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Coach_Higgs
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Originally posted by 4chanCitizen
Im not the most insane coach but I went 28-2 last season so now I have a big head.

It sounds like you're trying to recreate the wheel my guy. You jumped right in to own a team an now you're trying to figure everything out on your own. I mean sure it's possible to just figure things out on your own (PH33P and Kvothke come to mind) but it would be a lot easier to just jump on a decent team and see how they do things. And I do mean a lot easier. The vast majority of my offensive coaching knowledge comes from the time I spent on "John Gruden's Nightmare" with Agerm, Bruce, DallasCowboy and jhiggseiu14. Literally all my defensive knowledge for my current team comes from just idlily observing things as Gliwice Lions defensive coordinator. My current defensive scheme is just a cheap imitation of the Blood Sweat and Beers Hybrid defense. A team I also closely observe as the Assistant OC.

My S* DT builds was designed by Raid (whether he knows it or not lol). The rest of my D-line was designed by AltBruce. My CB, LB, and Safety builds were directly stolen from BSB (Sorry Leos). My HB build was given to me by Ghanima but even then he got it from PH33P. My QB (Ozymandias "made in china") is quite literally just the Chinese knockoff of Gliwice Lions QB (Ozymandias king of kings). The only builds I actually sat down and designed on my team are the WRs and TEs.

I only have 3 players I made for my current team, 2 of which are free. Everyone else came from all the agents I had networked with the season before. I don't use GLB scout either, I just sit down and scout teams with a pen and paper. You really don't need to spend boatloads of money to be successful in the game. You just need to have a general idea of how to plan, put together, and run a team. That's hard to do unless you've been a part of the process before hand. I recommend you join teams, see what makes them successful, and try and recreate that with your own teams via putting your own twist on it. I also recommend you network with other agents in the future as opposed to creating all the players yourself.

It's really easy to shut out CPU teams if you know how to do it. Make two outside blitzing LBs and spam blitzes. Make CIT TEs and spam them on offense. You'll win. Hell, you'll beat most people if you do that. I mean just look at our last game playing a CPU a tier above us https://glb2.warriorgeneral.com/game/game/806551
These are things you'd learn fairly quick if you had people to teach you.


im back
 
Coach_Higgs
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have fun....challenge the meta....be pessimistic about most advice you get. take tips but dont take em as salary. make your own system. study your dots. be bold be you be different. read through the build threads and tactic threads. dig and pay homage to the history of this game. there are alot of agents here who have helped be become a non consistent agent who always show promise but never sticks around for two or more seasons smh....but thats over now....vipermaw..majestiv...phisch...agerm 67...osiris....corndog...atlbruce...i remember when 4chan first got started....im just happy too see you guys still around...my old account is closed but this is jhiggseiu14 and im looking forward to returning the favor by staying around this time...

those guys i named above...is the reason i was able to learn how to lose and win. When i first got started i used to message the top agents and got some good info or some good recommendations to other agents...seriously...i was able to get some inter coaching positions on good teams just to watch how a good team moderates...these were the days the forums were really populated and had a true feeling thats unmatched these days...we need to turn that around... we used to have leage forums and everything...ppl were trash talking i miss it lol...but without networking like someone previously mentioned, i wouldnt have become as knowledgable...viperpaw taught me how to build a good dot...agerm taught me how to approach offense and defense...majestic taught me how to do a special team chart...osiris taught me what it meant to go against the grain...corndog pulled me through some situations..atlbruce and everybody has been upset with in the past but these guys helpes me become a better agent all around.

but honestly...keep it keep consistent...study the game and have fun with it...i never got past sophomore but i had a pretty dam good record...looking to re learn just like you my boy...looking forward to your growth...
 
Raid
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Originally posted by 4chanCitizen

My S* DT builds was designed by Raid (whether he knows it or not lol).


I did not, and I charge a licensing fee for my builds so...

I'll take one coaching job and be on my way.
 
4chanCitizen
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Originally posted by Raid
I'll take one coaching job and be on my way.


