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Forum > Goal Line Blitz 2 > The Pass Power Conundrum
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NiborRis
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Originally posted by -Phaytle-
Deep zones don't work well here because this very principle of them really playing man. When you play a deep zone your assignment is not whoever comes closest to you. Your assignment is to keep everyone in front of you, don't let anyone get behind you. Also, if there are two going deep, then you need try and keep the same distance between both routes. Since the ball will be in the air for quite a while you should have time to move into position to defend both routes when the ball is thrown. This is called range.


I sometimes see my FS keep between two deep routes. Generally doesn't help much.
This isn't the best example but:
http://glb2.warriorgeneral.com/game/replay/31009/3086556

I'm not certain if he's just bouncing back and forth between people in his zone or legit trying to balance the two.

Zone awareness over 60 for reference.
 
Jampy2.0
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Originally posted by -Phaytle-
Yes, they react slightly quicker to the run, but when they do react to the pass they still run to a spot a yard ahead of the receiver to make sure they are in front of him to get the tackle when the ball gets there. A


That's because the CB interaction is broken, I wouldn't blame that on the zone.

 
Galithor
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Originally posted by Jampy2.0
When was the last game you ran your full zone D so i can watch


http://glb2.warriorgeneral.com/game/game/16777

This game was the last straw for us. Basically any of our losses are good examples though.
 
Adderfist
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Lol zones. http://glb2.warriorgeneral.com/game/replay/31165/3135229
 
Jampy2.0
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Originally posted by Galithor
http://glb2.warriorgeneral.com/game/game/16777

This game was the last straw for us. Basically any of our losses are good examples though.


k thanks man
 
Time Trial
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Player : Targ : Rec : Drop : Tar/Rec%
WRs:

http://glb2.warriorgeneral.com/game/player/11659 : 213 : 128 : 18 : 60.1% - Route Tech Build
http://glb2.warriorgeneral.com/game/player/11670 : 138 : 70 : 20 : 50.7% - Speed WR Fails
http://glb2.warriorgeneral.com/game/player/11663 : 101 : 58 : 15 : 57.4% - Catch in Traffic Build
http://glb2.warriorgeneral.com/game/player/11667 : 110 : 64 : 12 : 58.2% - Route Elusive Build
http://glb2.warriorgeneral.com/game/player/11827 : 139 : 66 : 28 : 47.5% - Sprinting/Quickness Build

TEs:

http://glb2.warriorgeneral.com/game/player/11676 : 78 : 46 : 15 : 59.0% - BTE/RTE Build
http://glb2.warriorgeneral.com/game/player/11673 : 55 : 28 : 4 : 50.9% - BTE Build, some hands/CiT

So far it seems like my best possession build has been the Route Tech build. Speed WRs don't drop that many more, but the passes are off target because I think that a fast WR is harder to hit without more power.
 
Time Trial
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Originally posted by Corndog
My team ran about 70-80% zone.

My team was the best on the test server.


Only because you didn't let Queen City and TT's Bruisers get one more season so that they could level up. We would have messed your team up if you hadn't pulled the plug on us.
 
InRomoWeTrust
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Originally posted by Time Trial
Only because you didn't let Queen City and TT's Bruisers get one more season so that they could level up. We would have messed your team up if you hadn't pulled the plug on us.


meh, I played multiple seasons of veteran.

Corndog's team was a toughie.
 
InRomoWeTrust
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Originally posted by Time Trial
Player : Targ : Rec : Drop : Tar/Rec%
WRs:

http://glb2.warriorgeneral.com/game/player/11659 : 213 : 128 : 18 : 60.1% - Route Tech Build
http://glb2.warriorgeneral.com/game/player/11670 : 138 : 70 : 20 : 50.7% - Speed WR Fails
http://glb2.warriorgeneral.com/game/player/11663 : 101 : 58 : 15 : 57.4% - Catch in Traffic Build
http://glb2.warriorgeneral.com/game/player/11667 : 110 : 64 : 12 : 58.2% - Route Elusive Build
http://glb2.warriorgeneral.com/game/player/11827 : 139 : 66 : 28 : 47.5% - Sprinting/Quickness Build

TEs:

http://glb2.warriorgeneral.com/game/player/11676 : 78 : 46 : 15 : 59.0% - BTE/RTE Build
http://glb2.warriorgeneral.com/game/player/11673 : 55 : 28 : 4 : 50.9% - BTE Build, some hands/CiT

So far it seems like my best possession build has been the Route Tech build. Speed WRs don't drop that many more, but the passes are off target because I think that a fast WR is harder to hit without more power.


I've been prepping my CBs for Barry Allen WR's all season.
 
bhall43
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Originally posted by Time Trial
Only because you didn't let Queen City and TT's Bruisers get one more season so that they could level up. We would have messed your team up if you hadn't pulled the plug on us.


There were at least 4 running teams in Vet and like Romo said, he had teams up in vet. I have to say that if I had some of the tools I have now that the running game probably wouldn't have been nearly as threatening as the passing game was. But there is still plenty of time to fix up the coverage stuff a bit.
 
Time Trial
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Originally posted by InRomoWeTrust
I've been prepping my CBs for Barry Allen WR's all season.


That would be the biggest reason to switch from the all blitz to the cover 2. You need help over the top against those 100 sprinting 100 quickness WRs with 3 points in First Step SA.
 
underdog13
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Don't think a qb with very low pass power completes this pass.-http://glb2.warriorgeneral.com/game/replay/39791/30039
 
Laggo
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I had a few of those 30-35 yarders last season with 10 pass power. If anything, I found they worked better with less pass power because the ball "floats" in the air longer and whatever caused the WR to get seperation in the first place (route technique / raw speed / bad CB footwork or cov tech) just gets more time to grow.

Like that: http://glb2.warriorgeneral.com/game/replay/15647/1146322
 
underdog13
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Alright how bout this one - http://glb2.warriorgeneral.com/game/replay/39791/29617?player_id=6964

Maybe i'm just trying to hard to validate having 44 pass power
 
Parab00n
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I actually raised Pass Power a little this season and it seems to be doing some good. Seems to help that WRs can pull away from CBs now.
 
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