I'm currently having a dilemma of rebuilding my whole offensive and defensive line to try and combat this or see if it gets rolled back.
Forum > Goal Line Blitz 2 > Season 46 Change suggestions
Definitely getting fixed. A bug happened when the new SA was added that essentially inverses the ability to gain balance. Oops.
Originally posted by ThePh33P
@corndog when this is fixed let us know so we can scrim/test the sim
Originally posted by Bort
Fixed a bug with recent sim patch that did not allow player balance to recover, which often caused it to cascade down to zero
@corndog when this is fixed let us know so we can scrim/test the sim
Originally posted by Bort
Fixed a bug with recent sim patch that did not allow player balance to recover, which often caused it to cascade down to zero
o The Boss x
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Do the snap reaction changes affect players that are scripted to start the play (i.e. centers, QBs, RBs on run plays, etc.)?
rabidlizard24
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Originally posted by BoDiddley
https://glb2.warriorgeneral.com/game/replay/713890/2456048
^
Keep in mind....my kicker has 73 Snap, and still didn't get the kick off
Pretty ironic with all your players being named Tecmo 😂
https://glb2.warriorgeneral.com/game/replay/713890/2456048
^
Keep in mind....my kicker has 73 Snap, and still didn't get the kick off
Pretty ironic with all your players being named Tecmo 😂
Originally posted by o The Boss x
Do the snap reaction changes affect players that are scripted to start the play (i.e. centers, QBs, RBs on run plays, etc.)?
Yes.
Except kickoff which doesn't have a snap.
Do the snap reaction changes affect players that are scripted to start the play (i.e. centers, QBs, RBs on run plays, etc.)?
Yes.
Except kickoff which doesn't have a snap.
Originally posted by Corndog
Yes.
Except kickoff which doesn't have a snap.
QB's can't even train snap reaction, and they call for the snap in the first place, so they aren't directly affected. They have other balance related stuff (footwork etc) to worry about.
Yes.
Except kickoff which doesn't have a snap.
QB's can't even train snap reaction, and they call for the snap in the first place, so they aren't directly affected. They have other balance related stuff (footwork etc) to worry about.
Raid
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Originally posted by Corndog
Yes.
Except kickoff which doesn't have a snap.
In other words the glitch wasn't with the snap reaction, it was in general something got messed up that caused players to never be able to gain positive balance as the play went on, compounded by the fact that players were losing balance off the bat from a bad snap.
Neat.
Yes.
Except kickoff which doesn't have a snap.
In other words the glitch wasn't with the snap reaction, it was in general something got messed up that caused players to never be able to gain positive balance as the play went on, compounded by the fact that players were losing balance off the bat from a bad snap.
Neat.
Edited by Raid on May 17, 2020 17:48:02
Edited by Raid on May 17, 2020 17:47:53
o The Boss x
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Originally posted by Bort
QB's can't even train snap reaction, and they call for the snap in the first place, so they aren't directly affected. They have other balance related stuff (footwork etc) to worry about.
So HBs need snap reaction now on running plays? It seems as if this skill is coinciding with quickness then at some positions. Not sure it makes sense but from the conflicting responses above I’m not sure what the answer to the above question really is.
QB's can't even train snap reaction, and they call for the snap in the first place, so they aren't directly affected. They have other balance related stuff (footwork etc) to worry about.
So HBs need snap reaction now on running plays? It seems as if this skill is coinciding with quickness then at some positions. Not sure it makes sense but from the conflicting responses above I’m not sure what the answer to the above question really is.
Xars
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Originally posted by Raid
In other words the glitch wasn't with the snap reaction, it was in general something got messed up that caused players to never be able to gain positive balance as the play went on, compounded by the fact that players were losing balance off the bat from a bad snap.
Neat.
Was fun for high Balance teams while it lasted.
Now we know.
In other words the glitch wasn't with the snap reaction, it was in general something got messed up that caused players to never be able to gain positive balance as the play went on, compounded by the fact that players were losing balance off the bat from a bad snap.
Neat.
Was fun for high Balance teams while it lasted.

Now we know.
BoDiddley
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Originally posted by rabidlizard24
Pretty ironic with all your players being named Tecmo 😂

Pretty ironic with all your players being named Tecmo 😂

Originally posted by o The Boss x
So HBs need snap reaction now on running plays? It seems as if this skill is coinciding with quickness then at some positions. Not sure it makes sense but from the conflicting responses above I’m not sure what the answer to the above question really is.
Run play pre-handoff velocity is somewhat scripted, and most balance loss is generally going to be recovered by the time they get the ball anyway since they're not running into defenders or changing direction much (and now that I fixed the recent bug). I'd say it's more of a concern on passing plays. Still, reaction time bonuses can be beneficial for HBs on those quick hitting type runs or pitches, so the QB can do the handoff or pitch on the first tick it's available.
They've always been affected by snap reaction as far as reaction time, and balance checks from changing direction at any time, fwiw.
So HBs need snap reaction now on running plays? It seems as if this skill is coinciding with quickness then at some positions. Not sure it makes sense but from the conflicting responses above I’m not sure what the answer to the above question really is.
Run play pre-handoff velocity is somewhat scripted, and most balance loss is generally going to be recovered by the time they get the ball anyway since they're not running into defenders or changing direction much (and now that I fixed the recent bug). I'd say it's more of a concern on passing plays. Still, reaction time bonuses can be beneficial for HBs on those quick hitting type runs or pitches, so the QB can do the handoff or pitch on the first tick it's available.
They've always been affected by snap reaction as far as reaction time, and balance checks from changing direction at any time, fwiw.
Edited by Bort on May 17, 2020 18:15:17
Originally posted by Bort
Run play pre-handoff velocity is somewhat scripted, and most balance loss is generally going to be recovered by the time they get the ball anyway since they're not running into defenders or changing direction much (and now that I fixed the recent bug). I'd say it's more of a concern on passing plays. Still, reaction time bonuses can be beneficial for HBs on those quick hitting type runs or pitches, so the QB can do the handoff or pitch on the first tick it's available.
They've always been affected by snap reaction as far as reaction time, and balance checks from changing direction at any time, fwiw.
Doesn't the handoff itself also have a chance of lowering balance?
Run play pre-handoff velocity is somewhat scripted, and most balance loss is generally going to be recovered by the time they get the ball anyway since they're not running into defenders or changing direction much (and now that I fixed the recent bug). I'd say it's more of a concern on passing plays. Still, reaction time bonuses can be beneficial for HBs on those quick hitting type runs or pitches, so the QB can do the handoff or pitch on the first tick it's available.
They've always been affected by snap reaction as far as reaction time, and balance checks from changing direction at any time, fwiw.
Doesn't the handoff itself also have a chance of lowering balance?
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