea that the ladder, without emphasizing the matchups within our age bracket, was less fun. Nobody said it was terrible.

I'm not sure anyone said journeyman teams couldn't compete with lower rated pro teams but i'm not going to reread the whole thing to find out.

solid, power run based pro teams are likely not something we can handle with journeyman teams but you never know
 
Time Trial
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Originally posted by bhall43
By far the biggest mistake a lot of people made was buying into the Slow Built/Early Bloomer craze. Either they gimped their caps for an average build or gimped their SP to be spread for high looking caps. Any of the players that took neither of these traits have either looked good to me or have the possibility of turning themselves around still.


I haven't found any builds where Slow Built would be optimal. I have found some builds where Early Bloomer is in fact one of the best skills available, because the desired end-build is unreachable without it.

There are a good chunk of my EB builds that needed to be retired, but I believe that there are still some viable endgame builds mixed in. Especially because EB is a 0% salary increase it is very effective for a starter in certain positions and a backup in others.
 
o The Boss x
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Originally posted by bhall43
Because they haven't seen the onslaught in pro? O_o


I don't believe so, no. Most are balanced attacks more than anything.
 
peeti
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Originally posted by o The Boss x
I don't believe so, no. Most are balanced attacks more than anything.


lol
 
Galithor
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Originally posted by Time Trial
I haven't found any builds where Slow Built would be optimal. I have found some builds where Early Bloomer is in fact one of the best skills available, because the desired end-build is unreachable without it.

There are a good chunk of my EB builds that needed to be retired, but I believe that there are still some viable endgame builds mixed in. Especially because EB is a 0% salary increase it is very effective for a starter in certain positions and a backup in others.


Slowbuilt is pretty key for Kick-Off specialist. You can get to 98 kick-off power before cap boosters with it.
 
Time Trial
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Originally posted by Galithor
Slowbuilt is pretty key for Kick-Off specialist. You can get to 98 kick-off power before cap boosters with it.


There are four kinds of Kick-Off Specialists. I wouldn't use Slow Built on any of them myself, just because cap-boosters will do the job.

1) Touchback specialist - KOP + KC + Heart + Conditioning
2) Corner man - KOP + KA + KC
3) Hard Hitter - Sprinting + PT + KOP + Conditioning
4) Deep Threat - KC + Heart + KOP

Consistency will help kick it deep every time. Accuracy will help pin them deep into a corner. Sprinting will help get the Kicker into the mix. Heart helps activate Coverage Commander and keeps your morale high.

...even something as simple as a Kick-Off only K, there are plenty of ways to build it imo.
 
Sardonik00
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It's not all builds, some of it is odd coaching decisions. For example, Alpine: Don't have your strong safeties/free safeties block on kick off returns. If they get pancaked their morale gets dropped and they are probably not helpful on the returns either if they are not pancaked. And some of your secondary was getting pancaked on touchbacks.

I also think coordinators are going to need to think of ways to exploit the point differential between journeyman and pro. What are things journeyman teams might have focused on vs not?
Edited by Sardonik00 on Jul 9, 2014 15:32:28
 
USC_Trojans
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Originally posted by Sardonik00
It's not all builds, some of it is odd coaching decisions. For example, Alpine, small suggestion. Don't have your strong safeties/free safeties block on kick off returns. If they get pancaked their morale gets dropped and they are probably not helpful on the returns either if they are not pancaked.

I also think coordinators are going to need to think of ways to exploit the point differential between journeyman and pro. What are things journeyman teams might have focused on vs not?


honestly the top ten teams built pretty solid, I cant speak for all teams but I know dakota's builds look pretty good based on what I have learned through many seasons. The biggest thing I can think of is some teams didnt build with a plan in mind and may have like 3 or 4 different kinds of linebacker builds for example basically some of the lower teams didnt build the team around a concept they built it around a good build. But like I said I dont see this much inside the top 10-15 of pro
 
bhall43
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Originally posted by Galithor
Slowbuilt is pretty key for Kick-Off specialist. You can get to 98 kick-off power before cap boosters with it.


Seems like a really ridiculous use of a trait. Even KO specialist.
 
bhall43
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I'm still gonna maintain that consistency probably does nothing for kick offs also.
 
tezed
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Originally posted by Galithor
Slowbuilt is pretty key for Kick-Off specialist. You can get to 98 kick-off power before cap boosters with it.


You can get 100 with slow built. You could get to 97 without slow built.
 
Galithor
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Originally posted by tezed
You can get 100 with slow built. You could get to 97 without slow built.


now you're going to make me go play with the inspect element stuff again. I only over got to 98 using slow built. Clearly overlooked something then.
 
bhall43
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Originally posted by Galithor
now you're going to make me go play with the inspect element stuff again. I only over got to 98 using slow built. Clearly overlooked something then.


Cap boosters ldo.

I don't see much need to go over 90 though when my KO specialist is already out performing most out there.
 
Time Trial
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Originally posted by bhall43
I'm still gonna maintain that consistency probably does nothing for kick offs also.


The way I have always looked at it, Kick-Offs use the following:

Kick-Off Power roll = (Consistency Roll Floor * morale penalty) to (Kick-Off Power Ceiling * energy penalty)

There may be other factors into the roll, like balance, sprinting, footwork, quickness, snap reaction, but if they are factors (doubt most of them are) they seem to be limited.

Most likely it is just a power roll reduced by morale and energy.

Accuracy does state that it has an effect on angle, but since you want to boot the ball out the back or up the middle, accuracy isn't something you would likely want to add.
 
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