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scarletmbb
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Originally posted by Hardcore Texan
Has anyone figured out where to set the subsitution ratio to make it as close as possible for even playing time for the back ups?


95/0 should work if you want starters and back-ups to have the same amt of snaps. What it basically does is have starters play until an energy of 95 and then switch with the back-up for every snap after that.
 
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Great thanks, what if I want it to slightly favor the starters. Then like 85/0?

 
scarletmbb
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Originally posted by Hardcore Texan
Great thanks, what if I want it to slightly favor the starters. Then like 85/0?



Yup
 
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Originally posted by scarletmbb
Originally posted by Hardcore Texan

Great thanks, what if I want it to slightly favor the starters. Then like 85/0?



Yup


Thanks, I have noticed that it says in the sub percentage, the return energy rate should be higher that the first number. This 95/0 goes against that, is there any problem you could foresee by having the first number greater.

I have also wondered by the recommended setting are 35/65, that seems way low.
 
scarletmbb
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Theoretically they should be higher, but if you set the 2nd number lower, you guarantee that the starter will come back the next play. If you set it higher there's a bigger variability there where it won't necessarily alternate starter/back-up every snap. The recommended settings work best if you want to maximize your starters' impact for one game. It will most likely kill their energy, but it'll work for that game.
 
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Originally posted by scarletmbb
Theoretically they should be higher, but if you set the 2nd number lower, you guarantee that the starter will come back the next play. If you set it higher there's a bigger variability there where it won't necessarily alternate starter/back-up every snap. The recommended settings work best if you want to maximize your starters' impact for one game. It will most likely kill their energy, but it'll work for that game.


Gothca, thanks a ton!
 
lrunkle911
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thanks for the response on the energy scarlet.

and then 95/0 is interesting.

I am thinking of you had more than 1 backup it would only rotate between the starter and 2nd string backup (once everyone hit the 95%). the third stringer wouldn't rotate in as well right?

something new to play with.

Thanks!
 
n8theGr8
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when setting DEFENSIVE TACTICS Defense Types . . . Defend Short % - Defend Med. % - Defend Long % . . . how far is short, medium, and long ??


Last edited May 9, 2008 08:22:19
 
scarletmbb
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UPDATE:

Added a question about the special abilities tree.
 
scarletmbb
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UPDATE:

Added a link to Bort's Energy FAQ
 
lrunkle911
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sweet. thanks scarlet (and thanks Bort!)

 
scarletmbb
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UPDATE:

Added a question about gaining XP during a game.
 
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I have a question about the lvl 8 custom upgrade to the skills tree. Can you wait to do that custom upgrade at any level after 8, or is it only available while you are level 8 then goes away at level 9?
Last edited May 11, 2008 01:20:11
 
scarletmbb
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Originally posted by notgoing2argue
I have a question about the lvl 8 custom upgrade to the skills tree. Can you wait to do that custom upgrade at any level after 8, or is it only available while you are level 8 then goes away at level 9?


You can do it whenever, it's just unlocked at lvl 8.
 
Stray Doug
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I've been looking through FAQs and posts and haven't been able to find a specific explanation of how the point cost works for special ability trees. Like, level 1 and 2 cost 1 point, level 3 and 4 cost 2 points... does it keep going up by +1 every two levels? Or is doubling every 2 levels? Or is not always every 2 levels that it changes? Also, what about the difference for the last skill in the tree... is that +1 compared to the first 4? Are the first 4 all identical in terms of costs?
 
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