Dang! I wish I had space. I shall remember this day though! We need to get on a team together at one point. But yeah it was a while ago

Play the tape!

---------- Original message ----------
From: 4chanCitizen
Date: Aug 6, 2020 07:58:14
Subject: Question Building a S* DT
To: Raid

Hey Raid I know this is really random but can you help me with building my S* DTs? Everyone I've asked so far has basically told me to ask you. I don't even know where to put the basic attributes lol. I want him to be mainly focused on stopping the run. Could you please help me out?

This was the best I could do
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---------- Original message ----------
From: Raid
Date: Aug 6, 2020 08:25:23
Subject: RE: Question Building a S* DT
To: 4chanCitizen

Well, the main thing you gotta start out with is do you want your DT to focus on winning interactions more often and demoralizing the opponent - or do you want to focus on trying to get a quick break and get free? Both can be very good at stopping the run and require different builds to pull off.

Power-focused DTs will demoralize the opponent blockers and create chaos, but they don't tend to get as clean a break - though they do get more reverse pancakes.

I've always favored the power style, and it's served me well and is generally better suited for run stopping. But overall it creates more opportunity for the guys around you and clogs up the lanes inside. But breaking away clean can result in more tackles for loss, and sacks on the other side of things.




---------- Original message ----------
From: 4chanCitizen
Date: Aug 6, 2020 08:29:46
Subject: RE: Question Building a S* DT
To: Raid

Thanks Raid I really appreciate it! Yeah I think i'm going to go with Intimidation builds for my entire D-line.


-----------------
Intimidation is not worth the investment past 35 or so. Literally. You are way better off demoralizing the opponent through hold ground and pass rush power combined with as high a level of balance.

That way you are always guaranteed to be winning the battle in terms of power - which is WAY more demoralizing to the opponent than intimidation.

I used to run 75 INT on most of my DT builds until I observed my guy with 25 getting just as many hurries and more reverse pancakes despite physically being weaker overall. He had more balance, and I decided to do some testing into it. Sure enough, intimidation turned out to be a huge waste of points, and hugely expensive.



You can go for an even distribution of tech skills and power skills with d-line, unlike with a lot of other positions you don't have to fully 'commit to an archetype' in order to not have conflicts - but I still recommend leaning at least 10 points one way or the other.


Like, right now at Journeyman my DT only has 55 pass rush power and 55 hold ground, and only 40 in tech and break run block - yet he was dominating pro o-linemen because of his 65 balance. You really only need around 70 in the power skills at vet, so long as you have the balance, to really demoralize the opponent - due to the fact that the overwhelming meta at the moment is to have very little power on blockers and go tech heavy.



Power is cheaper than tech, demoralizes better than intimidation, and works exceptionally well with balance - which is a huge factor in blocking anyhow.
Edited by 4chanCitizen on Jul 19, 2021 08:44:32
 
Xars
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Originally posted by 4chanCitizen

-----------------
Intimidation is not worth the investment past 35 or so. Literally. You are way better off demoralizing the opponent through hold ground and pass rush power combined with as high a level of balance.

That way you are always guaranteed to be winning the battle in terms of power - which is WAY more demoralizing to the opponent than intimidation.

I used to run 75 INT on most of my DT builds until I observed my guy with 25 getting just as many hurries and more reverse pancakes despite physically being weaker overall. He had more balance, and I decided to do some testing into it. Sure enough, intimidation turned out to be a huge waste of points, and hugely expensive.



I was planning on doing a large write-up on this at the end of the season.

Intimidation is very under-powered in my view. But I want a full season of data and interactions to fully analyze it. At this point, it could just be my impression.



 
Cybertron
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Intimidation is good if you combo it with Beat Down SA.
 
Raid
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Originally posted by Cybertron
Intimidation is good if you combo it with Beat Down SA.


Beat Down's fire rate is so low that it's hardly worth taking, and while in rookie you can get 10-20 revcakes in every game so it will fire 1-2 times in the game - at vet you're lucky to get 9 and the value for wasting the SA just is not worth it.



