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Forum > Goal Line Blitz 2 > CPU guys a bit overpowered?
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Corndog
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I'd argue that the biggest SP black holes are on K/P.
 
Corndog
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Originally posted by Torg
I would disagree.. i would think 10k sp at this level would make much more difference than it would later. I dont know what the total sp at 70 unboosted vs 93 and boosted is ..but i assume some admin would know. So i cant tell the percent..but i would assume its 20% more or so ..and a team that 20% better across the board should not put up 6 points even if you give some credit for his offensive game plan.


Having 20% more SP doesn't make you 20% better.
 
bhall43
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Originally posted by Time Trial
Me too. The boost to Heart, Toughness, Conditioning helped make up for those 1s I put in stamina and confidence.


Well I mean like my WR's on the server. There was no Catch in Stride and most of my guys were more possession builds. So what was there really to take for SA's? Prime Time and...? Nothing. So I just usually went with HTH and RW.
 
Time Trial
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Originally posted by Corndog
But those WRs with 30-40 blocking ability might make outside rushes more viable than teams with WRs that have 13 blocking ability and 100 sprinting.

It's not a complete SP black hole, like Punting and Throwing for a WR on GLB Classic.


Yeah, but without seeing the builds, you don't know what you are going to get. You'd have to watch the games and see that your CPU WR was some miracle worker on blocking.

Honestly, the traits ought to have some larger impact on how a CPU "randomly" assigns SP (I realize that lowered SP costs mean "some" impact). That way an owner can look at the three traits and at least make a semblance of a plan for that dot without watching a ton of games.
 
ProfessionalKop
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Originally posted by Torg
I would disagree.. i would think 10k sp at this level would make much more difference than it would later. I dont know what the total sp at 70 unboosted vs 93 and boosted is ..but i assume some admin would know. So i cant tell the percent..but i would assume its 20% more or so ..and a team that 20% better across the board should not put up 6 points even if you give some credit for his offensive game plan.


just because you think your players are good doesnt mean they are.

CPUs ftw.
 
Corndog
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Originally posted by bhall43
Well I mean like my WR's on the server. There was no Catch in Stride and most of my guys were more possession builds. So what was there really to take for SA's? Prime Time and...? Nothing. So I just usually went with HTH and RW.


Mr Reliable ldo
 
Time Trial
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Originally posted by Torg
I would disagree.. i would think 10k sp at this level would make much more difference than it would later. I dont know what the total sp at 70 unboosted vs 93 and boosted is ..but i assume some admin would know. So i cant tell the percent..but i would assume its 20% more or so ..and a team that 20% better across the board should not put up 6 points even if you give some credit for his offensive game plan.


Do your DEs have 20% more footwork? 20% more balance? 20% more sprinting? I would disagree that 20% more SPs = 20% more skills because the SP cost is not flat.

The random assigning of skills means that the builds will likely be flat at the higher levels, which means that they won't be good at anything. The SAs will make a huge difference on top of that.
 
bhall43
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Originally posted by Corndog
Mr Reliable ldo


uhhh...do you know something about Mr. Reliable that I don't?
 
Torg
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Originally posted by Corndog
Having 20% more SP doesn't make you 20% better.


true.but it certainly doesnt make me worse..and with that advantage at every spot i would think that would matter
 
Time Trial
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Originally posted by Corndog
Mr Reliable ldo


KLs weren't a big deal and most WRs weren't making the catch within three yards of the LoS.

HBs on the other hand, I always used Mr. Reliable.
 
Time Trial
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Originally posted by bhall43
uhhh...do you know something about Mr. Reliable that I don't?


It boosts Rec Grip and balance for catches within three yards of the LoS. No reason to use it on a WR imo.
 
ProfessionalKop
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Originally posted by bhall43
Well I mean like my WR's on the server. There was no Catch in Stride and most of my guys were more possession builds. So what was there really to take for SA's? Prime Time and...? Nothing. So I just usually went with HTH and RW.


slot machine. mmbabay
 
bhall43
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Originally posted by Time Trial
KLs weren't a big deal and most WRs weren't making the catch within three yards of the LoS.

HBs on the other hand, I always used Mr. Reliable.


I guess I hadn't read Mr. Reliable too well. It activates beyond the first down marker on a pass or within 3 yards of it?
 
Corndog
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Originally posted by Time Trial
It boosts Rec Grip and balance for catches within three yards of the LoS. No reason to use it on a WR imo.


3 yards of the LoS and 3 yards of the first down marker
 
bhall43
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Originally posted by Time Trial
It boosts Rec Grip and balance for catches within three yards of the LoS. No reason to use it on a WR imo.


Also says something about first down though.
 
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