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william78
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Originally posted by o The Boss x
The suggestions are coming from your userbase. What percentage of your active userbase isn't a team owner? I'd venture to argue that your average user at this point in this game is a team owner. Even if not, why do we care so much about securing an average user that only creates a player or two?

IMO you should stop trying to secure your idealistic "average" user and focus on attracting and retaining/exciting the (albeit fewer) cash cows that have heavy interest in this area of games/sports. Hell, if there are more of these, then more of your "average" users will trickle in.


That's confusing the egg for the chicken. The game has primarily owners because most of the development effort or "things to do" was focused on the team ownership side.

Designing solely for that - is candidly imho , what created most of the declining user-base in the 1st place. If you are not willing to invest hours into gameplay (which isn't realistic outcome) then it's probably not the game for you.

That's a problem and not an easy one to solve.

Focusing 100% of your development effort on a declining number of cash cows is well a recipe for going broke in any industry. Blackberry of recent comes to mind a number of corporate and government clients buying large quantities of phones. Though, it's a constant there are large customers in the travel agency lines - at one point there was the #1 company in making lock boxes for traveling and providing security for cash movement - that is where Wells Fargo started - guarantee you they are happy they didn't decide to stick only to their high-end clients looking for the hardened lock box and the maximum security detail.

 
Cybertron
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Originally posted by ellix
I think a place to look into isn't to make the game more attractive to agents who only create players, but rather to incentivize players to become coaches by making the ease of entry into these roles easier for players.



Exactly. This game will never appeal to an agent who soley owns players. It is for agents who coach and/or own teams. Making/owning players is just part of being an agent. This is why I suggested going the route of improving the coaching experience.

If you want it to be more of an MMORPG for the player, you would have to limit the amount of players being created by an agent and dive more into the actual makeup of the player. Also would have to limit the teams. Basically, you would have to create a different game.
Edited by Cybertron on Jun 11, 2021 10:07:37
 
Cybertron
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Originally posted by ellix

Why when I look at a play in the sim is there not a little ticker at the bottom telling me exactly what play the offense is calling and the defense is calling? This can be a great tool for up and coming coaches to start to recognize play patterns.


Huh? They do have this. You can see the offensive and defensive play being run.
 
o The Boss x
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Originally posted by william78
The game has primarily owners because most of the development effort or "things to do" was focused on the team ownership side.


Okay, so get them there ASAP. Otherwise, there isn't shit for them to do.
 
Cybertron
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Originally posted by ellix


In the same vein, why is player creation so nebulous? We rely on GLB2Scout to build players because the actual site provides no information on what anything does. How are players going to be invested in their dots when so many are abject failures because they don't know how to properly build a player, and what's more have an avenue TO LEARN other than being told by other players how to do it. Again, why are we relying on Stobie to provide a service that should just be a natural part of GLB2?



I actually like this part. It makes agents try different builds to see which are the best. Too many things are handed out to people these days where they don't have to experiment and try to find the best builds. This is my favorite part of this game, honestly. It sparks discussion and controversy over builds. It fuels half of the message board posts.
Edited by Cybertron on Jun 11, 2021 10:21:19
 
ellix
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Originally posted by Cybertron
Huh? They do have this. You can see the offensive and defensive play being run.


I literally never realized until you said something because its hidden by default which seems odd, it really should be inversed.

Originally posted by Cybertron
I actually like this part. If makes agents try different builds to see which are the best. Too many things are handed out to people these days where they don't have to experiment and try to find the best builds. This is my favorite part of this game, honestly. It sparks discussion and controversy over builds. It fuels half of the message board posts.


I don't think anything GLB2Scout does cuts down on build diversity, if anything it probably increases it since people are able to actually formulate builds and see where the end result will be. Maybe if your idea of diversity is just failed build after failed build, but otherwise I don't see the value of not including it in the base game.

 
Corndog
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Originally posted by ellix
I think a place to look into isn't to make the game more attractive to agents who only create players, but rather to incentivize players to become coaches by making the ease of entry into these roles easier for players.


But that's also not how the game is designed. There's 40 players on a team, and maybe 4 GMs. Not everyone can be an owner.

