User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Seasonal "Reset League"
Page:
 
Hutch44
offline
Link
 
Originally posted by Team Nucleus
I know how to read pal and what I read is foolish...you give a new user a team and 10 free players, what assurance is there that the rest of the team won't be cpu players because there is a huge lack of players as it is...this would only enhance the lack of players to fill teams.


That's not my idea, osiris can defend that.

Originally posted by
How difficult is it to advertise on facebook for a measly $5 a month?

I'd be surprised if the click-through rate on a GLB facebook ad is more than 1%.



We're on the same side here trying to keep the game alive and growing. We may not agree on how to do that but I think that it's valuable to discuss creative suggestions and take what you may see as a small risk to try something new out for a season or two for the overall longevity of the game.
Edited by Hutch44 on Jul 16, 2019 04:49:02
 
Team Nucleus
Draft Man
offline
Link
 
I agree to an extent but relying on the current users opinions including my own to fix anything is laughable really...this should have been thought out before the game was released to start with...honestly this suggestion would do way more harm than good...if you truely what to kill all the other leagues go right ahead...my pockets won't be hurting but I bet Bort's pockets will feel the pain.
Edited by Team Nucleus on Jul 16, 2019 04:55:27
 
Corndog
Admin
offline
Link
 
Originally posted by Team Nucleus
Sorry but that sounds like a poor excuse for the money this game rakes in every season...Studio Hoppe games have it figured out and they have horrible games but they sure don't have a lack of players playing them...How difficult is it to advertise on facebook for a measly $5 a month?


Somebody has never been exposed to web advertising I suppose?

5 dollars is somewhere between 2 and 3 clicks a month.
 
Team Nucleus
Draft Man
offline
Link
 
Originally posted by Corndog
Somebody has never been exposed to web advertising I suppose?

5 dollars is somewhere between 2 and 3 clicks a month.


I have plenty of exposure to web advertising if you actually advertise it...if you only advertise it for 1 month than of course it won't do much but if you consistantly advertise it does work and in my line of work its extremely useful and very helpful to draw clicks...for the record it does not only draw 2-3 clicks for $5 lets be realistic and stop fooling others just so they agree with you.
 
Corndog
Admin
offline
Link
 
Originally posted by Team Nucleus
I have plenty of exposure to web advertising if you actually advertise it...if you only advertise it for 1 month


And there's another false assumption.

Originally posted by Team Nucleus
for the record it does not only draw 2-3 clicks for $5 lets be realistic and stop fooling others just so they agree with you.


https://www.webfx.com/internet-marketing/how-much-does-it-cost-to-advertise-online.html
"That being said, the typical average is $1 - $2 per click."

https://www.hochmanconsultants.com/cost-of-ppc-advertising/
"Cost per click (CPC) $2.14"

Maybe it has went down since we last discussed it in a meeting. Considering it has been trending upwards, seems unlikely.
Edited by Corndog on Jul 16, 2019 05:08:38
 
Team Nucleus
Draft Man
offline
Link
 
Links with information about things in 2014 and 2016? no it didn't go down it is actually trending way up...stay updated and please don't post old information just to sugarcoat your suggestion.
Edited by Team Nucleus on Jul 16, 2019 05:14:31
 
Team Nucleus
Draft Man
offline
Link
 
For $5 per day you can expect to see about 26 clicks per day and those are the realistic numbers, take notes
 
Corndog
Admin
offline
Link
 
I'm not sure how serious I can take your opinion when you think $5 in facebook ads is going to somehow usher in the glory days when we have been spending hundreds times that, for several years, and we are where we are. I'm going to go ahead and stop responding to you now.
Edited by Corndog on Jul 16, 2019 05:20:32
 
Hutch44
offline
Link
 
Originally posted by Team Nucleus
For $5 per day you can expect to see about 26 clicks per day and those are the realistic numbers, take notes


CPC can average between $0.50-$4 depending on the industry.

I don't think an argument over how many clicks $5 is going to get us is necessary. No amount of facebook ads are going to fix the overarching problem.
 
Team Nucleus
Draft Man
offline
Link
 
Originally posted by Corndog
I'm not sure how serious I can take your opinion when you think $5 in facebook ads is going to somehow usher in the glory days when we have been spending hundreds times that, for several years, and we are where we are. I'm going to go ahead and stop responding to you now.


If you actually advertised the game you'd get the numbers but you don't because I never see this game advertised ever
 
Team Nucleus
Draft Man
offline
Link
 
If you do advertise the game, how about you post the paid advertised links here so we the userbase can help share it around and draw in new users?
Now that would be helpful instead of making major changes to the game
 
ThePh33P
offline
Link
 
Nucleas your being incredibly naive right now. As someone who has worked with FB ads and unity ads I think my last quoted figure was something like 10ish for 1k impressions and this is a smaller banner ad we are talking about which is basically dead advertising as is. You would need a mobile video ad at the very least and your talking like 10-20 times the cost for same impressions. And you still can only expect less than 10% click. I made about 1c per click I generated from a 15 second video ad :/. If you truly think ads are what's needed nucleas start running the social media gauntlet.

