User Pass
Home Sign Up Contact Log In
Page:
 
peeti
offline
Link
 
Originally posted by TehKyou
Maybe they should skip a season


wrong solution...he just needs to raise new attention. I still hate bortdog for their terrible, terrible, terrible timing they had when sending out this super email in the middle of season 1 to all GLB1 users...We had tons of new agents but when was that email sent? After the newly created midleague teams already filled their rosters...

So the new agents came, made players, didnt find a team and left again. God, from a marketing standpoint this was pretty much the worst thing ever done by Bortdog here...

However..."skipping" one season would lead to wholes on veteran later on
 
bhall43
offline
Link
 
Originally posted by TehKyou
It's easier to blitz a balanced attack. Just saying


Uh no it isn't.
 
TehKyou
offline
Link
 
Ah, forgot about the ladder.

Eh, I gave up on this places ability to advertise this product to new clients. Also gave up on it's ability to immerse new players into the game without frustrating them or turning them off.
 
Xavori
offline
Link
 
Originally posted by TehKyou
Ah, forgot about the ladder.

Eh, I gave up on this places ability to advertise this product to new clients. Also gave up on it's ability to immerse new players into the game without frustrating them or turning them off.


That reminds me....
 
TehKyou
offline
Link
 
Originally posted by bhall43
Uh no it isn't.


For me, It's easiest to blitz pure rushing. Slightly harder to blitz balanced. Impossible to blitz pure passing. Take it for what you will. A lot probably has to do with builds.

You can dismiss my team for being low on ladder. I think my team is better than it's rank though, at least this season.

But like I said. -eyeroll- I'm done talking about it now.
 
peeti
offline
Link
 
Originally posted by Xavori
That reminds me....


stop whining. You will keep playing anyway While you are at it, please start those rookie threads again^^
 
bhall43
offline
Link
 
Originally posted by TehKyou
For me, It's easiest to blitz pure rushing. Slightly harder to blitz balanced. Impossible to blitz pure passing. Take it for what you will. A lot probably has to do with builds.

You can dismiss my team for being low on ladder. I think my team is better than it's rank though, at least this season.

But like I said. -eyeroll- I'm done talking about it now.


Go ahead and blitz spam qcbc and get back to me.
 
Xavori
offline
Link
 
Originally posted by peeti
stop whining. You will keep playing anyway While you are at it, please start those rookie threads again^^


I never said I wouldn't. Yorick's done at the end of this season because I'm not really interested in trying to fix a team whose basic builds are all wrong for the current sim, and I think the owner is agreement with me. And yes, I know Yorick is currently #2 in our tier, but I don't think we're gonna catch TxSteve this season, and I think it's just a matter of time before the pass-first teams so vastly outdistance run-first teams, especially QB run teams, that it's just a matter of time before Yorick starts falling back down. We might survive as a good team for the rest of the season, but that'd be about it.

As for the rookie threads....sigh. They're boring games, and unlike last season, there's nowhere near as much uncertainty in who's going to win or lose, nor is there anywhere near as many jokes to be made about them. They're also very time consuming since I really was watching replays of all those teams to at least make my guesses somewhat educated. And while I have nothing but time for the next couple weeks while I "rehab" my surgery, I also have oodles of other games constantly calling my name, plus I picked up RPG Maker during the Humble Bundle Weekly sale, and a few of the DLC's for it that were on Steam sale, and I'm itching to start writing stories that people can play.
 
Link
 
Originally posted by TehKyou
What Xav is saying though, it is much harder to make a team that can shut down run or pass specifically. Unless you have a player matchup that will win on an extremely consistent basis against a player(s) who is built specifically to win just 1 type of interaction.

Thats the advantage a single focus offense has. Each player pretty much only has to win 1 type of interaction.

But for defensive players, if you build just to stop one specific type of play. You are useless to your defense vs. the other type


Yeah but if you play an all pass or run team you have one HUGE advantage...you know what they will run. That is significant when game planning.
 
USC_Trojans
offline
Link
 
Originally posted by Galithor
Xav, pointing out a play where a CB gets beat in a coverage engagement doesn't move me.

Philip Fry wins most of his engagements when covered too. He damn well should, he's a superstar and he's got 50+ in nearly every catching skill. Even still, he's only catching 60% of his targets for 13 YPC. Josh Gordon and Calvin Johnson are catching passes at 18 YPC in the NFL.

Philip's #'s aren't anything out of line with what a top flight WR is doing in the NFL today. GLB2 total plays are higher than an NFL game, so you end up with 500 and 600 yard total outputs.

Those 500-600 yard games are more a result of play-count than anything to do with passing being overpowered. If Manning or Brees were throwing 70+ times a game, they'd be putting up more 500+ games than they do normally too.

Hell, Fry's numbers aren't any better than Jimmy Grahams.


to be fair I built that cb to win those coverage engagements. Hes got 70+ deflection 40 int and 35 vert (int and vert could be higher but with these corner routes i have had to put more into speed)
 
bhall43
offline
Link
 
50+ in catching skills doesn't move me that he is Jimmy Graham.
 
USC_Trojans
offline
Link
 
My solution to this is to first fix the interaction between cb and certain routes (corner routes and the route that freezes cbs in shotgun smash), make low pass power deep passes easier to intercept (making deep routes more dangerous if you dont have a QB with good pass power). Add an awareness check that allows players in zones to be aware of players coming towards their zones causing them to intercept the wr as he comes into the zone instead of waiting till the wr enters the zone and make it more difficult for the cb to intercept or deflect short passes with higher throw power.
 
bhall43
offline
Link
 
Doing anything with intercept or deflect is truly going to break a huge part of the game. Fix the broken coverage straight up and go from there. Once CB's aren't constantly left in the dust on the corner routes and safeties arent running around looking completely stupid in zone coverage, stopping deep passes will not be hard whatsoever.
Edited by bhall43 on Jun 5, 2014 15:30:25
 
Parab00n
offline
Link
 
Not only does the Corner routes need fixed but the logic on who gets covered out of the Man Base. I can pretty much shut down the passing attacking by overloading the field with DBs...except the TE position. I'll have 2 DBs on a RB(etc) and leave my LOLB or SS 1v1 with a TE(see SF/DD games) who torches them constantly. DD's last game vs SF I believe they put up about 150+ yards to the TE which I knew was coming but couldn't get the correct defenders on the TE.
 
bhall43
offline
Link
 
Originally posted by Parab00n
Not only does the Corner routes need fixed but the logic on who gets covered out of the Man Base. I can pretty much shut down the passing attacking by overloading the field with DBs...except the TE position. I'll have 2 DBs on a RB(etc) and leave my LOLB or SS 1v1 with a TE(see SF/DD games) who torches them constantly. DD's last game vs SF I believe they put up about 150+ yards to the TE which I knew was coming but couldn't get the correct defenders on the TE.


Originally posted by bhall43
I'm almost never 1 vs 1 on receivers. Speaking of which, instead of talking about new plays how about we fix the smother and man base assignments first.


 
Page:
 


You are not logged in. Please log in if you want to post a reply.