The pricing structure is also set up in a way that, like, teams don't pay for themselves. It costs more processing power to sim the games for a team than a team costs, so can't really just give teams to new players hoping they stick around.
 
ND Irish1
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Originally posted by o The Boss x
Okay, so get them there ASAP. Otherwise, there isn't shit for them to do.


lmao ditto ,guys askin for kinda dumb shit now ,it aint easy guys that are left now are no joke but there are reasons for that cause we took our lumps at first, but everyone does try to help out new guys way more than when i first got in the gm ,but newer people are just runnin into the TRUE people who love this gm DEAL WITH IT ,i love the challenge of tryin to beat the upper tiers guys if ya dont this gm is not for you no doubt ,get scout figure out your scheme an your builds an then u will see a difference
 
Cybertron
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Originally posted by Corndog
But that's also not how the game is designed. There's 40 players on a team, and maybe 4 GMs. Not everyone can be an owner.

The pricing structure is also set up in a way that, like, teams don't pay for themselves. It costs more processing power to sim the games for a team than a team costs, so can't really just give teams to new players hoping they stick around.


Surely you make money off scrimmages?
Edited by Cybertron on Jun 11, 2021 15:09:23
 
Corndog
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Originally posted by Cybertron
Surely you make money off scrimmages?


For inactive users? Not usually.
 
Cybertron
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Originally posted by Corndog
For inactive users? Not usually.


No, you said "It costs more processing power to sim the games for a team than a team costs". Does it cost more processing power than a scrimmage costs? I guess this why you don't want to give every team a free scrim on the day off.
Edited by Cybertron on Jun 11, 2021 15:15:05
Edited by Cybertron on Jun 11, 2021 15:14:39
 
eTHICCalBEEF
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Originally posted by Corndog
But that's also not how the game is designed. There's 40 players on a team, and maybe 4 GMs. Not everyone can be an owner.

The pricing structure is also set up in a way that, like, teams don't pay for themselves. It costs more processing power to sim the games for a team than a team costs, so can't really just give teams to new players hoping they stick around.


If that's the limiting factor in encouraging newbies to become owners, there must be more ways to monetize the game. What about luxuries? Like the ability to pay for custom turfs, user created field/uniform designs, flairs (player, forum, team), forum emotes, in game celebrations, or even qualifications for leaderboards (which would otherwise be locked)? Could even have interactions with pop-up text during the sim, like if you get the Home Run flair for your elusive HB and he breaks a long TD, there's some impressive text that flashes across the screen and maybe even a short celebration to add hype to the games. Being able to pay for fancy (or even custom) forum emotes would also be a way to increase income and provide value without punishing someone too much for not buying in - Discord Nitro is a great example of this working. There would certainly be pressure to get these kinds of things, because nobody wants to be the team that lacks style and uses only default options, and as many other franchises have shown, an aesthetics based model is a completely viable source of income. As an Overwatch player you're definitely already intimately familiar with that, and it's pretty much present in every other giant of its genre - PoE, DoTA 2, LoL, Fortnite (as much as I hate to admit it), and so many more.

Also just thought of another one - letting users purchase the option to have image file sizes larger than 50kb. If someone goes through the work to find and/or edit an image to represent them, their players, or their teams, they should have the option to make it look the way it was intended.
Edited by Kvothe27 on Jun 11, 2021 15:17:59
Edited by Kvothe27 on Jun 11, 2021 15:16:53
 
william78
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Originally posted by o The Boss x
Okay, so get them there ASAP. Otherwise, there isn't shit for them to do.


If you don't have agents with players - then all the players are owners - why build it as an MMORPG? That's simply a football simulation you don't need players.

Novelty of the game experience holds players at first - after that they need things to do - that need not necessarily be play levers though they did attempt that in GLB1 - as I mentioned the only problem was players simply copied owner advice because it tied in to much to the gameplan. And current tactics are not anything you would change game to game for any reason so it isn't lever.

