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Raid
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Originally posted by JokersChaos
In other words, it sounds like SOV would rather see you create a HB. Get it to PRO or VET with all points applied except balance and open build, Post say 5 game links of your HB with no balance, then show the change in adding 5 points to balanced and another 5 consecutive games, rinse and repeat till balance gets to these said numbers that show the improvements.

Correct SOV?


That's basically how I've always done it, but as I said even 2 backs are a small sample size. Someone should make a template and then all of us can do this experiment and compare numbers/figures
Edited by Raid on Oct 29, 2017 17:43:35
 
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It would be great if we could create players at any tier, we could test those things easily.
 
Node
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Originally posted by McLovinCowboys
It would be great if we could create players at any tier, we could test those things easily.


Would be awesome for the game
 
JokersChaos
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Originally posted by Raid
That's basically how I've always done it, but as I said even 2 backs are a small sample size. Someone should make a template and then all of us can do this experiment and compare numbers/figures


Speaking of.....


http://glb2.warriorgeneral.com/game/forum/thread/5282763?page=last#49645120

 
Bretto007
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Back to the original topic---

What do you guys think about footwork? Where should it be on a power back and a elusive back?
 
Raid
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Originally posted by Bretto007
Back to the original topic---

What do you guys think about footwork? Where should it be on a power back and a elusive back?


From out of the frying pan into the fire, this is the topic I speak about most in the forums and get the most backlash on

I believe that footwork has its benefits, to the point that on a powerback or low-ish mobility comboback I'd say actually take it higher than quickness - but I personally tend to take it over quickness all the time anyhow.

I like the footwork style of running that happens when you have footwork a good deal over quickness - but the investment gets a bit stiff if you plan to make a high mobility back and need to take quickness up high - and I've seen plenty of high mobility backs have little to no footwork and still do well.

It mainly helps with increased side to side mobility, increased sideline avoidance, improved inside running, making the most of angles and blockers, and avoiding diving and indirect tackles. But because of the high investment and the fact that you could have put that into more quickness, which in combination with elusive running is how you pull off ankle-breaks and other flashy cool moves, so I tend to agree somewhat that it is not as important for high mobility elusive styles - but I still like it for those types anyhow.


Most people though, take it to like 35-40 max.
Edited by Raid on Oct 30, 2017 02:32:14
 
bhall43
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havent touched it on my elusive back who has been a monster for popeye.
 
Bretto007
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I haven't touched footwork on my elusive back and he seems to do pretty well for himself.

http://glb2.warriorgeneral.com/game/player/268616

Anyone have any further suggestions on this guy?
 
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Do your HBs that do not have footwork use stiff arm? I would only invest in footwork if it helped fire stiff arm.
 
JokersChaos
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Originally posted by Bretto007
I haven't touched footwork on my elusive back and he seems to do pretty well for himself.

http://glb2.warriorgeneral.com/game/player/268616

Anyone have any further suggestions on this guy?


My opinion...

Take Sprinting and Conditioning and Awareness as high as possible before touching anything else.
Edited by JokersChaos on Oct 30, 2017 12:07:22
 
BoDiddley
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Originally posted by Bretto007
I haven't touched footwork on my elusive back and he seems to do pretty well for himself.

http://glb2.warriorgeneral.com/game/player/268616

Anyone have any further suggestions on this guy?

Sprinting/Cond is way too low like Joker said. Sprinting should be around 90+ for an elusive at this point. Things like carry grip can wait. Elusive is too high early in a build, should have pushed carry awareness to make Juke fire more. As for footwork, since he's an elusive you want that to be around the same amount you put into elusive running. It really helps with the Juke SA, and creates space on moves that allow his speed to really cause havoc in the open field.
 
bhall43
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Originally posted by BoDiddley

Sprinting/Cond is way too low like Joker said. Sprinting should be around 90+ for an elusive at this point. Things like carry grip can wait. Elusive is too high early in a build, should have pushed carry awareness to make Juke fire more. As for footwork, since he's an elusive you want that to be around the same amount you put into elusive running. It really helps with the Juke SA, and creates space on moves that allow his speed to really cause havoc in the open field.


i dont think carry awareness is related that much to juke. my elusive back is actually fairly low in terms of awareness and fires juke a high amount.
 
Raid
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Originally posted by bhall43
i dont think carry awareness is related that much to juke. my elusive back is actually fairly low in terms of awareness and fires juke a high amount.


From what I've seen: it fires with high consistency even with extremely low awareness, that's for sure. It's helped by awareness, for the timing and use of it, but the fire rate is high even without.
Edited by Raid on Oct 30, 2017 14:08:50
 
BoDiddley
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Originally posted by bhall43
i dont think carry awareness is related that much to juke. my elusive back is actually fairly low in terms of awareness and fires juke a high amount.


Juke does fire at a decent rate even with low carry awareness SP, no doubt. But there's a noticeable difference when you get 75+. When I coached Highlight it would fire all over the place. While the backup comboback at the time would fire here and there with just 50 carry awareness.

Really wish Stobie's tool had a way to count SA firing. At the end of the day we can only do the eye test.
Edited by BoDiddley on Oct 30, 2017 15:26:43
 
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Skeletors running awareness just went from 50 to 75 and it made a huge difference. He will be maxing out at 94.
 
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