Are there any plans to convert any of the ultra-popular greasemonkey scripts to real site features?
Modok
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Has there been any discussion regarding lowering the flex cost of WRs? As it stands, they arent worth the cost of carrying them out to level 70+.
Frycicle
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Originally posted by the man of doom
http://goallineblitz.com/game/team.pl?team_id=5265
lv 54 HB in a 30 cap?
on the team his whole career
http://goallineblitz.com/game/team.pl?team_id=5265
lv 54 HB in a 30 cap?
on the team his whole career
Originally posted by Frycicle
on the team his whole career
he should have been cut
on the team his whole career
he should have been cut
Catch22
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Originally posted by Frycicle
Originally posted by the man of doom
http://goallineblitz.com/game/team.pl?team_id=5265
lv 54 HB in a 30 cap?
on the team his whole career
This is the answer. Players can be grandfathered in.
Originally posted by the man of doom
http://goallineblitz.com/game/team.pl?team_id=5265
lv 54 HB in a 30 cap?
on the team his whole career
This is the answer. Players can be grandfathered in.
CMON
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I know you say Streaky works. Anyway to flag in the summary report?
Suggestion could be either a new column or, coloring the players name to green for streaky firing for a good game, or red for a bad game
Suggestion could be either a new column or, coloring the players name to green for streaky firing for a good game, or red for a bad game
Saris
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This was the 2nd question from the submitted Q&A.
Originally posted by Catch22
2. Does confidence assist in anything except morale? To clarify...does your actual confidence score get used in any actual rolls to "do something"?
Yes, it does. It mostly helps kickers and quarterbacks, but there are also certain things that are determined by rolls vs your confidence score alone
I'd assume that confidence affects rolls to prevent demoralizing effects from SA's etc. But could you give an example of confidence affecting a non QB/K/P roll that isn't related to preventing a demoralizing effect?
Originally posted by Catch22
2. Does confidence assist in anything except morale? To clarify...does your actual confidence score get used in any actual rolls to "do something"?
Yes, it does. It mostly helps kickers and quarterbacks, but there are also certain things that are determined by rolls vs your confidence score alone
I'd assume that confidence affects rolls to prevent demoralizing effects from SA's etc. But could you give an example of confidence affecting a non QB/K/P roll that isn't related to preventing a demoralizing effect?
Edited by Saris on Jan 16, 2010 19:43:46
cosmoxl
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Originally posted by cosmoxl
I'd like some thoughts from the boss on how a high amount of shed blocks SA would do vs around 23% break block chance with only a moderate amt of shed blocks SA for a mature DT.
hasn't been answered so I'll rephrase: what's the difference between, for example, shed blocks SA vs + break block %?
thanks!
I'd like some thoughts from the boss on how a high amount of shed blocks SA would do vs around 23% break block chance with only a moderate amt of shed blocks SA for a mature DT.
hasn't been answered so I'll rephrase: what's the difference between, for example, shed blocks SA vs + break block %?
thanks!
Originally posted by the man of doom
http://goallineblitz.com/game/team.pl?team_id=5265
lv 54 HB in a 30 cap?
Yes, there are a few grandfathered teams still around, but they will eventually level out of the system. Also, note that that team still didn't win in the playoffs and lost 4 games. Levels aren't everything.
http://goallineblitz.com/game/team.pl?team_id=5265
lv 54 HB in a 30 cap?
Yes, there are a few grandfathered teams still around, but they will eventually level out of the system. Also, note that that team still didn't win in the playoffs and lost 4 games. Levels aren't everything.
Edited by Bort on Jan 16, 2010 19:42:45
Originally posted by Catch22
This is the answer. Players can be grandfathered in.
he still should have been cut tbh
This is the answer. Players can be grandfathered in.
he still should have been cut tbh
Catch22
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Originally posted by Modok
Has there been any discussion regarding lowering the flex cost of WRs? As it stands, they arent worth the cost of carrying them out to level 70+.
WR's can still be effective. I personally had a very effective WR at the WL level this season. With the changes coming in the passing game, I would expect further improvement. So answer to your question is no.
Has there been any discussion regarding lowering the flex cost of WRs? As it stands, they arent worth the cost of carrying them out to level 70+.
WR's can still be effective. I personally had a very effective WR at the WL level this season. With the changes coming in the passing game, I would expect further improvement. So answer to your question is no.
Originally posted by sjmay
Thanks,
I will read over that,
Quick follow up, is the speed at which the defense swarms going to be changed?
Yes, vision checks for zone defenders have been made harder, making reaction time a bit more "human." Check out some recent test server games and you can see many of the modifications in their current state.
Thanks,
I will read over that,
Quick follow up, is the speed at which the defense swarms going to be changed?
Yes, vision checks for zone defenders have been made harder, making reaction time a bit more "human." Check out some recent test server games and you can see many of the modifications in their current state.
Catch22
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Originally posted by Jack Del Rio
Are there any plans to convert any of the ultra-popular greasemonkey scripts to real site features?
I can't speak for Bort personally but I know from time to time he takes an idea from a greasemonkey script and adds it as a feature. It's more a matter of something being brought to his attention that he likes.
Are there any plans to convert any of the ultra-popular greasemonkey scripts to real site features?
I can't speak for Bort personally but I know from time to time he takes an idea from a greasemonkey script and adds it as a feature. It's more a matter of something being brought to his attention that he likes.
Originally posted by cosmoxl
hasn't been answered so I'll rephrase: what's the difference between, for example, shed blocks SA vs + break block %?
thanks!
They are very similar, those shed block is one of those "flat rate" type SA's, as opposed to a % boost. Depending on your existing score, break block % might be better or worse.
hasn't been answered so I'll rephrase: what's the difference between, for example, shed blocks SA vs + break block %?
thanks!
They are very similar, those shed block is one of those "flat rate" type SA's, as opposed to a % boost. Depending on your existing score, break block % might be better or worse.
Originally posted by Catch22
I can't speak for Bort personally but I know from time to time he takes an idea from a greasemonkey script and adds it as a feature. It's more a matter of something being brought to his attention that he likes.
Yes. A number of the 'little features' added have been greasemonkey scripts. So I'd think that this will continue.
I can't speak for Bort personally but I know from time to time he takes an idea from a greasemonkey script and adds it as a feature. It's more a matter of something being brought to his attention that he likes.
Yes. A number of the 'little features' added have been greasemonkey scripts. So I'd think that this will continue.
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