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Forum > Goal Line Blitz > Elusive pathing and vision discussion (with a foreword about spin)
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Ahrens858
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Originally posted by TyrannyVaunt
Minimally 48... To even have a shot at the Fake/Tackle avoidance sub rolls. The number of sub rolls are really dependent on Agility, Carrying, Confidence, AEQ, SA's, VA bonuses/stacks...

Like I said before... The lower the value of Vision... The less sub rolls you have access too. The higher the vision... The more sub rolls you have a chance at.

So a back with 48 vision may only be able to roll Quick Cut and Juke.... Or randomly selected two sub rolls. Whichever score is higher is what is taken and goes up against the defenders tackle roll.

But a back with say 70 vision... Well he has a chance to roll Quick Cut, Juke, Head Fake and possibly Spin - which would be four sub rolls for the tackle avoidance score (the highest score taken - all the rest thrown out)... And it is matched up against the defenders tackle roll.

Thus higher vision would in a sense, unlock additional chances for the HB to roll a successful tackle avoidance skill/ability score.

It is getting late, and I am not sure if this makes sense. But it seems logical to me??


this looks good, imo.
 
Air18
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Originally posted by TyrannyVaunt
Minimally 48... To even have a shot at the Fake/Tackle avoidance sub rolls. The number of sub rolls are really dependent on Agility, Carrying, Confidence, AEQ, SA's, VA bonuses/stacks...

Like I said before... The lower the value of Vision... The less sub rolls you have access too. The higher the vision... The more sub rolls you have a chance at.

So a back with 48 vision may only be able to roll Quick Cut and Juke.... Or randomly selected two sub rolls. Whichever score is higher is what is taken and goes up against the defenders tackle roll.

But a back with say 70 vision... Well he has a chance to roll Quick Cut, Juke, Head Fake and possibly Spin - which would be four sub rolls for the tackle avoidance score (the highest score taken - all the rest thrown out)... And it is matched up against the defenders tackle roll.

Thus higher vision would in a sense, unlock additional chances for the HB to roll a successful tackle avoidance skill/ability score.

It is getting late, and I am not sure if this makes sense. But it seems logical to me??


+1

Makes sense to me as well. On that note, I'm gonna head to sleep.

More rambling another night. Cheers.
 
tautology
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Originally posted by TyrannyVaunt
Minimally 48... To even have a shot at the Fake/Tackle avoidance sub rolls. The number of sub rolls are really dependent on Agility, Carrying, Confidence, AEQ, SA's, VA bonuses/stacks...

Like I said before... The lower the value of Vision... The less sub rolls you have access too. The higher the vision... The more sub rolls you have a chance at.

So a back with 48 vision may only be able to roll Quick Cut and Juke.... Or randomly selected two sub rolls. Whichever score is higher is what is taken and goes up against the defenders tackle roll.

But a back with say 70 vision... Well he has a chance to roll Quick Cut, Juke, Head Fake and possibly Spin - which would be four sub rolls for the tackle avoidance score (the highest score taken - all the rest thrown out)... And it is matched up against the defenders tackle roll.

Thus higher vision would in a sense, unlock additional chances for the HB to roll a successful tackle avoidance skill/ability score.

It is getting late, and I am not sure if this makes sense. But it seems logical to me??




Actually that makes a ton of sense to me.

 
Ahrens858
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Originally posted by Air18
+1

Makes sense to me as well. On that note, I'm gonna head to sleep.

More rambling another night. Cheers.


same for me also, not that i was contributing anything anyway
 
Air18
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Originally posted by Ahrens858
same for me also, not that i was contributing anything anyway


Neither was I
 
TyrannyVaunt
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OK - so can it be done?
 
Ahrens858
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Originally posted by TyrannyVaunt
OK - so can it be done?


most likely will be done in time, not that it really answers your question

but anyway

if this sort of thing is implimented, in say 3 or 4 seasons (rough guess)

what sort of build would you aim for...

100 agility
85 speed
68 strength
68 carrying
80 vision

something along those lines?

this is really tempting me to start a HB this offseason
 
Bukowski
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3 or 4 seasons?

Shit, lets get this done for S14.
 
Air18
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Originally posted by Ahrens858
most likely will be done in time, not that it really answers your question

but anyway

if this sort of thing is implimented, in say 3 or 4 seasons (rough guess)

what sort of build would you aim for...

100 agility
85 speed
68 strength
68 carrying
80 vision

something along those lines?

this is really tempting me to start a HB this offseason


IMO, you need more Speed than that if you want to break off long runs. If vision actually makes Fakes work, then you can probably get away with less Str and more Speed.
Edited by Air18 on Dec 31, 2009 01:31:42
 
Ahrens858
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Originally posted by Air18
IMO, you need more Speed than that if you want to break off long runs. If vision actually makes Fakes work, then you can probably get away with less Str and more Speed.


say, 60 strength and 90 speed?

im guna mess around with player builder and see wat i come up with
 
Ahrens858
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DAMNIt, no im not because of nightly processing
 
tautology
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Originally posted by Ahrens858
most likely will be done in time, not that it really answers your question

but anyway

if this sort of thing is implimented, in say 3 or 4 seasons (rough guess)

what sort of build would you aim for...

100 agility
85 speed
68 strength
68 carrying
80 vision

something along those lines?

this is really tempting me to start a HB this offseason


I think 85 speed is too low for anything except a power back. 100 ish speed at least.
 
Ahrens858
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Originally posted by tautology
I think 85 speed is too low for anything except a power back. 100 ish speed at least.


true....
 
Ahrens858
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stupid nightly processing
 
TyrannyVaunt
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To recap thoughts... In summary form.

1.) Pre Snap... Assign Threat Values to the defenders...
** Perhaps Higher Vision by HB helps with Pre-snap Threat Values being assigned accurately??
** Lower Vision perhaps makes a higher threat look lower in value? Thus doesn't avoid him as much??
** Some cool modifiers could be played with here.
2.) Simple Vector Math... Ball carrier avoids highest threats.
3.) Threat intersects the ball carrier... The Vision check is required by the HB.
4.) Tackle avoidance versus Tackle Roll is carried out.
..a.) higher Vision will help with the Tackle avoidance sub rolls - or 'unlocks' multiple sub rolls
5.) Tackle or Missed Tackle.
..a.) If tackle is made - play is over.
..b.) If tackle is missed, repeat steps 2 to 4 until:
....i.) score,
... ii.) ball carrier runs out of bounds,
... iii.) change of possesion (fumble),
... iv.) or tackle is made.

 
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