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BoDiddley
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Originally posted by Galactic Empire
Problem is his awareness is 1. Had to give up something so I gave up awareness. Too many other skills he needed.


Awareness is vital for a scrambler. What's the point of Gold OTR if his pocket awareness is low, or Gold Tuck if his carry awareness is low, or Quick Read/Ouick Hitter if his pass awareness is low? Those are the most important SAs for a scrambler and what you're trying to do. Knock his passing skills down.
 
tdot
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Originally posted by Galactic Empire
How in the hell does he have an 80% completion and has invested zero SPs into passing and 26 TDs and 1 INT???


that's what I ask myself every time I see his QB... lol I am in awe of what he is doing with nothing invested in passing. I'm slightly jealous because I feel like my S*QB won't be nothing like this when he hits that level.
 
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Originally posted by Spastic_Cowboy
Some quick thoughts:

Quick Feet is a bad choice for the points you've spent. You can see it's actually a net negative for the build. You're also cap boosting Sprinting with that trait lowering its cap. Doesn't make sense.

60 Conditioning is way too low imo.

14 Grip and 25 Toughness = fumble city whenever he scrambles without T&R.


I can swap the Quick Feet out, but it was mainly to get the cap up... but with the rushing, if he's only taking off on scrambles, I was thinking he would need as much tough/grip since he's basically just eating dirt soon as he gets hit anyways much like an open field receiver. It's not like he's going to be a designed runner past rookie/soph was thinking. Points are damn tight and I don't see how to get those caps he was mentioning and still accomplish his desires.
Edited by Myrik_Justiciar on Aug 5, 2016 00:05:02
Edited by Myrik_Justiciar on Aug 5, 2016 00:04:34
 
Cuivienen
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Originally posted by Spastic_Cowboy
I don't think your distinction really matters. You're saying a runner with a collection of skills and 70+ Quickness is "elite", but a runner with the same skills but say 50 Quickness isn't "elite"? It's definitely close enough.


That's not what I said at all.

I said a runner with 90+ sprinting and 70+ quickness is elite, and therefore a runner with <80 sprinting and zero quickness is not. That is a huge gap.
Edited by Cuivienen on Aug 5, 2016 06:35:13
 
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Originally posted by Cuivienen
That's not what I said at all.

I said a runner with 90+ sprinting and 70+ quickness is elite, and therefore a runner with <80 sprinting and zero quickness is not. That is a huge gap.


0 Quickness lol. Ok, I'm not going to argue about what you did or didn't say. The point is you're making a false dichotomy. "Almost elite" is still plenty worth having.
 
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Originally posted by Myrik_Justiciar
I can swap the Quick Feet out, but it was mainly to get the cap up... but with the rushing, if he's only taking off on scrambles, I was thinking he would need as much tough/grip since he's basically just eating dirt soon as he gets hit anyways much like an open field receiver. It's not like he's going to be a designed runner past rookie/soph was thinking. Points are damn tight and I don't see how to get those caps he was mentioning and still accomplish his desires.


True enough, it's not really possible to do all of that in a non-S*. I'd probably lower the passing skills a good bit from what you had to try to fill some holes. But with a non-S* we're probably just making him mediocre at everything.
 
Cuivienen
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Originally posted by Spastic_Cowboy
0 Quickness lol. Ok, I'm not going to argue about what you did or didn't say. The point is you're making a false dichotomy. "Almost elite" is still plenty worth having.


If you think that, you don't really get how the sim work.

Also, my 90+ already includes the cushion you are talking about. The "almost" elite. I guarantee you Hammered, the top HB in the game this season, has more than 90 power running.

The #2 back's build is open. He has 100 sprinting, not 90. He has 95 power running, not 90.

So if you want to talk about almost elite, then 90 sprinting is almost elite.
 
Cuivienen
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Originally posted by Spastic_Cowboy
True enough, it's not really possible to do all of that in a non-S*. I'd probably lower the passing skills a good bit from what you had to try to fill some holes. But with a non-S* we're probably just making him mediocre at everything.


I think this is correct. If you want to try a dual threat, probably the only option you really have is to build an almost pure runner and dump a little bit into passing skills.

You basically need to get your passing performance from the defense ignoring the pass, rather than your skills. Just like Hittin's passing stats with literally zero investment.
 
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Ok, so let's forget about what anyone said previously. I'm talking about taking a running QB like Hittin as the starting point. You have to agree he's elite right? Could obviously be even better with more Quickness and tackle breaking, but his results speak for themselves.

If you start with that max Sprinting and Conditioning, you can strip down the Quickness/Elusive/etc to the bare minimum to still make the running work. That's basically where Hittin is now, though I'll probably need to trim Quickness even more for the Scrambler. We can disagree about where those bare minimums are, but I don't think it materially changes anything. That's really the point I was making. It doesn't make sense to draw a hard line and say it works here, but not slightly to the left of that line.

When you do that with a S*, you'll find plenty of extra SP to spend on passing. And given what Hittin can do with zero passing skill, I'm pretty sure even decent passing skill would be +EV.

Really I'm most interested in seeing how it works when I dial up a ~100% passing gameplan with that gold T&R. I'm sure good defenses can contain it, but certain matchups could be really dangerous, e.g. passing out of Trips when the QB rolls to the strong side.
 
bhall43
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I think the dangerous part is your qb rolling into sacks. That's the bad part about scramble often is your passing accuracy plummets and so does your morale.
 
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Can't quote posts atm, but yeah I agree bhall. It would work great against something like MLB Cloud or DE Flats..and prob get blown up by lots of other play calls.

Maybe it will end up being too situational to be worth it, but I'm definitely going to try to make it work.
 
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Originally posted by bhall43
I think the dangerous part is your qb rolling into sacks. That's the bad part about scramble often is your passing accuracy plummets and so does your morale.


A few seasons ago, they made the QB not roll into sacks as often.
 
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It is crazy how that Hittin guy has zero invested in passing yet his % is off the charts. I am going to run a scrimmage and pass with skeletor to see what he does. He has invested nothing in passing.
 
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Originally posted by Galactic Empire
It is crazy how that Hittin guy has zero invested in passing yet his % is off the charts. I am going to run a scrimmage and pass with skeletor to see what he does. He has invested nothing in passing.


pew pew pew http://glb2.warriorgeneral.com/game/replay/339422/2279314?player_id=214437

Do your WRs have any Hands skill? It won't go real well if the QB can't throw AND the WRs can't catch.
 
bhall43
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Originally posted by Galactic Empire
A few seasons ago, they made the QB not roll into sacks as often.


right but the trick is to make them roll away from the LB blitz into either a corner/safety blitz opposite side or a DE on Evasive rush.
 
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