To be sure there are other things they could do to build a game more agent friendly things like-
- Team REcords page , for individual , individual vs. CPU, League and Level REcords, single game, season , career
- Player achievments are a form of this but they are too rare in betwwen once you've tapped them

Some of it's also self-fulfilling prophecy if you look at the comments saying this game only appeals to older fantasy football fantatics or football fantatics who like video games is a bit too inspecific - I just remember the agents who were here seasons 1-10 and they had some other interests (to be sure fantasy football is a thing) but expecting to build a grow the user-base by encouraging everyone to be owners/playcallers given the time commitment doesn't seem to me like its a long term way to build - simply put it's 1.5 hours daily plus 100 bucks a month that's a big investment. Agent wise there are guys not looking to be master of the universe all kinds of motivation:

1- MANY like to "build" their favorite player - either from the current or past iterations - can't count the number of Dez Bryant name varaitions we had before out there or Marcus Allen - it's a much easier sell to ask someone to spend $5-10 a season but right now after they've emulated that person there is nothign else for them to do and declining effect of assigning points as the player goes up in level. They need something to do.

2- Alot of people like the social aspects - they want to jibber jabber in the forums - connect with owners and other agents. Ok great again they need something to do because otherwise there is nothing to talk about - once the final build is defined where you put your points is just a question of when not where which isn't as exciting.

Finally decreasing number of agents is , by necessity, going to cause a decreasing number of power agents/owners. The reason is simply that it raises the cost of team ownership both in terms of flex and time commitment - if you have to field the entire team virtually yourself or with 1 or 2 close compatriots that team is more expensive - raising the cost of anythign means fewer people are able to undertake team ownership.

-I offered up the levers solely to address what is the biggest growth problem from GLB1 and 2 for that matter - either its a football simulator in which case it doesn't need to be an MMORPG as that just adds to cost/decreases - or - its an MMORPG in which case the agents (which you actually need more of) need more things to do.
 
vipermaw82
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Jeez this escalated quickly, to some degree, if everyone knows just "what to do" make your own game. Ya'll just went rabid, the game comes down to time investment in general. IMO not much they can except keep trying to get more agents in, which is also on us. It's also on us that when we play new agents we don't just spam bs offensive and defensive calls and murder the shit out of them so they think this game is bullshit so why bother. As much as everyone criticizes the devs there is only so much you can do with the base code and where we are at. As far as the balance, its fine for the most part, the problem lies in the agents though. Agents say yeah we will help you this and that, but agents are so far out of the realm of even treating this like a football simulation by just exploiting for the jpeg trophy they ruin it for any new opportunities. This is across the board all online games. People abuse it so they feel better about the win. Like in COD people go play domination to get their K/D up then brag about their K/D. People seriously lose sight of just enjoying a game and trying to play it for what it is.

Honestly the agents are what make or break this game at this point and should probably except that. If you sit there and capitalize on Metas and murder the less experienced agents by using "metas" then you're part of the problem. You'd probably be surprised if as a mass the agents adjusted and agreed to try to treat it like a real football sim, they would probably enjoy the game more as would newcomers. "He who lives in a glass house shouldn't cast stones." End of RANT
 
ND Irish1
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i will say this if ya guys want to get new people in the gm nobody does more on promotin this gm than agerm he streams stuff on twitch an youtube nobody does more for this gm than him ,he at least goes out there to promote this gm an stuff most of u guys just complain about shit , i just want this SAID u want the gm to maybe get better an want some new guys in here then i ask u want are u doin in that aspect ,dont care about most of you peoples responses to this either i have listened to the same complaints for yrs just gettin tired of it. MY QUESTION TO U IS WHAT ARE U DOIN TO HELP BESIDES COMPLAIN cause ya cant build players or playbooks or figure out tacts stop playin cause it aint goin your way deal with it get better most of us will help ya , im always respectful for the most part but tired of these stupid in depth bitchin questions ,if ya dont like i do not care i am happy to be a villian in here ,im not fazed by any of ya at all everyone can be beat lol if ya dont like a challenge then this gm is not for ya sorry if ya cant figure out the math an realize what ya see in gms is not exactly how u see it sometimes cause of the ticks of things with pixels an stuff beat it ,if ya want some info on builds an stuff hit me up i always will leave my builds open an give good advice i pay it forward like it was done for me by agerm73 dlcurt an ghanima who have helped me out a lot but at same time have shown them some things as well SORRY FOR THE RANT just needed to get some things off my chest is all
 
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