It's not difficult to generate a couple hundred impressions daily through Twitter with tags and targeted @. Which would be just as good as FB ads probably better as I've had better click rate there.

Don't throw good money after bad by mass advertising a game that does not have mass appeal.
 
ThePh33P
offline
Link
 
You gotta remember this is a scheduled asynchronous multiplayer game, play by mail basically. this style of game has long since passed its glory days.

that doesn't mean games dead pack it up and go home. I expect thats why cdog and co have sent out emails to gaming/football sites targeted ads being more effective in this scenario. at the same time those sites want to generate clicks for advertising for themselves and this likely wont generate a lot of those so ehh.... it it what it is.


Honestly i just don't see much more of an option than putting the game into a unity wrapper and really trying to get it on the pc platforms like Steam,Epic and Origin being the best one for sports games i believe. This would help get the game more out there towards the mass market but would do very little for user retention which is the more pressing problem.

I would say mobile but the vast majority of successful mobiles are time waster games or idle and i think the game is a little more involved than that and little too slow for the market. It would be a nice feature for current users but i doubt it would bring in enough to support its cost




 
Team Nucleus
Draft Man
offline
Link
 
Listen I'm all for uplifting this game and all because I've always loved this game both GLB Classic and this GLB2 version...this suggestion isn't the way to go about it as much as its being force fed by a small few...proper advertising is the way to go and I don't mean by sending out emails that hardly ever get read thats simply foolish and a waste of time...a good healthy dose of paid advertisement across a few media outlets would do the trick during the regular college/NFL football season and that would draw in football gamers...strategic advertising is what needs to be done but of course thats to much work for some to handle if the mind is already made up for the major changes instead, in that case this wouldn't be a suggestion at all and just a inquiry on how people would feel about these major changes...then there isn't a darn thing anyone can say because the mind is already made up for it to be forced down our throats much like the changes on GLB1 were forced down our throats and yah that worked real well now didn't it...like I said it won't be my pockets hurting if this leads to killing the regular leagues and people quiting because they have a hard time filling their rosters with human players...who wants cpu players on a competing team when the player pool dries up?
All I ask is seriously think about the pro's and cons about this and don't rush anything please
Edited by Team Nucleus on Jul 16, 2019 07:23:22
Edited by Team Nucleus on Jul 16, 2019 07:22:38
Edited by Team Nucleus on Jul 16, 2019 07:21:27
 
ThePh33P
offline
Link
 
So looking at this from the perspective of a free player with 1 pickup player and 1 player. pickup players are where the testing happens and a quick way for me to see my players play. and the free player will play on some random team the the CPU gives me as a semi backup maybe. This is the entire game for me unless i either take initiative and contact an owner or start visiting the forums and figuring out whats going on.

This is 100% the most critical stage for user retention in the games current format. If that connection isn't made the chances of a player sticking around are very low.

With looking ahead at potential leagues and game modes i would say within 1 hour of a new user sitting down they need the opportunity to play with most of the games features especially coaching. Instead of just pickup players. pickup coaching, pickup teams! have a daily/weekly new player leader-board/scouting where real owners can see these users and offer them a position or maybe entice a new player into diving into true team ownership.

Maybe limit the number of times per day that you can play with your pickup team to once or twice per day (pay for more?), Pickup Coaching could be limited to a couple times a day. Going back to a previous post @corndog if CPU Builds were introduced you could set your preferred archetype for each position as a coach and be given those types players in your pickup game. Maybe you could be just the OC and another player could be the DC. Maybe once or twice a day you could be the HC and choose both.

Something cool to add on to that would be the tier system for coaching play x number games at rookie then move up a tier and use mostly sophomore players then move up ETC.., maybe when you've made it to legend you can pick whichever tier you want. for something even more adventurous maybe after you've selected the player archetypes and you click to play a Pickup game as an OC you'll be presented with an option at QB . Al Bundy (stats), Bartolo Bizzarro (stats), Dak Prescott (stats). maybe not every time and not every position. Could do the same thing with DC and Defensive positions.

The point is increased user interactivity and playtime. An increase convenience play rather than scheduled games. An increase in social interaction and community engagement Hopefully.

Final additions/thoughts that may be beneficial. A General Chat that's always open near the social tab, in practice these haven't been super effective for asynchronous games in the past but its not a lot of code and it can be helpful especially to new players that don't want to commit to a full forum post. An Official Discord server could be a nice addition and would be a nice thing to link on Social Media. Content Creators Seek them out, Specifically YouTube creators NotTheExpert would be a fantastic video, Franchise madden and other sports content producers would be great as well.
Edited by ThePh33P on Jul 16, 2019 08:02:41
 
Page:
 


You are not logged in. Please log in if you want to post a reply.