Also is it not frowned upon to post PMs? I don't mind, I talk about all this junk on the forums enough anyhow that I literally have no secrets left.
 
Raid
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Originally posted by Xars
I was planning on doing a large write-up on this at the end of the season.

Intimidation is very under-powered in my view. But I want a full season of data and interactions to fully analyze it. At this point, it could just be my impression.





It's not super underpowered, but the effects it has are limited in scope and the investment is so large for the skill. Taking it over 50 is a huge no-no... not touching it at all isn't that bad of an option, but I like to get 35-50 just to help with hurries and such.
 
Cybertron
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Originally posted by Raid
Beat Down's fire rate is so low that it's hardly worth taking, and while in rookie you can get 10-20 revcakes in every game so it will fire 1-2 times in the game - at vet you're lucky to get 9 and the value for wasting the SA just is not worth it.


The fire rate is directly related to the player's intimidation and is up to 70% (Gold)...so if you only have 50 in Intimidation, then yeah, it will not fire very often. If you have 80+, it should fire every other knock down.
Edited by Cybertron on Jul 19, 2021 12:41:05
 
Raid
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Originally posted by Cybertron
The fire rate is directly related to the player's intimidation and is up to 70% (Gold)...so if you only have 50 in Intimidation, then yeah, it will not fire very often. If you have 80+, it should fire every other knock down.


I used to run 75+ on every single DT build. Maybe near 100 you'll get that 70%, but at 80 it was closer to 1 in 5.
Edited by Raid on Jul 19, 2021 12:43:01
 
Cybertron
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Originally posted by Gadz
well im just gonna stop playing.. unless its a CPU team i dont even have a chance of scoring. its too bad leagues arent made up according to coaches experience in this game.. so im not playing against veterans with 50+ seasons of experience or the game doesnt put me up against professional level teams where i have no hope in hell of even scoring or getting 1 player with decent stats. you guys can offer any and all the help you want. it's not going to happen. only time i scored was against a CPU team week one.. since then.. 0 points for.... 18452345196859875234 points against. what a great realistic simulator


Don't feel bad...he just beat Flying Kaze 72-0. You only lost 58-0.

https://glb2.warriorgeneral.com/game/game/807534
Edited by Cybertron on Jul 20, 2021 08:40:43
 
Cybertron
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Originally posted by Raid
I used to run 75+ on every single DT build. Maybe near 100 you'll get that 70%, but at 80 it was closer to 1 in 5.


Interesting...
 
ellix
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Originally posted by Cybertron
Interesting...


The same thing is notable about First Step. Pre 80 Quickness, it may as well not exist.
 
Xars
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Originally posted by Raid
I used to run 75+ on every single DT build. Maybe near 100 you'll get that 70%, but at 80 it was closer to 1 in 5.


Originally posted by Cybertron
Interesting...


Pretty much all of the SA's are this equation:

(Fire Rate) x (Skill Value / 100) = Effective %

So if the Fire Rate is "up to 40%" and your Skill Value is 100, then you'll get a 40% Effective Fire Rate %.

If the Skill Value is 50, then you'll get a 20% Effective Fire Rate.

Choose Gold SAs based on your highest Skill Values.

Bronze & Silver SAs with Fire Rates in the 15-35% range on Skill Values of 50, show up as 7-17% Effective Fire Rates - or just a few times per game.

Edited by Xars on Jul 20, 2021 13:26:35
 
ellix
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Originally posted by Xars
Pretty much all of the SA's are this equation:

(Fire Rate) x (Skill Value / 100) = Effective %

So if the Fire Rate is "up to 40%" and your Skill Value is 100, then you'll get a 40% Effective Fire Rate %.

If the Skill Value is 50, then you'll get a 20% Effective Fire Rate.

Choose Gold SAs based on your highest Skill Values.

Bronze & Silver SAs with Fire Rates in the 15-35% range on Skill Values of 50, show up as 7-17% Effective Fire Rates - or just a few times per game.



I wouldn't be too sure that all SAs scale linearly like this. Some definitely seem to scale exponentially instead.
 
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