Originally posted by tautology
Originally posted by Deathblade
That's been discussed as well, and carried over to the test server, and added to Bort's personal list of things to tinker with.
And for the second part of my pretty circles...
http://img691.imageshack.us/img691/3082/prettycircles2.jpg
The middle path would like, be the "power" path. The left path would like, require 50+ elusive. The outside path would require 90+ elusive
I think the fundamental problem is that the 90+ path isn't really an elusive path...it's a freakish speed path. You are just trying to outrun the whole defense to the sideline.
To be elusive, you need to be able to make something out what you see, not just spot a hole 20 yards away that you can hit if you have 160 speed.
At least that's my first impression.Thats a very good point too. Which goes back to having those 'Fake' rolls... When a defender goes to make a tackle (based) on the defenders tackle radius... The Elusive should have a chance to fake. The higher the Vision, Carrying, Confidence, SA+VA+AEQ stack helps with the .... 1, 2, 3, 4, 5, 6 combos (sub rolls which can help make the Fake score higher).