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Forum > Goal Line Blitz 2 > Goal Line Blitz/Spam.... A look under the covers.
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Xavori
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Originally posted by Parab00n
Sorry, those plays didn't fall into the 90% category. l2stats


Would also like to point out that I'm not built to run this play in the slightest.


Bull.

You have a running team. You have a FB who has at least some lead blocking. You freakin' pancaked one of the defenders at the point of the attack every single time.
 
Parab00n
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Originally posted by Xavori
So many pancakes.

But you're right, your guys should be able to get knocked on their butt and still stop the play.

And then I should be able to stop OG GLB, Sunday Funday, and DADDY's passing game without bothering to put any points into coverage technique or deflection/interception.


I can't wait to field my 50+ BRB/HG CBs all because of 1 overpowered play.
 
Parab00n
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Originally posted by Xavori
Bull.

You have a running team. You have a FB who has at least some lead blocking. You freakin' pancaked one of the defenders at the point of the attack every single time.



What about my HB who is one of the key blockers in that play? How much blocking do you think he has?
 
Xavori
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Originally posted by Parab00n
I can't wait to field my 50+ BRB/HG CBs all because of 1 overpowered play.


You only need one if you're planning on Cat Blitz 2 Roll.

You don't need any if you run some of the 4-4Big plays that I've grown fond of.

In fact, all you really need is defenses that keep your guys held back (hence the popularity of zone calls) so that you can match up with the offense on the outside, and then players with 30ish or so BRB which they really should have anyway since every single play that an offense runs successfully ends up with run blocking involved eventually.
 
burn_209
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Originally posted by bhall43
My CB2's? They actually do. But what part about I can stop every single run play in the game if I plan for it except QB Rollout did you not get?


Originally posted by bhall43
My CB2's? They actually do. But what part about I can stop every single run play in the game if I plan for it except QB Rollout did you not get?


how much did you invest? Did you get it to 35? because i see Run Blk tech up there in the 70's so I dont know how much that would help. Im just saying the point and design of the play is to get your power blockers out and mauling the small guys who arent going to shed a block from a linemen. Im not saying it isnt the best run play in the game...Im saying it works so well because it should work so well. At the least the GL HB Sweep play....the QB Rollout might be a little to much
 
IotB
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Originally posted by bhall43
So teams who largely can stop every other run in the entire game if they plan for it have shitty builds and that is why they can't stop GL QB Rollout successfully? Makes sense.


I'm not saying there aren't some AI changes or even tweaking to be done. But yeah, I think a team that invests heavily on being an outside run team, against a player base that is relatively unprepared for it, is going to have some statistical anomalies. If 80-90% of CB's are not giving any/enough attention to break run block, is it the play or the dots that's to blame? Isn't that the whole point of play calling is to exploit the weaknesses of a team? So is it any wonder that outside runs are working well? In addition it seems to me that teams are figuring out how to compensate for this and are now building for it. So if we take a data sample now, and wait till the end of the season and do another data sample to compare, we might actually see a huge difference and mitigation of the outside run.

And I'm just using CB's as an example. I know a lot of people are doing things differently to address the outside run game, and I think at the end of the season it will not be the Salem Witch Trial it is now. Though there may be room for improvements, the hysteria will have died down a lot.

Stobie: If you could compile another data set I'd recommend the following fields.

Tier, Home Team, HT Passing Score, HT Receiving Score, HT Running Score, HT Pass Defense, HT Blocking, HT Run Defense, Away Team, AT Passing Score, AT Receiving Score, AT Running Score, AT Pass Defense, AT Blocking, AT Run Defense, HT Formation, HT Play, AT Formation, AT Play, Sack, Yards, Completion, TD.

While this data set would be much bigger, it would also be more raw and informative as we could correlate big play percentages to plays against it and teams general score when considering the effectiveness of a rushing team versus a team that is built for pass defense. If you can/want, just look at the top 5 or 10 teams of each tier. After all they are the top teams, so if something is truly OP, we should see it being used there.
Edited by IotB on May 26, 2014 11:58:21
Edited by IotB on May 26, 2014 11:21:20
 
bhall43
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What part of I can hold every single other run in the book if I am planning for it is not computing?
 
E-A-G-L-E-S
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Can it be that hard to make a game that doesn't have one thing that's rigged at all times
 
bhall43
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Haaaave you met my friend Brick wall? You guys have a nice conversation!
 
Xavori
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Originally posted by Parab00n

What about my HB who is one of the key blockers in that play? How much blocking do you think he has?


Lead blocking aware 15-20ish...technique about the same. He only has to hold the block for a moment.

It's the FB who's key...which if you could read Yorick' forums you could see I've been talking about for the last two seasons

I'd go so far as to say that the entire success of Cat Blitz 2 comes down to whether CB2 can mess up the runner. Doesn't even have to win the blocking engagement. Just has to hold the play.

Like this:
http://glb2.warriorgeneral.com/game/replay/60119/921124

At that point, the FB gets caught up in the CB2/TE engagment, the HB doesn't have anywhere near enough lead block aware to pick up the SS in time, and the play gets shut down.
 
burn_209
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Originally posted by Parab00n
I can't wait to field my 50+ BRB/HG CBs all because of 1 overpowered play.


Thats your issue. You want to invest minimally into the other half of the game you didnt build your player for.....and expect it work well. You cant get tackling tech, HG, BRB, and Pursuit on your defensive guys to 30-35 and expect your guy to be a consistent run defender lol
 
burn_209
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Originally posted by bhall43
What part of I can hold every single other run in the book if I am planning for it is not computing?


What other play has T's blocking Cornerbacks with no safety help over the top? Holy fucking christ how is that not hard to understand?
 
Parab00n
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Originally posted by burn_209
Thats your issue. You want to invest minimally into the other half of the game you didnt build your player for.....and expect it work well. You cant get tackling tech, HG, BRB, and Pursuit on your defensive guys to 30-35 and expect your guy to be a consistent run defender lol




You don't build players specifically to stop 1 play.
 
Xavori
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Originally posted by bhall43
What part of I can hold every single other run in the book if I am planning for it is not computing?


The fact you've never actually demonstrated that in any of your teams...

You build good offenses. But I went looking for you having a good game against DD or QC, and nothing.

Ultimately, tho, my biggest irritation with this whole debate is that nobody has once made a good case for this being okay:
http://glb2.warriorgeneral.com/game/replay/64205/840074

Or this being okay:
http://glb2.warriorgeneral.com/game/replay/64278/787130

But this being ZOMG OP!!!!!!!!!!
http://glb2.warriorgeneral.com/game/replay/63103/544975
 
Parab00n
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Originally posted by burn_209
What other play has T's blocking Cornerbacks with no safety help over the top? Holy fucking christ how is that not hard to understand?


I know you don't post a lot, you should stick to that strategy. You have brought absolutely nothing to the conversation.
 
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